[gnome-games/wip/exalm/gamepad-drawing: 1/2] ui: Simplify GamepadView drawing
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/gamepad-drawing: 1/2] ui: Simplify GamepadView drawing
- Date: Fri, 14 Sep 2018 12:23:26 +0000 (UTC)
commit 56e3f93074e464b42a8541ead6da4021c5d2c023
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Thu Sep 13 15:56:11 2018 +0500
ui: Simplify GamepadView drawing
Use groups instead of creating additional contexts.
Also, use double.min() instead of an 'if' statement.
src/ui/gamepad-view.vala | 55 +++++++++++++++++-------------------------------
1 file changed, 19 insertions(+), 36 deletions(-)
---
diff --git a/src/ui/gamepad-view.vala b/src/ui/gamepad-view.vala
index 88cfb187..702816e2 100644
--- a/src/ui/gamepad-view.vala
+++ b/src/ui/gamepad-view.vala
@@ -44,62 +44,45 @@ private class Games.GamepadView : Gtk.DrawingArea {
double x, y, scale;
calculate_image_dimensions (out x, out y, out scale);
- var color_context = create_similar_context (context, x, y, scale);
- color_gamepad (context, color_context);
- var highlight_context = create_similar_context (context, x, y, scale);
- highlight_gamepad (context, highlight_context);
+ context.translate (x, y);
+ context.scale (scale, scale);
+
+ color_gamepad (context);
+ highlight_gamepad (context);
return false;
}
- private void color_gamepad (Cairo.Context gamepad_context, Cairo.Context color_context) {
- var color_surface = color_context.get_target ();
-
- handle.render_cairo (color_context);
+ private void color_gamepad (Cairo.Context context) {
+ context.push_group ();
+ handle.render_cairo (context);
+ var group = context.pop_group ();
Gdk.RGBA color;
get_style_context ().lookup_color ("theme_fg_color", out color);
- gamepad_context.set_source_rgba (color.red, color.green, color.blue, color.alpha);
- gamepad_context.mask_surface (color_surface, 0, 0);
+ context.set_source_rgba (color.red, color.green, color.blue, color.alpha);
+ context.mask (group);
}
- private void highlight_gamepad (Cairo.Context gamepad_context, Cairo.Context highlight_context) {
- var highlight_surface = highlight_context.get_target ();
-
+ private void highlight_gamepad (Cairo.Context context) {
+ context.push_group ();
for (var i = 0; i < configuration.input_paths.length; ++i)
if (input_highlights[i])
- handle.render_cairo_sub (highlight_context, "#" +
configuration.input_paths[i].path);
+ handle.render_cairo_sub (context, "#" + configuration.input_paths[i].path);
+ var group = context.pop_group ();
Gdk.RGBA color;
get_style_context ().lookup_color ("theme_selected_bg_color", out color);
- gamepad_context.set_source_rgba (color.red, color.green, color.blue, color.alpha);
- gamepad_context.mask_surface (highlight_surface, 0, 0);
- }
-
- private Cairo.Context create_similar_context (Cairo.Context context, double x, double y, double
scale) {
- var w = get_allocated_width ();
- var h = get_allocated_height ();
- var surface = context.get_target ();
- var similar_surface = new Cairo.Surface.similar (surface, Cairo.Content.COLOR_ALPHA, w, h);
- var similar_context = new Cairo.Context (similar_surface);
- similar_context.translate (x, y);
- similar_context.scale (scale, scale);
-
- return similar_context;
+ context.set_source_rgba (color.red, color.green, color.blue, color.alpha);
+ context.mask (group);
}
private void calculate_image_dimensions (out double x, out double y, out double scale) {
double w = get_allocated_width ();
double h = get_allocated_height ();
- double allocation_ratio = w / h;
- double image_ratio = (double) handle.width / handle.height;
- if (allocation_ratio > image_ratio) {
- scale = h / handle.height;
- }
- else {
- scale = w / handle.width;
- }
+ scale = double.min (h / handle.height, w / handle.width);
+
x = (w - handle.width * scale) / 2;
y = (h - handle.height * scale) / 2;
}
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