[gnome-shell] AppIconMenu: properly destroy on source destroy.
- From: Florian Müllner <fmuellner src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] AppIconMenu: properly destroy on source destroy.
- Date: Thu, 26 May 2016 23:03:49 +0000 (UTC)
commit 1545596c7ec53e16dc6bbc5261c9f8907d291e2a
Author: Michele Gaio <micxgx gmail com>
Date: Wed Nov 4 00:56:16 2015 +0000
AppIconMenu: properly destroy on source destroy.
If the source actor is destroyed while the popupMenu is shown -- this
can happen if a non favorite application was closing or crashes -- the
menu actor is improperly destroyed.
This makes the popupMenu close first and does a clean ungrab instead.
https://bugzilla.gnome.org/show_bug.cgi?id=757556
js/ui/appDisplay.js | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/js/ui/appDisplay.js b/js/ui/appDisplay.js
index 58adf3a..cae1757 100644
--- a/js/ui/appDisplay.js
+++ b/js/ui/appDisplay.js
@@ -1814,7 +1814,7 @@ const AppIconMenu = new Lang.Class({
if (!source.actor.mapped)
this.close();
}));
- source.actor.connect('destroy', Lang.bind(this, function () { this.actor.destroy(); }));
+ source.actor.connect('destroy', Lang.bind(this, this.destroy));
Main.uiGroup.add_actor(this.actor);
},
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