[gtk] gl renderer: Use offsets for more node types
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk] gl renderer: Use offsets for more node types
- Date: Sun, 27 May 2018 14:22:39 +0000 (UTC)
commit 251913c80e6013561e0cb685693e95023355ab25
Author: Timm Bäder <mail baedert org>
Date: Sun May 27 14:41:56 2018 +0200
gl renderer: Use offsets for more node types
gsk/gl/gskglrenderer.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 5ccd3a61d8..a0e962524d 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -696,6 +696,7 @@ render_offset_node (GskGLRenderer *self,
case GSK_TEXT_NODE:
case GSK_TEXTURE_NODE:
case GSK_COLOR_NODE:
+ case GSK_COLOR_MATRIX_NODE:
{
ops_offset (builder, dx, dy);
gsk_gl_renderer_add_render_ops (self, child, builder);
@@ -898,8 +899,8 @@ render_color_matrix_node (GskGLRenderer *self,
RenderOpBuilder *builder,
const GskQuadVertex *vertex_data)
{
- const float min_x = node->bounds.origin.x;
- const float min_y = node->bounds.origin.y;
+ const float min_x = builder->dx + node->bounds.origin.x;
+ const float min_y = builder->dy + node->bounds.origin.y;
const float max_x = min_x + node->bounds.size.width;
const float max_y = min_y + node->bounds.size.height;
int texture_id;
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