[gtk: 2/3] gl: implement clipping for legacy contexts



commit 19873e549aa3eac61f36c1af2ba6cc5ac8aaebad
Author: Elias Aebi <eyelash users noreply github com>
Date:   Sat Jul 14 14:31:50 2018 +0200

    gl: implement clipping for legacy contexts

 gsk/resources/glsl/gl_common.fs.glsl | 18 +++++++++++++++++-
 1 file changed, 17 insertions(+), 1 deletion(-)
---
diff --git a/gsk/resources/glsl/gl_common.fs.glsl b/gsk/resources/glsl/gl_common.fs.glsl
index a0b32d11ef..cdac39a353 100644
--- a/gsk/resources/glsl/gl_common.fs.glsl
+++ b/gsk/resources/glsl/gl_common.fs.glsl
@@ -6,6 +6,11 @@ uniform float u_alpha;
 uniform int uBlendMode;
 uniform vec4 u_viewport;
 
+// In GtkSnapshot coordinates
+uniform vec4 u_clip;
+uniform vec4 u_clip_corner_widths;
+uniform vec4 u_clip_corner_heights;
+
 varying vec2 vUv;
 
 
@@ -82,5 +87,16 @@ vec4 Texture(sampler2D sampler, vec2 texCoords) {
 }
 
 void setOutputColor(vec4 color) {
-  gl_FragColor = color;
+  vec4 clipBounds = u_clip;
+  vec4 f = gl_FragCoord;
+
+  f.x += u_viewport.x;
+  f.y = (u_viewport.y + u_viewport.w) - f.y;
+
+  clipBounds.z = clipBounds.x + clipBounds.z;
+  clipBounds.w = clipBounds.y + clipBounds.w;
+
+  RoundedRect r = RoundedRect(clipBounds, u_clip_corner_widths, u_clip_corner_heights);
+
+  gl_FragColor = color * rounded_rect_coverage(r, f.xy);
 }


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