[gnome-2048] Store values as uint8.
- From: Arnaud B. <arnaudb src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-2048] Store values as uint8.
- Date: Wed, 6 Feb 2019 12:31:27 +0000 (UTC)
commit 3f43812f7402aac6e23e2d704114f50d88970426
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date: Wed Feb 6 12:12:13 2019 +0100
Store values as uint8.
src/game.vala | 2 +-
src/grid.vala | 70 +++++++++++++++++++++++++++++------------------------------
src/view.vala | 12 +++++-----
3 files changed, 42 insertions(+), 42 deletions(-)
---
diff --git a/src/game.vala b/src/game.vala
index b3c700f..0a0fc48 100644
--- a/src/game.vala
+++ b/src/game.vala
@@ -450,7 +450,7 @@ private class Game : Object
{
for (int j = 0; j < cols; j++)
{
- uint val = _grid [i, j];
+ uint8 val = _grid [i, j];
if (val != 0)
{
GridPosition pos = { i, j };
diff --git a/src/grid.vala b/src/grid.vala
index 09ec927..728b03e 100644
--- a/src/grid.vala
+++ b/src/grid.vala
@@ -19,7 +19,7 @@
private class Grid : Object
{
- private uint [,] _grid;
+ private uint8 [,] _grid;
public int rows { internal get; protected construct; }
public int cols { internal get; protected construct; }
@@ -29,7 +29,7 @@ private class Grid : Object
construct
{
- _grid = new uint [rows, cols];
+ _grid = new uint8 [rows, cols];
_clear (ref _grid);
}
@@ -76,7 +76,7 @@ private class Grid : Object
to_hide.clear ();
to_show.clear ();
- uint max_changed = 0;
+ uint8 max_changed = 0;
switch (request)
{
case MoveRequest.DOWN:
@@ -94,8 +94,8 @@ private class Grid : Object
private static void _move_down (int cols,
int rows,
- ref uint max_changed,
- ref uint [,] grid,
+ ref uint8 max_changed,
+ ref uint8 [,] grid,
ref Gee.LinkedList<TileMovement?> to_move,
ref Gee.LinkedList<TileMovement?> to_hide,
ref Gee.LinkedList<Tile?> to_show)
@@ -108,7 +108,7 @@ private class Grid : Object
{
int row = rows - j - 1;
GridPosition cur = { row, i };
- uint val = grid [cur.row, cur.col];
+ uint8 val = grid [cur.row, cur.col];
if (val == 0)
{
@@ -122,7 +122,7 @@ private class Grid : Object
bool has_match = false;
for (int k = row - 1; k >= 0; k--)
{
- uint k_val = grid [k, cur.col];
+ uint8 k_val = grid [k, cur.col];
if (k_val != 0)
{
@@ -154,8 +154,8 @@ private class Grid : Object
private static void _move_up (int cols,
int rows,
- ref uint max_changed,
- ref uint [,] grid,
+ ref uint8 max_changed,
+ ref uint8 [,] grid,
ref Gee.LinkedList<TileMovement?> to_move,
ref Gee.LinkedList<TileMovement?> to_hide,
ref Gee.LinkedList<Tile?> to_show)
@@ -168,7 +168,7 @@ private class Grid : Object
{
int row = j;
GridPosition cur = { row, i };
- uint val = grid [cur.row, cur.col];
+ uint8 val = grid [cur.row, cur.col];
if (val == 0)
{
@@ -182,7 +182,7 @@ private class Grid : Object
bool has_match = false;
for (int k = row + 1; k < rows; k++)
{
- uint k_val = grid [k, cur.col];
+ uint8 k_val = grid [k, cur.col];
if (k_val != 0)
{
@@ -214,8 +214,8 @@ private class Grid : Object
private static void _move_left (int cols,
int rows,
- ref uint max_changed,
- ref uint [,] grid,
+ ref uint8 max_changed,
+ ref uint8 [,] grid,
ref Gee.LinkedList<TileMovement?> to_move,
ref Gee.LinkedList<TileMovement?> to_hide,
ref Gee.LinkedList<Tile?> to_show)
@@ -228,7 +228,7 @@ private class Grid : Object
{
int col = j;
GridPosition cur = { i, col };
- uint val = grid [cur.row, cur.col];
+ uint8 val = grid [cur.row, cur.col];
if (val == 0)
{
@@ -242,7 +242,7 @@ private class Grid : Object
bool has_match = false;
for (int k = col + 1; k < cols; k++)
{
- uint k_val = grid [cur.row, k];
+ uint8 k_val = grid [cur.row, k];
if (k_val != 0)
{
@@ -274,8 +274,8 @@ private class Grid : Object
private static void _move_right (int cols,
int rows,
- ref uint max_changed,
- ref uint [,] grid,
+ ref uint8 max_changed,
+ ref uint8 [,] grid,
ref Gee.LinkedList<TileMovement?> to_move,
ref Gee.LinkedList<TileMovement?> to_hide,
ref Gee.LinkedList<Tile?> to_show)
@@ -288,7 +288,7 @@ private class Grid : Object
{
int col = cols - j - 1;
GridPosition cur = { i, col };
- uint val = grid [cur.row, cur.col];
+ uint8 val = grid [cur.row, cur.col];
if (val == 0)
{
@@ -302,7 +302,7 @@ private class Grid : Object
bool has_match = false;
for (int k = col - 1; k >= 0; k--)
{
- uint k_val = grid [cur.row, k];
+ uint8 k_val = grid [cur.row, k];
if (k_val != 0)
{
@@ -341,9 +341,9 @@ private class Grid : Object
ref GridPosition cur,
ref GridPosition free,
ref GridPosition match,
- ref uint [,] grid,
- ref uint val,
