[gtk+] build: Move Vulkan shader handling to its own directory
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+] build: Move Vulkan shader handling to its own directory
- Date: Tue, 15 Aug 2017 16:14:19 +0000 (UTC)
commit 4904491b77bf5c93d9419b63ef8d77f69389ed38
Author: Emmanuele Bassi <ebassi gnome org>
Date: Tue Aug 15 16:17:05 2017 +0100
build: Move Vulkan shader handling to its own directory
Spooky action at a distance is not really allowed in Meson, so the rules
to generate the SPV files should go in their own directory.
Tested by: Rico Tzschichholz <ricotz ubuntu com>
gsk/meson.build | 56 +-------------------------------------
gsk/resources/vulkan/meson.build | 56 ++++++++++++++++++++++++++++++++++++++
2 files changed, 57 insertions(+), 55 deletions(-)
---
diff --git a/gsk/meson.build b/gsk/meson.build
index d96c496..83be577 100644
--- a/gsk/meson.build
+++ b/gsk/meson.build
@@ -68,61 +68,7 @@ if have_vulkan
'gskvulkanshader.c',
])
-# FIXME: what's up with these?
-# gsk_private_vulkan_include_shaders = [
-# 'resources/vulkan/clip.frag.glsl',
-# 'resources/vulkan/clip.vert.glsl',
-# 'resources/vulkan/constants.glsl',
-# 'resources/vulkan/rounded-rect.glsl',
-# ]
-
- gsk_private_vulkan_fragment_shaders = [
- 'resources/vulkan/blend.frag',
- 'resources/vulkan/border.frag',
- 'resources/vulkan/color.frag',
- 'resources/vulkan/color-matrix.frag',
- 'resources/vulkan/inset-shadow.frag',
- 'resources/vulkan/linear.frag',
- 'resources/vulkan/outset-shadow.frag',
- ]
-
- gsk_private_vulkan_vertex_shaders = [
- 'resources/vulkan/blend.vert',
- 'resources/vulkan/border.vert',
- 'resources/vulkan/color.vert',
- 'resources/vulkan/color-matrix.vert',
- 'resources/vulkan/inset-shadow.vert',
- 'resources/vulkan/linear.vert',
- 'resources/vulkan/outset-shadow.vert',
- ]
-
- gsk_private_vulkan_shaders += gsk_private_vulkan_fragment_shaders
- gsk_private_vulkan_shaders += gsk_private_vulkan_vertex_shaders
-
- glslc = find_program('glslc', required: false)
- foreach shader: gsk_private_vulkan_shaders
- basefn = shader.split('.').get(0)
- suffix = shader.split('.').get(1)
-
- stage_arg = suffix == 'frag' ? '-fshader-stage=fragment' : '-fshader-stage=vertex'
- spv_shader = '@0@.@1@.spv'.format(basefn, suffix)
-
- if glslc.found()
- compiled_shader = custom_target(spv_shader,
- input: shader,
- output: spv_shader,
- command: [
- glslc,
- stage_arg,
- '-DCLIP_NONE',
- '-o', '@OUTPUT@'
- ])
- endif
- gsk_private_vulkan_compiled_shaders += spv_shader
- gsk_private_vulkan_compiled_shaders += '@0@-clip.@1@.spv'.format(basefn, suffix)
- gsk_private_vulkan_compiled_shaders += '@0@-clip-rounded.@1@.spv'.format(basefn, suffix)
- endforeach
-
+ subdir('resources/vulkan')
endif # have_vulkan
gsk_resources_xml = configure_file(output: 'gsk.resources.xml',
diff --git a/gsk/resources/vulkan/meson.build b/gsk/resources/vulkan/meson.build
new file mode 100644
index 0000000..d3b01fa
--- /dev/null
+++ b/gsk/resources/vulkan/meson.build
@@ -0,0 +1,56 @@
+# FIXME: what's up with these?
+#gsk_private_vulkan_include_shaders = [
+# 'clip.frag.glsl',
+# 'clip.vert.glsl',
+# 'constants.glsl',
+# 'rounded-rect.glsl',
+#]
+
+gsk_private_vulkan_fragment_shaders = [
+ 'blend.frag',
+ 'border.frag',
+ 'color.frag',
+ 'color-matrix.frag',
+ 'inset-shadow.frag',
+ 'linear.frag',
+ 'outset-shadow.frag',
+]
+
+gsk_private_vulkan_vertex_shaders = [
+ 'blend.vert',
+ 'border.vert',
+ 'color.vert',
+ 'color-matrix.vert',
+ 'inset-shadow.vert',
+ 'linear.vert',
+ 'outset-shadow.vert',
+]
+
+gsk_private_vulkan_shaders += gsk_private_vulkan_fragment_shaders
+gsk_private_vulkan_shaders += gsk_private_vulkan_vertex_shaders
+
+glslc = find_program('glslc', required: false)
+foreach shader: gsk_private_vulkan_shaders
+ basefn = shader.split('.').get(0)
+ suffix = shader.split('.').get(1)
+
+ stage_arg = suffix == 'frag' ? '-fshader-stage=fragment' : '-fshader-stage=vertex'
+ spv_shader = '@0@.@1@.spv'.format(basefn, suffix)
+
+ if glslc.found()
+ compiled_shader = custom_target(spv_shader,
+ input: shader,
+ output: spv_shader,
+ build_by_default: true,
+ command: [
+ glslc,
+ stage_arg,
+ '-DCLIP_NONE',
+ '@INPUT@',
+ '-o', '@OUTPUT@'
+ ])
+ endif
+ gsk_private_vulkan_compiled_shaders += files(spv_shader)
+ gsk_private_vulkan_compiled_shaders += '@0@-clip.@1@.spv'.format(basefn, suffix)
+ gsk_private_vulkan_compiled_shaders += '@0@-clip-rounded.@1@.spv'.format(basefn, suffix)
+endforeach
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