[gegl] long-shadow: pass-through on infinite planes (issue #179)
- From: Thomas Manni <tmanni src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl] long-shadow: pass-through on infinite planes (issue #179)
- Date: Tue, 6 Aug 2019 19:15:02 +0000 (UTC)
commit 9027da5c4e4003cf2aa07dce77fa2c1cab6ef8d3
Author: Thomas Manni <thomas manni free fr>
Date: Tue Aug 6 21:14:12 2019 +0200
long-shadow: pass-through on infinite planes (issue #179)
operations/common/long-shadow.c | 29 ++++++++++++++++++++++++++++-
1 file changed, 28 insertions(+), 1 deletion(-)
---
diff --git a/operations/common/long-shadow.c b/operations/common/long-shadow.c
index 10fd06e00..51a3b1e94 100644
--- a/operations/common/long-shadow.c
+++ b/operations/common/long-shadow.c
@@ -1527,7 +1527,7 @@ get_bounding_box (GeglOperation *operation)
{
GeglProperties *o = GEGL_PROPERTIES (operation);
- if (is_finite (o))
+ if (is_finite (o) && ! gegl_rectangle_is_infinite_plane (in_rect))
result = get_invalidated_by_change (operation, "input", in_rect);
else
result = *in_rect;
@@ -1633,6 +1633,32 @@ dispose (GObject *object)
G_OBJECT_CLASS (gegl_op_parent_class)->dispose (object);
}
+static gboolean
+operation_process (GeglOperation *operation,
+ GeglOperationContext *context,
+ const gchar *output_prop,
+ const GeglRectangle *result,
+ gint level)
+{
+ GeglOperationClass *operation_class;
+
+ const GeglRectangle *in_rect =
+ gegl_operation_source_get_bounding_box (operation, "input");
+
+ if (in_rect && gegl_rectangle_is_infinite_plane (in_rect))
+ {
+ gpointer in = gegl_operation_context_get_object (context, "input");
+ gegl_operation_context_take_object (context, "output",
+ g_object_ref (G_OBJECT (in)));
+ return TRUE;
+ }
+
+ operation_class = GEGL_OPERATION_CLASS (gegl_op_parent_class);
+
+ return operation_class->process (operation, context, output_prop, result,
+ gegl_operation_context_get_level (context));
+}
+
static void
gegl_op_class_init (GeglOpClass *klass)
{
@@ -1650,6 +1676,7 @@ gegl_op_class_init (GeglOpClass *klass)
operation_class->get_invalidated_by_change = get_invalidated_by_change;
operation_class->get_bounding_box = get_bounding_box;
operation_class->get_cached_region = get_cached_region;
+ operation_class->process = operation_process;
/* FIXME: we want 'threaded == TRUE' for finite shadows, and
* 'threaded == FALSE' for infinite and fading shadows. right now, there's
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