[gtk+] (94 commits) Non-fast-forward update to branch wip/baedert/gl
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+] (94 commits) Non-fast-forward update to branch wip/baedert/gl
- Date: Mon, 11 Dec 2017 07:23:14 +0000 (UTC)
The branch 'wip/baedert/gl' was changed in a way that was not a fast-forward update.
NOTE: This may cause problems for people pulling from the branch. For more information,
please see:
https://wiki.gnome.org/Git/Help/NonFastForward
Commits removed from the branch:
ad3c61b... GskRenderer: Remove viewport property
4c015ea... gl driver: Make some members const
15c7e05... gl renderer: Remove some unused code
1c09220... Rework the GL renderer
6c64810... add tests/showrendernode
113c801... build: Remove unused variable
1f9051d... test-render-nodes: Print a warning if we didn't generate an
9f033b3... test-render-nodes: Add color matrix test
78be5f8... GskGLDriver: Use float for texture size in create_texture
a7a143e... testsuite: Add render node tests for simple color nodes
6e03ae2... GskGLDriver: Add profiler
0e7a5b5... gl renderer: save on some frame buffers
9025653... gl renderer: Implement rounded clip nodes
71fff63... gl renderer: Don't create framebuffer for texture opacity c
da41787... gl renderer: Save clip in every node
8975eea... showrendernode: Resize window to a reasonable size instead
0ff2e4c... test-render-nodes: Add transformed clip nodes test
158b8d6... gl renderer: Remove unused shaders
9dfbcd3... gl renderer: Remove unused member
28eb512... gl: Add glyph cache
8e37877... gl renderer: Don't pass MVP to shaders
1b2afe8... gl renderer: Group render node types by render item creatio
8a4ea4a... gl renderer: Don't initialize modelview matrix twice
66866b8... gl renderer: Rework once more
83aed62... gsk: Move all gskgl* files into gl/
adb1337... gl renderer: Move render ops into separate file
dc9c8ad... gl renderer: Implement cairo nodes again
f089759... gl renderer: Only check for color glyphs once per text node
600edb9... gl renderer: Stop collecting VAOs in clear_tree
e1addcd... gl renderer: Remove unused VAO
20caebf... gl renderer: Optimize text drawing
4b39dda... gl ops: Remove dead code
ace4bd3... gl renderer: Factor out a helper function for offscreen dra
cf467ca... gl render ops: Rename a member
5d1ca91... gl renderer: Implement color matrix nodes again
f1644e1... gl renderer: Don't draw texture nodes to a framebuffer
4bef358... gl renderer: Keep track of current program color value
6602acc... gl renderer: Remove some unused members
9b6c06f... gl renderer: Implement blur nodes
2f48138... gl renderer: Implement unblurred inset shadows
777fbff... gl renderer: Rework program creation
32e6fbd... gl renderer: Implement unblurred outset shadows
0f72e2f... gl renderer: Fix inset shadow offset calculation
53baaf7... gl renderer: Split out a utility function
c7a39f1... gl renderer: Implement simple shadow nodes
00421b6... gl renderer: Split out text rendering function
1365dec... gl renderer: Don't render unblurred text shadows to a textu
4f04626... gl renderer: Implement simple border nodes
7c4cb28... gl renderer: Fix debugging output
90c9be2... gl renderer: Rename a macro
f2fad87... gl renderer: Remove consecutive clip ops
c4a035c... gl renderer: Only draw blurred shadow nodes once
254a514... gl renderer: Add more detailed render op output
230da84... gl renderer: Define debug structs inline
dae83fa... gl renderer: Avoid consecutive opacity ops
96007c2... gl renderer: Keep track of color matrix op state
f4a3f4b... gl renderer: Remove unused struct member
87f0b03... gl renderer: Remove superflous modelview matrix changes
0a9c95b... gl renderer: Default to GL_LINEAR scaling filters
3de8504... gl renderer: Avoid using a new modelview for shadow nodes
dcbaa1b... gl renderer: Keep track of border program state
0f5e8d0... gl renderer: Sort border sides by color
5374b2b... gl renderer: Avoid crashing tooltips
75476fb... gl renderer: Don't zero intialize render ops GArray
d9514f3... gl renderer: Add a helper function
899f9af... gl renderer: Ignore shadow color matrix nodes...
