[gtk+] (85 commits) Non-fast-forward update to branch wip/baedert/gl
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+] (85 commits) Non-fast-forward update to branch wip/baedert/gl
- Date: Sat, 9 Dec 2017 13:14:01 +0000 (UTC)
The branch 'wip/baedert/gl' was changed in a way that was not a fast-forward update.
NOTE: This may cause problems for people pulling from the branch. For more information,
please see:
https://wiki.gnome.org/Git/Help/NonFastForward
Commits removed from the branch:
9324458... snapshot: Collapse color matrix nodes
5d6ea4f... snapshot: Don't create blur nodes with radius 0
96f6307... recorder: Show rounded clip node corner size info
b04ae5c... treeview: Don't draw background twice
2049738... GskRenderer: Remove viewport property
71c375a... gl driver: Make some members const
3766c50... gl renderer: Remove some unused code
cef8be4... Rework the GL renderer
c2b5c6d... add tests/showrendernode
8773df0... build: Remove unused variable
ebf5632... test-render-nodes: Print a warning if we didn't generate an
f7e7a9d... test-render-nodes: Add color matrix test
65367b2... GskGLDriver: Use float for texture size in create_texture
80c4148... testsuite: Add render node tests for simple color nodes
c527ba5... GskGLDriver: Add profiler
ba8bced... gl renderer: save on some frame buffers
615abc1... gl renderer: Implement rounded clip nodes
38e67ff... gl renderer: Don't create framebuffer for texture opacity c
0c7584d... gl renderer: Save clip in every node
75dc89d... showrendernode: Resize window to a reasonable size instead
3e92f0e... test-render-nodes: Add transformed clip nodes test
73a0329... gl renderer: Remove unused shaders
fff3206... gl renderer: Remove unused member
8b2fc39... gl: Add glyph cache
a017f1a... gl renderer: Don't pass MVP to shaders
56a1529... gl renderer: Group render node types by render item creatio
981dd29... gl renderer: Don't initialize modelview matrix twice
5cac946... gl renderer: Rework once more
a6ad4eb... gsk: Move all gskgl* files into gl/
e8f2186... gl renderer: Move render ops into separate file
e362d05... gl renderer: Implement cairo nodes again
a6a5100... gl renderer: Only check for color glyphs once per text node
9652bf7... gl renderer: Stop collecting VAOs in clear_tree
3d58820... gl renderer: Remove unused VAO
2dfe950... gl renderer: Optimize text drawing
caccb17... gl ops: Remove dead code
547aa00... gl renderer: Factor out a helper function for offscreen dra
858ff1c... gl render ops: Rename a member
acbd4ec... gl renderer: Implement color matrix nodes again
f65ba3f... gl renderer: Don't draw texture nodes to a framebuffer
e4b5026... gl renderer: Keep track of current program color value
2a06605... gl renderer: Remove some unused members
8e257a7... gl renderer: Implement blur nodes
ebb9534... gl renderer: Implement unblurred inset shadows
65b4e20... gl renderer: Rework program creation
b9f539c... gl renderer: Implement unblurred outset shadows
a337ef1... gl renderer: Fix inset shadow offset calculation
3106dc5... gl renderer: Split out a utility function
e2ae4b6... gl renderer: Implement simple shadow nodes
aa3fb40... gl renderer: Split out text rendering function
3c738c8... gl renderer: Don't render unblurred text shadows to a textu
1ab0492... gl renderer: Implement simple border nodes
331e353... gl renderer: Fix debugging output
dc6a3a6... gl renderer: Rename a macro
5531b86... gl renderer: Remove consecutive clip ops
54c7f95... gl renderer: Only draw blurred shadow nodes once
c466a3c... gl renderer: Add more detailed render op output
1801e5a... gl renderer: Define debug structs inline
6e3d13d... gl renderer: Avoid consecutive opacity ops
288adb1... gl renderer: Keep track of color matrix op state
f319ba6... gl renderer: Remove unused struct member
9d98013... gl renderer: Remove superflous modelview matrix changes
eb6c2fd... gl renderer: Default to GL_LINEAR scaling filters
4222967... gl renderer: Avoid using a new modelview for shadow nodes
fedf01b... gl renderer: Keep track of border program state
42b8720... gl renderer: Sort border sides by color
60c5dc6... gl renderer: Avoid crashing tooltips
86522fc... gl renderer: Don't zero intialize render ops GArray
4439d6b... gl renderer: Add a helper function
b949c28... gl renderer: Ignore shadow color matrix nodes...
