[gtk+/wip/baedert/gl: 17/86] gl renderer: Implement rounded clip nodes
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/baedert/gl: 17/86] gl renderer: Implement rounded clip nodes
- Date: Sat, 9 Dec 2017 18:02:58 +0000 (UTC)
commit 93b5309b16442576aeb61dc8ec7b6d7d5b6c4039
Author: Timm Bäder <mail baedert org>
Date: Thu Nov 16 11:41:16 2017 +0100
gl renderer: Implement rounded clip nodes
mostly a proof of concept
gsk/gskglrenderer.c | 55 ++++++++++++++++++-
gsk/meson.build | 1 +
gsk/resources/glsl/rounded_clip.fs.glsl | 91 +++++++++++++++++++++++++++++++
3 files changed, 146 insertions(+), 1 deletions(-)
---
diff --git a/gsk/gskglrenderer.c b/gsk/gskglrenderer.c
index 8c6275e..9137914 100644
--- a/gsk/gskglrenderer.c
+++ b/gsk/gskglrenderer.c
@@ -44,6 +44,7 @@ dump_framebuffer (const char *filename, int w, int h)
static void
gsk_gl_renderer_setup_render_mode (GskGLRenderer *self);
+
typedef struct {
int id;
/* Common locations (gl_common)*/
@@ -73,6 +74,11 @@ typedef struct {
int start_point_location;
int end_point_location;
};
+ struct {
+ int clip_bounds_location;
+ int corner_widths_location;
+ int corner_heights_location;
+ };
};
} Program;
@@ -88,6 +94,7 @@ enum {
MODE_TEXTURE,
MODE_COLOR_MATRIX,
MODE_LINEAR_GRADIENT,
+ MODE_ROUNDED_CLIP,
N_MODES
};
@@ -120,6 +127,11 @@ typedef struct {
graphene_point_t start_point;
graphene_point_t end_point;
} linear_gradient_data;
+ struct {
+ graphene_rect_t clip_bounds;
+ float corner_widths[4];
+ float corner_heights[4];
+ } rounded_clip_data;
};
const char *name;
@@ -204,6 +216,7 @@ struct _GskGLRenderer
Program color_program;
Program color_matrix_program;
Program linear_gradient_program;
+ Program rounded_clip_program;
GArray *render_items;
@@ -432,6 +445,22 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
INIT_PROGRAM_UNIFORM_LOCATION (linear_gradient_program, start_point_location, "uStartPoint");
INIT_PROGRAM_UNIFORM_LOCATION (linear_gradient_program, end_point_location, "uEndPoint");
+ self->rounded_clip_program.id = gsk_shader_builder_create_program (builder,
+ "blit.vs.glsl",
+ "rounded_clip.fs.glsl",
+ &shader_error);
+ if (shader_error != NULL)
+ {
+ g_propagate_prefixed_error (error,
+ shader_error,
+ "Unable to create 'rounded_clip' program: ");
+ goto out;
+ }
+ init_common_locations (self, builder, &self->rounded_clip_program);
+ INIT_PROGRAM_UNIFORM_LOCATION (rounded_clip_program, clip_bounds_location, "uClipBounds");
+ INIT_PROGRAM_UNIFORM_LOCATION (rounded_clip_program, corner_widths_location, "uCornerWidths");
+ INIT_PROGRAM_UNIFORM_LOCATION (rounded_clip_program, corner_heights_location, "uCornerHeights");
+
res = TRUE;
out:
@@ -686,6 +715,21 @@ render_item (GskGLRenderer *self,
}
break;
+ case MODE_ROUNDED_CLIP:
+ {
+ g_assert (item->program == &self->rounded_clip_program);
+ glUniform1i (item->program->source_location, 0);
+ gsk_gl_driver_bind_source_texture (self->gl_driver, item->render_target);
+ glUniform4f (item->program->clip_bounds_location,
+ item->rounded_clip_data.clip_bounds.origin.x,
+ item->rounded_clip_data.clip_bounds.origin.y,
+ item->rounded_clip_data.clip_bounds.size.width,
+ item->rounded_clip_data.clip_bounds.size.height);
+ glUniform4fv (item->program->corner_widths_location, 1, item->rounded_clip_data.corner_widths);
+ glUniform4fv (item->program->corner_heights_location, 1, item->rounded_clip_data.corner_heights);
+ }
+ break;
+
default:
g_assert_not_reached ();
}
@@ -844,14 +888,23 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
case GSK_ROUNDED_CLIP_NODE:
{
GskRenderNode *child = gsk_rounded_clip_node_get_child (node);
+ const GskRoundedRect *clip = gsk_rounded_clip_node_peek_clip (node);
graphene_matrix_t p;
graphene_matrix_t identity;
+ int i;
graphene_matrix_init_identity (&identity);
