[gnome-games] ui: Pause game when the window is unfocused
- From: Adrien Plazas <aplazas src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] ui: Pause game when the window is unfocused
- Date: Wed, 17 Aug 2016 20:35:45 +0000 (UTC)
commit 75ce64477419ab4f431b384adff98f146d5958ed
Author: Adrien Plazas <kekun plazas laposte net>
Date: Wed Aug 17 22:33:04 2016 +0200
ui: Pause game when the window is unfocused
Also resume it when the window gets the focus back.
This avoids the player to loose control over the game.
https://bugzilla.gnome.org/show_bug.cgi?id=770011
src/ui/application-window.vala | 15 +++++++++++++++
1 files changed, 15 insertions(+), 0 deletions(-)
---
diff --git a/src/ui/application-window.vala b/src/ui/application-window.vala
index 68ad9fe..8b4619c 100644
--- a/src/ui/application-window.vala
+++ b/src/ui/application-window.vala
@@ -155,6 +155,8 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
public bool on_window_state_event (Gdk.EventWindowState event) {
is_fullscreen = (bool) (event.new_window_state & Gdk.WindowState.FULLSCREEN);
+ update_toplevel_focus ();
+
return false;
}
@@ -309,4 +311,17 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
return false;
}
+
+ private void update_toplevel_focus () {
+ if (ui_state != UiState.DISPLAY)
+ return;
+
+ if (display_box.runner == null)
+ return;
+
+ if (has_toplevel_focus)
+ display_box.runner.resume ();
+ else
+ display_box.runner.pause ();
+ }
}
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