[gnome-taquin] Add spaces.
- From: Arnaud B. <arnaudb src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-taquin] Add spaces.
- Date: Sun, 17 Feb 2019 14:43:44 +0000 (UTC)
commit 50f884984635a2697dc074b6dd3aea29e9bd6318
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date: Sat Feb 16 21:23:16 2019 +0100
Add spaces.
src/taquin-game.vala | 60 ++++++++++++++++++++++++++--------------------------
1 file changed, 30 insertions(+), 30 deletions(-)
---
diff --git a/src/taquin-game.vala b/src/taquin-game.vala
index 90247cf..d9af114 100644
--- a/src/taquin-game.vala
+++ b/src/taquin-game.vala
@@ -84,19 +84,19 @@ private class Game : Object
private void generate_game ()
{
var ntiles = size * size;
- var line = new int?[ntiles];
+ var line = new int? [ntiles];
var i = 0;
for (var n = ntiles - 1; n >= 0; n--)
{
- do { i = Random.int_range (0, ntiles); } while (line[i] != null); // TODO "i == n ||" ?
- line[i] = n;
+ do { i = Random.int_range (0, ntiles); } while (line [i] != null); // TODO "i == n ||" ?
+ line [i] = n;
}
if (game_type == GameType.FIFTEEN)
{
/* Place the empty tile at the top-left corner */
- line[i] = line[0];
- line[0] = -1;
+ line [i] = line [0];
+ line [0] = -1;
x_gap = 0;
y_gap = 0;
}
@@ -106,23 +106,23 @@ private class Game : Object
bool parity_game = false;
for (var j = 0; j < ntiles - 1; j++)
for (var k = j + 1; k < ntiles; k++)
- if (line[j] > line[k])
+ if (line [j] > line [k])
parity_game = !parity_game;
if (parity_game != parity_grid)
{
- var save = line[1];
- line[1] = line[size + 1];
- line[size + 1] = save;
+ var save = line [1];
+ line [1] = line [size + 1];
+ line [size + 1] = save;
}
/* Now construct the game description */
for (var j = 0; j < ntiles; j++)
{
- int? line_j = line[j];
+ int? line_j = line [j];
if (line_j == null)
assert_not_reached ();
- tiles[j % size, j / size] = (!) line_j;
+ tiles [j % size, j / size] = (!) line_j;
}
}
@@ -133,7 +133,7 @@ private class Game : Object
for (int x = 0; x < size; x++)
{
for (int y = 0; y < size; y++)
- s += " " + (tiles[y, x] + 1).to_string ();
+ s += " " + (tiles [y, x] + 1).to_string ();
s += "\n";
}
@@ -198,18 +198,18 @@ private class Game : Object
if (move_x_axis)
{
if (x < x_gap)
- do { tiles[x_gap, y] = tiles[x_gap - 1, y]; x_gap--; } while (x_gap != x);
+ do { tiles [x_gap, y] = tiles [x_gap - 1, y]; x_gap--; } while (x_gap != x);
else
- do { tiles[x_gap, y] = tiles[x_gap + 1, y]; x_gap++; } while (x_gap != x);
+ do { tiles [x_gap, y] = tiles [x_gap + 1, y]; x_gap++; } while (x_gap != x);
}
else
{
if (y < y_gap)
- do { tiles[x, y_gap] = tiles[x, y_gap - 1]; y_gap--; } while (y_gap != y);
+ do { tiles [x, y_gap] = tiles [x, y_gap - 1]; y_gap--; } while (y_gap != y);
else
- do { tiles[x, y_gap] = tiles[x, y_gap + 1]; y_gap++; } while (y_gap != y);
+ do { tiles [x, y_gap] = tiles [x, y_gap + 1]; y_gap++; } while (y_gap != y);
}
- tiles[x_gap, y_gap] = -1;
+ tiles [x_gap, y_gap] = -1;
move (move_x_axis, move_number, x_gap, y_gap, moves_count, restarting || (was_complete && undoing));
if (check_complete ())
@@ -239,18 +239,18 @@ private class Game : Object
{
if (x < 0)
{
- var tmp = tiles[0, y];
+ var tmp = tiles [0, y];
for (var i = 0; i < size - 1; i++)
- tiles[i, y] = tiles[i + 1, y];
- tiles[size - 1, y] = tmp;
+ tiles [i, y] = tiles [i + 1, y];
+ tiles [size - 1, y] = tmp;
new_coord = size - 1;
}
else
{
- var tmp = tiles[size - 1, y];
+ var tmp = tiles [size - 1, y];
for (var i = size - 1; i > 0; i--)
- tiles[i, y] = tiles[i - 1, y];
- tiles[0, y] = tmp;
+ tiles [i, y] = tiles [i - 1, y];
+ tiles [0, y] = tmp;
new_coord = 0;
}
}
@@ -258,18 +258,18 @@ private class Game : Object
{
if (y < 0)
{
- var tmp = tiles[x, 0];
+ var tmp = tiles [x, 0];
for (var i = 0; i < size - 1; i++)
- tiles[x, i] = tiles[x, i + 1];
- tiles[x, size - 1] = tmp;
+ tiles [x, i] = tiles [x, i + 1];
+ tiles [x, size - 1] = tmp;
new_coord = size - 1;
}
else
{
- var tmp = tiles[x, size - 1];
+ var tmp = tiles [x, size - 1];
for (var i = size - 1; i > 0; i--)
- tiles[x, i] = tiles[x, i - 1];
- tiles[x, 0] = tmp;
+ tiles [x, i] = tiles [x, i - 1];
+ tiles [x, 0] = tmp;
new_coord = 0;
}
}
@@ -295,7 +295,7 @@ private class Game : Object
private bool check_complete ()
{
for (var i = 1; i < size * size; i++)
- if (i != tiles[i % size, i / size])
+ if (i != tiles [i % size, i / size])
return false;
return true;
}
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