[gnome-games/wip/exalm/crash: 14/15] retro-runner: Pass platform along with core descriptor
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/crash: 14/15] retro-runner: Pass platform along with core descriptor
- Date: Wed, 21 Nov 2018 15:01:57 +0000 (UTC)
commit b561bbef453e30ccef69fa0ec87606b6f3e230e8
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Fri Nov 16 00:15:37 2018 +0500
retro-runner: Pass platform along with core descriptor
Rename RetroRunner.for_core_descriptor() constructor to
RetrRunner.for_core_descriptor_and_platform() and add platform parameter.
This will be used in the following commit to separate platform from
core_source.
plugins/libretro/src/libretro-plugin.vala | 2 +-
src/retro/retro-runner.vala | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/plugins/libretro/src/libretro-plugin.vala b/plugins/libretro/src/libretro-plugin.vala
index 573f07d7..0b8df6f9 100644
--- a/plugins/libretro/src/libretro-plugin.vala
+++ b/plugins/libretro/src/libretro-plugin.vala
@@ -40,7 +40,7 @@ private class Games.LibretroPlugin : Object, Plugin {
var title = new LibretroTitle (core_descriptor);
var icon = new LibretroIcon (core_descriptor);
var input_capabilities = new LibretroInputCapabilities ();
- var runner = new RetroRunner.for_core_descriptor (core_descriptor, uid, title,
input_capabilities);
+ var runner = new RetroRunner.for_core_descriptor_and_platform (core_descriptor, platform,
uid, title, input_capabilities);
var game = new GenericGame (uid, title, platform, runner);
game.set_icon (icon);
diff --git a/src/retro/retro-runner.vala b/src/retro/retro-runner.vala
index 79ac5a9f..c75fa844 100644
--- a/src/retro/retro-runner.vala
+++ b/src/retro/retro-runner.vala
@@ -108,7 +108,7 @@ public class Games.RetroRunner : Object, Runner {
_media_set.notify["selected-media-number"].connect (on_media_number_changed);
}
- public RetroRunner.for_core_descriptor (Retro.CoreDescriptor core_descriptor, Uid uid, Title
game_title, InputCapabilities? input_capabilities = null) {
+ public RetroRunner.for_core_descriptor_and_platform (Retro.CoreDescriptor core_descriptor, Platform
platform, Uid uid, Title game_title, InputCapabilities? input_capabilities = null) {
is_initialized = false;
is_ready = false;
should_save = false;
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