9c67d7d... gl renderer: Fix shadow shader
ed78679... tests: Add border drawing test
817202a... gl renderer: Don't render opacity nodes offscreen
98baeed... gl renderer: Use one function per node-type
1f342de... gl renderer: Try to fix border rendering
d0387f1... gl renderer: Ignore render ops before we have a valid progr
8d0b254... gl renderer: Default to 0px clip and border radius
19408c5... gl renderer: Handle borders in hidpi better
254553d... gl renderer: Fix rounded clips in hidpi
9abd1c1... gl renderer: Fix cairo node surface size in hidpi
6ce1bfc... gl renderer: Fix inset and outset shadows in hidpi
6fcdf78... Fix warnings with newer glib
Commits added to the branch:
072f06a... Fix fallout from g_object_ref change (*)
29f36fe... cssshadowvalue: don't apply the y_scale offset twice to the (*)
e7ed7c1... paned: Grab during the drag (*)
484e453... Fix a few overlooked casts (*)
f6f1dfb... snapshot: Collapse color matrix nodes (*)
329683f... snapshot: Don't create blur nodes with radius 0 (*)
f7f0461... recorder: Show rounded clip node corner size info (*)
da05820... treeview: Don't draw background twice (*)
65bf48c... GskRenderer: Remove viewport property
3d6b155... gl driver: Make some members const
f3709fd... gl renderer: Remove some unused code
57a2730... Rework the GL renderer
6230287... add tests/showrendernode
b58682b... build: Remove unused variable
3278fed... test-render-nodes: Print a warning if we didn't generate an
2e50afd... test-render-nodes: Add color matrix test
e5df4ef... GskGLDriver: Use float for texture size in create_texture
360315b... testsuite: Add render node tests for simple color nodes
6f47c3d... GskGLDriver: Add profiler
652e5df... gl renderer: save on some frame buffers
b2fceb8... gl renderer: Implement rounded clip nodes
223450b... gl renderer: Don't create framebuffer for texture opacity c
3ad6c91... gl renderer: Save clip in every node
e901191... showrendernode: Resize window to a reasonable size instead
782358c... test-render-nodes: Add transformed clip nodes test
3eecf17... gl renderer: Remove unused shaders
5b88cde... gl renderer: Remove unused member
b08dd3e... gl: Add glyph cache
e362bb4... gl renderer: Don't pass MVP to shaders
6251d9e... gl renderer: Group render node types by render item creatio
a52be76... gl renderer: Don't initialize modelview matrix twice
b2c5cf1... gl renderer: Rework once more
a897556... gsk: Move all gskgl* files into gl/
a334070... gl renderer: Move render ops into separate file
5c3da00... gl renderer: Implement cairo nodes again
f65d857... gl renderer: Only check for color glyphs once per text node
fffce04... gl renderer: Stop collecting VAOs in clear_tree
08ce384... gl renderer: Remove unused VAO
2b38f9b... gl renderer: Optimize text drawing
171aa90... gl ops: Remove dead code
92662e8... gl renderer: Factor out a helper function for offscreen dra
d0922e9... gl render ops: Rename a member
c278de2... gl renderer: Implement color matrix nodes again
b422f45... gl renderer: Don't draw texture nodes to a framebuffer
e4129e0... gl renderer: Keep track of current program color value
850d36d... gl renderer: Remove some unused members
1f58689... gl renderer: Implement blur nodes
a6b1a49... gl renderer: Implement unblurred inset shadows
cd5939a... gl renderer: Rework program creation
d3472c8... gl renderer: Implement unblurred outset shadows
8ce33e7... gl renderer: Fix inset shadow offset calculation
6e4ff71... gl renderer: Split out a utility function
0e5216e... gl renderer: Implement simple shadow nodes
2c74a0d... gl renderer: Split out text rendering function
12af471... gl renderer: Don't render unblurred text shadows to a textu
a921f53... gl renderer: Implement simple border nodes
105d423... gl renderer: Fix debugging output
b63b825... gl renderer: Rename a macro
2eb86ad... gl renderer: Remove consecutive clip ops
62afbc5... gl renderer: Only draw blurred shadow nodes once
fcf48e5... gl renderer: Add more detailed render op output
e995011... gl renderer: Define debug structs inline
7e9bb0e... gl renderer: Avoid consecutive opacity ops
38534f0... gl renderer: Keep track of color matrix op state
20d2ea9... gl renderer: Remove unused struct member
1d75659... gl renderer: Remove superflous modelview matrix changes
6a1010c... gl renderer: Default to GL_LINEAR scaling filters
fb21039... gl renderer: Avoid using a new modelview for shadow nodes
aca8141... gl renderer: Keep track of border program state
523fec3... gl renderer: Sort border sides by color
d747437... gl renderer: Avoid crashing tooltips
f02cb99... gl renderer: Don't zero intialize render ops GArray
02cd3ac... gl renderer: Add a helper function
381791d... gl renderer: Ignore shadow color matrix nodes...
d8fc7e5... gl renderer: Fix shadow shader
e52fb5a... tests: Add border drawing test
82bc3cb... gl renderer: Don't render opacity nodes offscreen
181c2bf... gl renderer: Use one function per node-type
17561c2... gl renderer: Try to fix border rendering
688041a... gl renderer: Ignore render ops before we have a valid progr
54687a5... gl renderer: Default to 0px clip and border radius
361c056... gl renderer: Handle borders in hidpi better
fb88edc... gl renderer: Fix rounded clips in hidpi
184fe1c... gl renderer: Fix cairo node surface size in hidpi
b1cad45... gl renderer: Fix inset and outset shadows in hidpi
(*) This commit already existed in another branch; no separate mail sent
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