[gegl] NEWS: update
- From: Øyvind Kolås <ok src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl] NEWS: update
- Date: Tue, 23 Jan 2018 15:41:56 +0000 (UTC)
commit 7639eba861ba071f30957435ed33497866145831
Author: Øyvind Kolås <pippin gimp org>
Date: Tue Jan 23 16:10:15 2018 +0100
NEWS: update
docs/NEWS.txt | 31 +++++++++++++++++--------------
1 files changed, 17 insertions(+), 14 deletions(-)
---
diff --git a/docs/NEWS.txt b/docs/NEWS.txt
index b9f4eaa..53bacf8 100644
--- a/docs/NEWS.txt
+++ b/docs/NEWS.txt
@@ -1,28 +1,31 @@
-GEGL-0.3.28 2018-01-21
+GEGL-0.3.28 2018-01-23
----------------------
Core
~~~~
- new GeglStats object
- Automatically copy-on-write clone input buffers for threading.
+ A new GeglStats object, which provides realtime statistics/profiling for use
+ in UIs. Automatically copy-on-write clone input buffers for auto-threading of
+ operations.
Buffer
~~~~~~
- changes to mipmap/scaling at fetch code to operate in linear
- per buffer-instance tile queues - for reduced multi-thread contention
- per instance hot-tile for nearest samplers
- atomic counters for tracking leaked buffers
- Optimizationz for fetching column of pixels
- Adaptive sampler pre-fetch caching
- Micro performance optimizations of minimizing branching/function calls in
- hot-spot pixel setting/getting code.
+ Many significant optimizations as well as a correctness improvement,
+ mipmap scaling and rendering is now done correctly in linear space,
+ thus GIMP will not only produce the right results but also avoid gamma
+ errors in thumbnails and viewport.
+
+ Among the signifcant performance boosters are per buffer-instance tile queues,
+ adaptive sampler pre-fetch caching and dedicated code paths for fetching
+ columns of pixels. Along with many multi-threadedness improvements due to
+ more significant testing.
Operations
~~~~~~~~~~
- mipmap tuning and performance improvements to gaussian blur
- transform added dedicated code paths for nearest sampler
+ Mipmap tuning and performance improvements to gaussian blur
+ added dedicated code paths for nearest sampler in transform ops.
+ more generic RGBE file handling
+ ff-load: permit decoding audio files as well as video files.
various code cleanups
- more generic RGBE file handling.
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