[gnome-games/wip/exalm/views: 25/30] collection-view: Handle gamepad	events
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc: 
- Subject: [gnome-games/wip/exalm/views: 25/30] collection-view: Handle gamepad	events
- Date: Wed, 21 Nov 2018 15:29:31 +0000 (UTC)
commit f0504b5448956754442c229f85e642e9f5044608
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date:   Thu Oct 4 21:40:02 2018 +0500
    collection-view: Handle gamepad events
    
    Make ApplicationWindow interact with CollectionView instead of its
    internals.
 src/ui/application-window.vala | 6 +++---
 src/ui/collection-view.vala    | 6 +++---
 2 files changed, 6 insertions(+), 6 deletions(-)
---
diff --git a/src/ui/application-window.vala b/src/ui/application-window.vala
index 09568db5..d4e22068 100644
--- a/src/ui/application-window.vala
+++ b/src/ui/application-window.vala
@@ -237,7 +237,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
 
        public bool gamepad_button_press_event (Manette.Event event) {
                if (current_view == collection_view)
-                       return is_active && collection_view.box.gamepad_button_press_event (event);
+                       return collection_view.gamepad_button_press_event (event);
                else if (current_view == display_view) {
                        if (resume_dialog != null)
                                return resume_dialog.is_active && resume_dialog.gamepad_button_press_event 
(event);
@@ -270,14 +270,14 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
 
        public bool gamepad_button_release_event (Manette.Event event) {
                if (current_view == collection_view)
-                       return is_active && collection_view.box.gamepad_button_release_event (event);
+                       return collection_view.gamepad_button_release_event (event);
 
                return false;
        }
 
        public bool gamepad_absolute_axis_event (Manette.Event event) {
                if (current_view == collection_view)
-                       return is_active && collection_view.box.gamepad_absolute_axis_event (event);
+                       return collection_view.gamepad_absolute_axis_event (event);
 
                return false;
        }
diff --git a/src/ui/collection-view.vala b/src/ui/collection-view.vala
index 243827dc..090a4a49 100644
--- a/src/ui/collection-view.vala
+++ b/src/ui/collection-view.vala
@@ -99,15 +99,15 @@ private class Games.CollectionView: Gtk.Bin, ApplicationView {
        }
 
        public bool gamepad_button_press_event (Manette.Event event) {
-               return false;
+               return window.is_active && box.gamepad_button_press_event (event);
        }
 
        public bool gamepad_button_release_event (Manette.Event event) {
-               return false;
+               return window.is_active && box.gamepad_button_release_event (event);
        }
 
        public bool gamepad_absolute_axis_event (Manette.Event event) {
-               return false;
+               return window.is_active && box.gamepad_absolute_axis_event (event);
        }
 
        [GtkCallback]
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