[gtk/wip/baedert/gl-rework: 109/127] GskTransform: Normalize angles



commit 09508c3ee25a8528fbc20ffdb28b3e6f011600b8
Author: Timm Bäder <mail baedert org>
Date:   Thu Dec 19 12:29:33 2019 +0100

    GskTransform: Normalize angles
    
    Make sure all angles are in the [0..365) range

 gsk/gsktransform.c | 20 ++++++++++++++++++--
 1 file changed, 18 insertions(+), 2 deletions(-)
---
diff --git a/gsk/gsktransform.c b/gsk/gsktransform.c
index 3ab7d1f3ec..2f3003f6fe 100644
--- a/gsk/gsktransform.c
+++ b/gsk/gsktransform.c
@@ -785,6 +785,22 @@ static const GskTransformClass GSK_ROTATE_TRANSFORM_CLASS =
   gsk_rotate_transform_equal,
 };
 
+static inline float
+normalize_angle (float angle)
+{
+  float f;
+
+  if (angle >= 0 && angle < 360)
+    return angle;
+
+  f = angle - (360 * ((int)(angle / 360.0)));
+
+  if (f < 0)
+    f = 360 + f;
+
+  return f;
+}
+
 /**
  * gsk_transform_rotate:
  * @next: (allow-none) (transfer full): the next transform
@@ -815,7 +831,7 @@ gsk_transform_rotate (GskTransform *next,
                                 GSK_TRANSFORM_CATEGORY_2D,
                                 next);
 
-  result->angle = angle;
+  result->angle = normalize_angle (angle);
 
   return &result->parent;
 }
@@ -938,7 +954,7 @@ gsk_transform_rotate_3d (GskTransform          *next,
                                 GSK_TRANSFORM_CATEGORY_3D,
                                 next);
 
-  result->angle = angle;
+  result->angle = normalize_angle (angle);
   graphene_vec3_init_from_vec3 (&result->axis, axis);
 
   return &result->parent;


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