[gegl] spiral: invert "balance" direction
- From: N/A <ell src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl] spiral: invert "balance" direction
- Date: Mon, 15 May 2017 21:27:34 +0000 (UTC)
commit a5d4cd264a55756aa2b0a52059c051de7c5e1556
Author: Ell <ell_se yahoo com>
Date: Mon May 15 11:39:07 2017 -0400
spiral: invert "balance" direction
... so that positive values increase the relative area of color1,
and negative values increase the relative area of color2. Feels
more natural.
operations/workshop/spiral.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/operations/workshop/spiral.c b/operations/workshop/spiral.c
index b031220..7e26a64 100644
--- a/operations/workshop/spiral.c
+++ b/operations/workshop/spiral.c
@@ -382,7 +382,7 @@ process (GeglOperation *operation,
gfloat x0;
gfloat y0;
gfloat radius = scale * o->radius;
- gfloat thickness = (1.0 - o->balance) / 2.0;
+ gfloat thickness = (1.0 + o->balance) / 2.0;
gfloat angle = o->rotation / 360.0;
gboolean clockwise = o->direction == GEGL_SPIRAL_DIRECTION_CLOCKWISE;
gfloat color1[4];
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]