[gnome-games/wip/exalm/spinner: 24/25] fixme: A hack for crossfade



commit cffe4ffdb04767c8ca15fa4db5c1f613eacccebb
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date:   Sat Oct 6 23:37:57 2018 +0500

    fixme: A hack for crossfade
    
    The main stacks don't use transition by default. However, we want it to
    happen for loading state. One solution would be to enable it generally,
    but this one enables it only while switching from loading to collection
    initially. :(

 src/ui/application-window.vala | 4 ++++
 1 file changed, 4 insertions(+)
---
diff --git a/src/ui/application-window.vala b/src/ui/application-window.vala
index 24f41075..023b5e7e 100644
--- a/src/ui/application-window.vala
+++ b/src/ui/application-window.vala
@@ -740,11 +740,15 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
        }
 
        public void on_collection_loaded () {
+               content_box.transition_type = Gtk.StackTransitionType.CROSSFADE;
+               header_bar.transition_type = Gtk.StackTransitionType.CROSSFADE;
                if (game_to_run != null) {
                        ui_state = UiState.DISPLAY;
                        run_game (game_to_run);
                        game_to_run = null;
                } else
                        ui_state = UiState.COLLECTION;
+               content_box.transition_type = Gtk.StackTransitionType.NONE;
+               header_bar.transition_type = Gtk.StackTransitionType.NONE;
        }
 }


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