[gtk+/wip/baedert/gl: 16/39] gl renderer: Don't create framebuffer for texture opacity children
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+/wip/baedert/gl: 16/39] gl renderer: Don't create framebuffer for texture opacity children
- Date: Fri, 24 Nov 2017 11:49:25 +0000 (UTC)
commit 78ce05826fe144b0138ca9011a8fabe60bfea8a4
Author: Timm Bäder <mail baedert org>
Date: Thu Nov 16 12:20:35 2017 +0100
gl renderer: Don't create framebuffer for texture opacity children
Slowly a pattern emerges...
gsk/gskglrenderer.c | 34 +++++++++++++++++++++++++++-------
1 files changed, 27 insertions(+), 7 deletions(-)
---
diff --git a/gsk/gskglrenderer.c b/gsk/gskglrenderer.c
index c47231a..b42c690 100644
--- a/gsk/gskglrenderer.c
+++ b/gsk/gskglrenderer.c
@@ -677,7 +677,10 @@ render_item (GskGLRenderer *self,
case MODE_BLIT:
g_assert (item->program == &self->blit_program);
glUniform1i (item->program->source_location, 0);
- gsk_gl_driver_bind_source_texture (self->gl_driver, item->render_target);
+ if (item->render_target != 0)
+ gsk_gl_driver_bind_source_texture (self->gl_driver, item->render_target);
+ else
+ gsk_gl_driver_bind_source_texture (self->gl_driver, item->texture_id);
break;
case MODE_COLOR_MATRIX:
@@ -890,13 +893,30 @@ gsk_gl_renderer_add_render_item (GskGLRenderer *self,
case GSK_OPACITY_NODE:
{
GskRenderNode *child = gsk_opacity_node_get_child (node);
- graphene_matrix_t p;
- graphene_matrix_t identity;
- graphene_matrix_init_identity (&identity);
- init_framebuffer_for_node (self, &item, node, projection, &p);
- gsk_gl_renderer_add_render_item (self, &p, &identity, item.children, child,
- item.render_target);
+ if (gsk_render_node_get_node_type (child) != GSK_TEXTURE_NODE)
+ {
+ graphene_matrix_t p;
+ graphene_matrix_t identity;
+
+ graphene_matrix_init_identity (&identity);
+ init_framebuffer_for_node (self, &item, node, projection, &p);
+ gsk_gl_renderer_add_render_item (self, &p, &identity, item.children, child,
+ item.render_target);
+ }
+ else
+ {
+ GdkTexture *texture = gsk_texture_node_get_texture (child);
+ int gl_min_filter = GL_NEAREST, gl_mag_filter = GL_NEAREST;
+
+ get_gl_scaling_filters (node, &gl_min_filter, &gl_mag_filter);
+
+ item.texture_id = gsk_gl_driver_get_texture_for_texture (self->gl_driver,
+ texture,
+ gl_min_filter,
+ gl_mag_filter);
+ }
+
item.mode = MODE_BLIT;
item.opacity = gsk_opacity_node_get_opacity (node);
}
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