1ee77dd... gl renderer: Fix shadow shader
6095bec... tests: Add border drawing test
bbfc50a... gl renderer: Don't render opacity nodes offscreen
91c20fd... gl renderer: Use one function per node-type
eac936c... gl renderer: Try to fix border rendering
a3f15a7... gl renderer: Ignore render ops before we have a valid progr
8ef63ea... gl renderer: Default to 0px clip and border radius
f6bbb48... gl renderer: Handle borders in hidpi better
4a222da... gl renderer: Fix rounded clips in hidpi
b9bb779... gl renderer: Fix cairo node surface size in hidpi
9ed05b2... gl renderer: Fix inset and outset shadows in hidpi
233288f... gl renderer: Ensure texture sizes arent 0
e6fd843... gl renderer: Fix use of unitiialized values
1d26831... gl renderer: Move declarations to the beginning of the bloc
227e45e... gl renderer: Fix shadow nodes if the child is a container
ec0286c... gl renderer: Only take glyph texture alpha into account
3d98583... gl renderer: Fix linear gradient shader color calculation
Commits added to the branch:
565d832... gdk: Remove outdated gdk_drag_begin() alternatives (*)
33a634b... calendar: Don't request drag data on every motion event (*)
a7c3c79... dnd: Make gdk_drag_context_set_device() private (*)
218efa6... dnd: Pass dx/dy instead of x_root/y_root (*)
7e0844d... dnd: No point in determining the keyboard (*)
643a6c2... gdk: Remove gdk_drag_manage_dnd() (*)
c2bdae2... Set a style class for drag icons (*)
474d364... Adwaita: Set an icon size for drag icons (*)
1e4aeb2... calendar: Stop using a legacy event handler (*)
b84e2e2... GskRenderer: Remove viewport property
0c71745... gl driver: Make some members const
c2dc4c5... gl renderer: Remove some unused code
02e89a2... Rework the GL renderer
15e9f43... add tests/showrendernode
218045b... build: Remove unused variable
d4d79ab... test-render-nodes: Print a warning if we didn't generate an
483621e... test-render-nodes: Add color matrix test
493a1e1... GskGLDriver: Use float for texture size in create_texture
ef79bf0... testsuite: Add render node tests for simple color nodes
99d7ccf... GskGLDriver: Add profiler
1d09837... gl renderer: save on some frame buffers
0f35aec... gl renderer: Implement rounded clip nodes
74826ba... gl renderer: Don't create framebuffer for texture opacity c
f3e5eba... gl renderer: Save clip in every node
1a39d86... showrendernode: Resize window to a reasonable size instead
d56205c... test-render-nodes: Add transformed clip nodes test
5071781... gl renderer: Remove unused shaders
dc692fc... gl renderer: Remove unused member
f5559b4... gl: Add glyph cache
ad7d3b2... gl renderer: Don't pass MVP to shaders
299d13e... gl renderer: Group render node types by render item creatio
bbfb968... gl renderer: Don't initialize modelview matrix twice
f7b97d0... gl renderer: Rework once more
eb8287a... gsk: Move all gskgl* files into gl/
3226993... gl renderer: Move render ops into separate file
43f750a... gl renderer: Implement cairo nodes again
fcf54b4... gl renderer: Only check for color glyphs once per text node
dcabb00... gl renderer: Stop collecting VAOs in clear_tree
507199c... gl renderer: Remove unused VAO
63bd4f0... gl renderer: Optimize text drawing
ed370ad... gl ops: Remove dead code
4c33610... gl renderer: Factor out a helper function for offscreen dra
cfa92f1... gl render ops: Rename a member
e63fb89... gl renderer: Implement color matrix nodes again
3b674af... gl renderer: Don't draw texture nodes to a framebuffer
f94ac1c... gl renderer: Keep track of current program color value
fb3ec0f... gl renderer: Remove some unused members
557b407... gl renderer: Implement blur nodes
ca89c5f... gl renderer: Implement unblurred inset shadows
5f27589... gl renderer: Rework program creation
8e6b8e6... gl renderer: Implement unblurred outset shadows
46de717... gl renderer: Fix inset shadow offset calculation
b7ceb3e... gl renderer: Split out a utility function
32586d3... gl renderer: Implement simple shadow nodes
1a0329a... gl renderer: Split out text rendering function
db44f03... gl renderer: Don't render unblurred text shadows to a textu
9d83e43... gl renderer: Implement simple border nodes
cd8a33f... gl renderer: Fix debugging output
0df4449... gl renderer: Rename a macro
d87c8c3... gl renderer: Remove consecutive clip ops
d210d1f... gl renderer: Only draw blurred shadow nodes once
086fb90... gl renderer: Add more detailed render op output
961a1b8... gl renderer: Define debug structs inline
a573dbe... gl renderer: Avoid consecutive opacity ops
14f5722... gl renderer: Keep track of color matrix op state
8f482f1... gl renderer: Remove unused struct member
6c3cf6b... gl renderer: Remove superfluous modelview matrix changes
c0fac4b... gl renderer: Default to GL_LINEAR scaling filters
4f7e41e... gl renderer: Avoid using a new modelview for shadow nodes
7db5ac2... gl renderer: Keep track of border program state
7a9ac50... gl renderer: Sort border sides by color
0eb5ebf... gl renderer: Avoid crashing tooltips
dc93e2a... gl renderer: Don't zero initialize render ops GArray
06fd3d2... gl renderer: Add a helper function
bd5a15c... gl renderer: Ignore shadow color matrix nodes...
289ee0b... gl renderer: Fix shadow shader
b03e126... tests: Add border drawing test
53201a7... gl renderer: Don't render opacity nodes offscreen
70cd53e... gl renderer: Use one function per node-type
9dcf5eb... gl renderer: Try to fix border rendering
698b19b... gl renderer: Ignore render ops before we have a valid progr
5a2c6cd... gl renderer: Default to 0px clip and border radius
19637e9... gl renderer: Handle borders in hidpi better
c9c75f7... gl renderer: Fix rounded clips in hidpi
fd01d6a... gl renderer: Fix cairo node surface size in hidpi
9a3a7a6... gl renderer: Fix inset and outset shadows in hidpi
f419ec1... gl renderer: Ensure texture sizes arent 0
05a5424... gl renderer: Fix use of uninitialized values
19611ec... gl renderer: Move declarations to the beginning of the bloc
c9a1460... gl renderer: Fix shadow nodes if the child is a container
6d60720... gl renderer: Only take glyph texture alpha into account
1dddb94... gl renderer: Fix linear gradient shader color calculation
f365179... gl renderer: Implement cross fade nodes
8a7c48d... gl renderer: Fix indentation mishap
(*) This commit already existed in another branch; no separate mail sent
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