[gtk] gl renderer: Move geometry calculation further down



commit 71512cf9ad56e567b50f4ff43ce57bc1a47ec4c4
Author: Timm Bäder <mail baedert org>
Date:   Sun Dec 2 09:41:13 2018 +0100

    gl renderer: Move geometry calculation further down
    
    We don't need it above, so move it to where it belongs.

 gsk/gl/gskglrenderer.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 40b601fe90..81453b421a 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -1515,11 +1515,6 @@ render_shadow_node (GskGLRenderer       *self,
 
       g_assert (shadow->radius <= 0);
 
-      min_x = shadow_child->bounds.origin.x;
-      min_y = shadow_child->bounds.origin.y;
-      max_x = min_x + shadow_child->bounds.size.width;
-      max_y = min_y + shadow_child->bounds.size.height;
-
       if (gsk_render_node_get_node_type (shadow_child) == GSK_TEXT_NODE)
         {
           ops_offset (builder, dx, dy);
@@ -1528,6 +1523,11 @@ render_shadow_node (GskGLRenderer       *self,
           continue;
         }
 
+      min_x = shadow_child->bounds.origin.x;
+      min_y = shadow_child->bounds.origin.y;
+      max_x = min_x + shadow_child->bounds.size.width;
+      max_y = min_y + shadow_child->bounds.size.height;
+
       /* Draw the child offscreen, without the offset. */
       add_offscreen_ops (self, builder,
                          &shadow_child->bounds,


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