[gtk+/wip/ebassi/gsk-renderer: 121/194] gsk: Drop opaque/transparent item split
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/ebassi/gsk-renderer: 121/194] gsk: Drop opaque/transparent item split
- Date: Wed, 24 Aug 2016 10:16:28 +0000 (UTC)
commit 3d4c026440ddefc4e3f84c0379713d8840b9aa57
Author: Emmanuele Bassi <ebassi gnome org>
Date: Thu Jul 21 17:19:53 2016 +0100
gsk: Drop opaque/transparent item split
We're not going to use separate rendering lists soon, and the way we
render items is less similar to a gaming engine and more similar to a
simpler compositor. This means we don't need to perform a two pass
rendering — opaque items first, transparent items later.
gsk/gskglrenderer.c | 76 +++++++++++++++------------------------------------
1 files changed, 22 insertions(+), 54 deletions(-)
---
diff --git a/gsk/gskglrenderer.c b/gsk/gskglrenderer.c
index 0c11900..74c42d5 100644
--- a/gsk/gskglrenderer.c
+++ b/gsk/gskglrenderer.c
@@ -99,8 +99,7 @@ struct _GskGLRenderer
int blend_program_id;
int blit_program_id;
- GArray *opaque_render_items;
- GArray *transparent_render_items;
+ GArray *render_items;
gboolean has_buffers : 1;
};
@@ -311,8 +310,7 @@ gsk_gl_renderer_unrealize (GskRenderer *renderer)
/* We don't need to iterate to destroy the associated GL resources,
* as they will be dropped when we finalize the GskGLDriver
*/
- g_clear_pointer (&self->opaque_render_items, g_array_unref);
- g_clear_pointer (&self->transparent_render_items, g_array_unref);
+ g_clear_pointer (&self->render_items, g_array_unref);
gsk_gl_renderer_destroy_buffers (self);
gsk_gl_renderer_destroy_programs (self);
@@ -523,6 +521,12 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
else
item.parent_data = NULL;
+ /* Select the render target */
+ if (parent != NULL)
+ item.render_data.render_target_id = parent->render_data.render_target_id;
+ else
+ item.render_data.render_target_id = self->texture_id;
+
/* Select the program to use */
if (parent != NULL)
program_id = self->blend_program_id;
@@ -602,20 +606,10 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
GSK_NOTE (OPENGL, g_print ("Adding node <%s>[%p] to render items\n",
node->name != NULL ? node->name : "unnamed",
node));
- if (gsk_render_node_is_opaque (node) && gsk_render_node_get_opacity (node) == 1.f)
- {
- g_array_append_val (self->opaque_render_items, item);
- ritem = &g_array_index (self->opaque_render_items,
- RenderItem,
- self->opaque_render_items->len - 1);
- }
- else
- {
- g_array_append_val (self->transparent_render_items, item);
- ritem = &g_array_index (self->transparent_render_items,
- RenderItem,
- self->transparent_render_items->len - 1);
- }
+ g_array_append_val (self->render_items, item);
+ ritem = &g_array_index (self->render_items,
+ RenderItem,
+ self->render_items->len - 1);
recurse_children:
gsk_render_node_iter_init (&iter, node);
@@ -639,19 +633,16 @@ gsk_gl_renderer_validate_tree (GskGLRenderer *self,
gdk_gl_context_make_current (self->context);
- self->opaque_render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), n_nodes);
- self->transparent_render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), n_nodes);
+ self->render_items = g_array_sized_new (FALSE, FALSE, sizeof (RenderItem), n_nodes);
gsk_gl_driver_begin_frame (self->gl_driver);
GSK_NOTE (OPENGL, g_print ("RenderNode -> RenderItem\n"));
gsk_gl_renderer_add_render_item (self, root, NULL);
- GSK_NOTE (OPENGL, g_print ("Total render items: %d of %d (opaque:%d, transparent:%d)\n",
- self->opaque_render_items->len + self->transparent_render_items->len,
- n_nodes,
- self->opaque_render_items->len,
- self->transparent_render_items->len));
+ GSK_NOTE (OPENGL, g_print ("Total render items: %d of max:%d\n",
+ self->render_items->len,
+ n_nodes));
gsk_gl_driver_end_frame (self->gl_driver);
@@ -668,24 +659,15 @@ gsk_gl_renderer_clear_tree (GskGLRenderer *self)
gdk_gl_context_make_current (self->context);
- for (i = 0; i < self->opaque_render_items->len; i++)
- {
- RenderItem *item = &g_array_index (self->opaque_render_items, RenderItem, i);
-
- gsk_gl_driver_destroy_texture (self->gl_driver, item->render_data.texture_id);
- gsk_gl_driver_destroy_vao (self->gl_driver, item->render_data.vao_id);
- }
-
- for (i = 0; i < self->transparent_render_items->len; i++)
+ for (i = 0; i < self->render_items->len; i++)
{
- RenderItem *item = &g_array_index (self->transparent_render_items, RenderItem, i);
+ RenderItem *item = &g_array_index (self->render_items, RenderItem, i);
gsk_gl_driver_destroy_texture (self->gl_driver, item->render_data.texture_id);
gsk_gl_driver_destroy_vao (self->gl_driver, item->render_data.vao_id);
}
- g_clear_pointer (&self->opaque_render_items, g_array_unref);
- g_clear_pointer (&self->transparent_render_items, g_array_unref);
+ g_clear_pointer (&self->render_items, g_array_unref);
}
static void
@@ -737,20 +719,6 @@ gsk_gl_renderer_render (GskRenderer *renderer,
gsk_gl_renderer_clear (self);
- glDisable (GL_BLEND);
-
- glEnable (GL_DEPTH_TEST);
- glDepthFunc (GL_LESS);
-
- /* Opaque pass: front-to-back */
- GSK_NOTE (OPENGL, g_print ("Rendering %u opaque items\n", self->opaque_render_items->len));
- for (i = 0; i < self->opaque_render_items->len; i++)
- {
- RenderItem *item = &g_array_index (self->opaque_render_items, RenderItem, i);
-
- render_item (self, item);
- }
-
glEnable (GL_DEPTH_TEST);
glDepthFunc (GL_LEQUAL);
@@ -759,10 +727,10 @@ gsk_gl_renderer_render (GskRenderer *renderer,
glBlendEquation (GL_FUNC_ADD);
/* Transparent pass: back-to-front */
- GSK_NOTE (OPENGL, g_print ("Rendering %u transparent items\n", self->transparent_render_items->len));
- for (i = 0; i < self->transparent_render_items->len; i++)
+ GSK_NOTE (OPENGL, g_print ("Rendering %u items\n", self->render_items->len));
+ for (i = 0; i < self->render_items->len; i++)
{
- RenderItem *item = &g_array_index (self->transparent_render_items, RenderItem, i);
+ RenderItem *item = &g_array_index (self->render_items, RenderItem, i);
render_item (self, item);
}
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]