[gtk+/wip/baedert/gl: 85/90] gl renderer: Fix shadow shader
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/baedert/gl: 85/90] gl renderer: Fix shadow shader
- Date: Fri, 8 Dec 2017 20:17:01 +0000 (UTC)
commit 9c67d7d4490ad284cc8a060604f588f41b55ab49
Author: Timm Bäder <mail baedert org>
Date: Wed Dec 6 17:24:58 2017 +0100
gl renderer: Fix shadow shader
We need to take the alpha of the shadow color into account as well.
gsk/resources/glsl/shadow.fs.glsl | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/gsk/resources/glsl/shadow.fs.glsl b/gsk/resources/glsl/shadow.fs.glsl
index 3426ba3..f3535f1 100644
--- a/gsk/resources/glsl/shadow.fs.glsl
+++ b/gsk/resources/glsl/shadow.fs.glsl
@@ -7,7 +7,7 @@ void main() {
// pre-multiply
color.rgb *= color.a;
- color = vec4(u_color.rgb * diffuse.a, diffuse.a);
+ color = vec4(u_color.rgb * diffuse.a, diffuse.a * color.a);
setOutputColor(color);
}
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