[gtk+] gl renderer: Use alpha uniform in inset shadow shader
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk+] gl renderer: Use alpha uniform in inset shadow shader
- Date: Mon, 8 Jan 2018 16:40:32 +0000 (UTC)
commit 3176ae7e517839ca19e1dd9aaee02fbefc852d37
Author: Timm Bäder <mail baedert org>
Date: Fri Jan 5 18:14:51 2018 +0100
gl renderer: Use alpha uniform in inset shadow shader
gsk/resources/glsl/inset_shadow.fs.glsl | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/gsk/resources/glsl/inset_shadow.fs.glsl b/gsk/resources/glsl/inset_shadow.fs.glsl
index b6bb87c..87a7205 100644
--- a/gsk/resources/glsl/inset_shadow.fs.glsl
+++ b/gsk/resources/glsl/inset_shadow.fs.glsl
@@ -23,5 +23,5 @@ void main() {
color = color * clamp (rounded_rect_coverage (outline, f.xy) -
rounded_rect_coverage (inside, f.xy - offset),
0.0, 1.0);
- setOutputColor(color);
+ setOutputColor(color * u_alpha);
}
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