init_framebuffer_for_node (self, &item, node, projection, &p);
gsk_gl_renderer_add_render_item (self, &p, &identity, item.children, child,
item.render_target);
- item.mode = MODE_BLIT;
+ item.mode = MODE_ROUNDED_CLIP;
+ item.program = &self->rounded_clip_program;
+ item.rounded_clip_data.clip_bounds = clip->bounds;
+ for (i = 0; i < 4; i ++)
+ {
+ item.rounded_clip_data.corner_widths[i] = MAX (clip->corner[i].width, 1);
+ item.rounded_clip_data.corner_heights[i] = MAX (clip->corner[i].height, 1);
+ }
}
break;
diff --git a/gsk/meson.build b/gsk/meson.build
index 95b093b..1820826 100644
--- a/gsk/meson.build
+++ b/gsk/meson.build
@@ -9,6 +9,7 @@ gsk_private_source_shaders = [
'resources/glsl/color_matrix.vs.glsl',
'resources/glsl/linear_gradient.fs.glsl',
'resources/glsl/linear_gradient.vs.glsl',
+ 'resources/glsl/rounded_clip.fs.glsl',
'resources/glsl/es2_common.fs.glsl',
'resources/glsl/es2_common.vs.glsl',
'resources/glsl/gl3_common.fs.glsl',
diff --git a/gsk/resources/glsl/rounded_clip.fs.glsl b/gsk/resources/glsl/rounded_clip.fs.glsl
new file mode 100644
index 0000000..5589c12
--- /dev/null
+++ b/gsk/resources/glsl/rounded_clip.fs.glsl
@@ -0,0 +1,91 @@
+uniform vec4 uClipBounds;
+uniform vec4 uCornerWidths;
+uniform vec4 uCornerHeights;
+
+struct RoundedRect
+{
+ vec4 bounds;
+ vec4 corner_widths;
+ vec4 corner_heights;
+};
+
+float
+ellipsis_dist (vec2 p, vec2 radius)
+{
+ vec2 p0 = p / radius;
+ vec2 p1 = 2.0 * p0 / radius;
+
+ return (dot(p0, p0) - 1.0) / length (p1);
+}
+
+float
+ellipsis_coverage (vec2 point, vec2 center, vec2 radius)
+{
+ float d = ellipsis_dist (point - center, radius);
+ return clamp (0.5 - d, 0.0, 1.0);
+}
+
+float
+rounded_rect_coverage (RoundedRect r, vec2 p)
+{
+ if (p.x < r.bounds.x || p.y < r.bounds.y ||
+ p.x >= r.bounds.z || p.y >= r.bounds.w)
+ return 0.0;
+
+ vec2 rad_tl = vec2(r.corner_widths.x, r.corner_heights.x);
+ vec2 rad_tr = vec2(r.corner_widths.y, r.corner_heights.y);
+ vec2 rad_br = vec2(r.corner_widths.z, r.corner_heights.z);
+ vec2 rad_bl = vec2(r.corner_widths.w, r.corner_heights.w);
+
+ vec2 ref_tl = r.bounds.xy + vec2( r.corner_widths.x, r.corner_heights.x);
+ vec2 ref_tr = r.bounds.zy + vec2(-r.corner_widths.y, r.corner_heights.y);
+ vec2 ref_br = r.bounds.zw + vec2(-r.corner_widths.z, -r.corner_heights.z);
+ vec2 ref_bl = r.bounds.xw + vec2( r.corner_widths.w, -r.corner_heights.w);
+
+ float d_tl = ellipsis_coverage(p, ref_tl, rad_tl);
+ float d_tr = ellipsis_coverage(p, ref_tr, rad_tr);
+ float d_br = ellipsis_coverage(p, ref_br, rad_br);
+ float d_bl = ellipsis_coverage(p, ref_bl, rad_bl);
+
+ vec4 corner_coverages = 1.0 - vec4(d_tl, d_tr, d_br, d_bl);
+
+ bvec4 is_out = bvec4(p.x < ref_tl.x && p.y < ref_tl.y,
+ p.x > ref_tr.x && p.y < ref_tr.y,
+ p.x > ref_br.x && p.y > ref_br.y,
+ p.x < ref_bl.x && p.y > ref_bl.y);
+
+ return 1.0 - dot(vec4(is_out), corner_coverages);
+}
+
+RoundedRect
+rounded_rect_shrink (RoundedRect r, vec4 amount)
+{
+ vec4 new_bounds = r.bounds + vec4(1.0,1.0,-1.0,-1.0) * amount.wxyz;
+ vec4 new_widths = max (r.corner_widths - amount.wyyw, 0.0);
+ vec4 new_heights = max (r.corner_heights - amount.xxzz, 0.0);
+
+ return RoundedRect (new_bounds, new_widths, new_heights);
+}
+
+vec4 fragCoord() {
+ vec4 f = gl_FragCoord;
+ f.x += uViewport.x;
+ f.y = (uViewport.y + uViewport.w) - f.y;
+ return f;
+}
+
+vec4 clip(vec4 color) {
+ vec4 bounds = uClipBounds;
+ bounds.z = bounds.x + bounds.z;
+ bounds.w = bounds.y + bounds.w;
+
+ RoundedRect r = RoundedRect(bounds, uCornerWidths, uCornerHeights);
+
+ return color * rounded_rect_coverage(r, fragCoord().xy);
+}
+
+void main() {
+ vec4 diffuse = Texture(uSource, vUv);
+
+ setOutputColor(clip(diffuse) * uAlpha);
+}
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