[gnome-games/wip/exalm/hidpi: 2/7] game-thumbnail: Use 1.0 opacity for masking
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/hidpi: 2/7] game-thumbnail: Use 1.0 opacity for masking
- Date: Fri, 16 Aug 2019 21:09:49 +0000 (UTC)
commit 0da09d7bcd5f87537c486215ae861406c8daabfc
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Sat Aug 17 01:47:38 2019 +0500
game-thumbnail: Use 1.0 opacity for masking
Don't draw mask with 0.9 opacity. It was added in the following commit,
for the reasons unknown: 9e96435adbe47a87ae15dcd7ffff7da0e3d95fc3
Fixes https://gitlab.gnome.org/GNOME/gnome-games/issues/186
src/ui/game-thumbnail.vala | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/src/ui/game-thumbnail.vala b/src/ui/game-thumbnail.vala
index f5707b8a..05f8776f 100644
--- a/src/ui/game-thumbnail.vala
+++ b/src/ui/game-thumbnail.vala
@@ -316,7 +316,7 @@ private class Games.GameThumbnail : Gtk.DrawingArea {
border_radius = border_radius.clamp (0, int.max (context.width / 2, context.height / 2));
var cr = new Cairo.Context (mask);
- cr.set_source_rgba (0, 0, 0, 0.9);
+ cr.set_source_rgb (0, 0, 0);
rounded_rectangle (cr, 0.5, 0.5, context.width - 1, context.height - 1, border_radius);
cr.fill ();
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