- ref uint max_changed)
+ ref uint8 [,] grid,
+ ref uint8 val,
+ ref uint8 max_changed)
{
debug (@"matching tile found at $match");
@@ -366,8 +366,8 @@ private class Grid : Object
private static void _move_to_end (ref Gee.LinkedList<TileMovement?> to_move,
ref GridPosition cur,
ref GridPosition free,
- ref uint [,] grid,
- ref uint val)
+ ref uint8 [,] grid,
+ ref uint8 val)
{
debug (@"moving $cur to $free");
@@ -391,7 +391,7 @@ private class Grid : Object
{
for (int j = 0; j < _cols; j++)
{
- uint val = _grid [i, j];
+ uint8 val = _grid [i, j];
if (i < (_rows - 1) && val == _grid [i+1, j])
return false;
@@ -404,7 +404,7 @@ private class Grid : Object
return true;
}
- private static bool _grid_is_full (ref uint [,] grid)
+ private static bool _grid_is_full (ref uint8 [,] grid)
{
uint rows = grid.length [0];
uint cols = grid.length [1];
@@ -420,7 +420,7 @@ private class Grid : Object
{
_clear (ref _grid);
}
- private static void _clear (ref uint [,] grid)
+ private static void _clear (ref uint8 [,] grid)
{
uint rows = grid.length [0];
uint cols = grid.length [1];
@@ -444,7 +444,7 @@ private class Grid : Object
return grid;
}
- internal new uint get (int row, int col) // allows calling "uint val = _grid [i, j];" in game.vala
+ internal new uint8 get (int row, int col) // allows calling "uint val = _grid [i, j];" in game.vala
{
if ((row >= _rows) || (col >= _cols))
return 0;
@@ -470,7 +470,7 @@ private class Grid : Object
return ret_string;
}
- private static void _convert_to_string (ref uint [,] grid, ref string ret_string)
+ private static void _convert_to_string (ref uint8 [,] grid, ref string ret_string)
{
uint rows = grid.length [0];
uint cols = grid.length [1];
@@ -495,7 +495,7 @@ private class Grid : Object
internal bool load (ref string content)
{
- uint [,] grid = {{}}; // garbage
+ uint8 [,] grid = {{}}; // garbage
if (!_load_from_string (ref content, ref grid))
return false;
@@ -506,7 +506,7 @@ private class Grid : Object
}
private static bool _load_from_string (ref string content,
- ref uint [,] grid)
+ ref uint8 [,] grid)
{
string [] lines = content.split ("\n");
@@ -535,7 +535,7 @@ private class Grid : Object
if (lines.length < rows + 2)
return false;
- grid = new uint [rows, cols];
+ grid = new uint8 [rows, cols];
for (uint i = 0; i < rows; i++)
{
@@ -548,7 +548,7 @@ private class Grid : Object
{
if (!int64.try_parse (tokens [j], out cols_64))
return false;
- uint number;
+ uint8 number;
if (!_convert_tile_number (ref cols_64, out number))
return false;
grid [i, j] = number;
@@ -559,7 +559,7 @@ private class Grid : Object
}
private static inline bool _convert_tile_number (ref int64 number_64,
- out uint number)
+ out uint8 number)
{
if (number_64 < 0)
{
@@ -599,5 +599,5 @@ private struct TileMovement
private struct Tile
{
public GridPosition pos;
- public uint val;
+ public uint8 val;
}
diff --git a/src/view.vala b/src/view.vala
index 06f2968..adc284a 100644
--- a/src/view.vala
+++ b/src/view.vala
@@ -86,9 +86,9 @@ private class RoundedRectangle : Object
private class TileView : RoundedRectangle
{
- internal uint tile_value { internal get; private set; default = 1; }
+ internal uint8 tile_value { internal get; private set; default = 1; }
- internal TileView (float x, float y, float width, float height, uint val)
+ internal TileView (float x, float y, float width, float height, uint8 val)
{
base (x, y, width, height, _pick_color (val));
tile_value = val;
@@ -122,7 +122,7 @@ private class TileView : RoundedRectangle
* * color
\*/
- private static Clutter.Color _pick_color (uint tile_value)
+ private static Clutter.Color _pick_color (uint8 tile_value)
{
if (tile_value <= 11)
return _pick_palette_color (tile_value);
@@ -130,7 +130,7 @@ private class TileView : RoundedRectangle
return _calculate_color (tile_value);
}
- private static Clutter.Color _pick_palette_color (uint tile_value)
+ private static Clutter.Color _pick_palette_color (uint8 tile_value)
requires (tile_value != 0)
requires (tile_value <= 11)
{
@@ -151,9 +151,9 @@ private class TileView : RoundedRectangle
}
}
- private static Clutter.Color _calculate_color (uint tile_value)
+ private static Clutter.Color _calculate_color (uint8 tile_value)
{
- uint norm_val = (tile_value - 1) % 11 + 1;
+ uint8 norm_val = (tile_value - 1) % 11 + 1;
Clutter.Color? nullable_color = _pick_palette_color (norm_val);
if (nullable_color == null)
assert_not_reached ();
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