[iagno] Map Ctrl-Z to back action.
- From: Arnaud B. <arnaudb src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [iagno] Map Ctrl-Z to back action.
- Date: Wed, 20 Feb 2019 09:22:20 +0000 (UTC)
commit 32065558de41186b97df2844ac2ab90adfe7de57
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date: Tue Feb 19 21:02:14 2019 +0100
Map Ctrl-Z to back action.
When in the start-game
screen, Ctrl-Z is also
a good shortcut if the
user wants to go back.
Comment the redo code,
as it should not work.
src/game-window.vala | 28 +++++++++++++++++-----------
src/iagno.vala | 2 +-
2 files changed, 18 insertions(+), 12 deletions(-)
---
diff --git a/src/game-window.vala b/src/game-window.vala
index ab28dd8..587c0d4 100644
--- a/src/game-window.vala
+++ b/src/game-window.vala
@@ -23,7 +23,7 @@ using Gtk;
[Flags]
private enum GameWindowFlags {
SHOW_UNDO,
- SHOW_REDO,
+ // SHOW_REDO,
SHOW_HINT,
SHOW_START_BUTTON;
}
@@ -60,7 +60,7 @@ private class GameWindow : ApplicationWindow
internal signal void back ();
internal signal void undo ();
- internal signal void redo ();
+ // internal signal void redo ();
internal signal void hint ();
/* actions */
@@ -71,7 +71,7 @@ private class GameWindow : ApplicationWindow
{ "back", back_cb },
{ "undo", undo_cb },
- { "redo", redo_cb },
+ // { "redo", redo_cb },
{ "hint", hint_cb },
{ "toggle-hamburger", toggle_hamburger }
@@ -80,7 +80,7 @@ private class GameWindow : ApplicationWindow
private SimpleAction back_action;
internal SimpleAction undo_action;
- internal SimpleAction redo_action;
+ // internal SimpleAction redo_action;
internal GameWindow (string? css_resource, string name, int width, int height, bool maximized, bool
start_now, GameWindowFlags flags, Box new_game_screen, Widget _view)
{
@@ -100,11 +100,11 @@ private class GameWindow : ApplicationWindow
back_action = (SimpleAction) lookup_action ("back");
undo_action = (SimpleAction) lookup_action ("undo");
- redo_action = (SimpleAction) lookup_action ("redo");
+ // redo_action = (SimpleAction) lookup_action ("redo");
back_action.set_enabled (false);
undo_action.set_enabled (false);
- redo_action.set_enabled (false);
+ // redo_action.set_enabled (false);
/* window config */
set_title (name);
@@ -315,7 +315,7 @@ private class GameWindow : ApplicationWindow
game_finished = false;
undo_action.set_enabled (false);
- redo_action.set_enabled (false);
+ // redo_action.set_enabled (false);
play (); // FIXME lag (see in Taquin…)
@@ -344,18 +344,24 @@ private class GameWindow : ApplicationWindow
private void undo_cb ()
{
string? stack_child = stack.get_visible_child_name ();
- if (stack_child == null || (!) stack_child != "frame")
+ if (stack_child == null)
+ return;
+ if ((!) stack_child != "frame")
+ {
+ if (back_action.get_enabled ())
+ back_cb ();
return;
+ }
game_finished = false;
if (!back_button.is_focus)
view.grab_focus();
- redo_action.set_enabled (true);
+ // redo_action.set_enabled (true);
undo ();
}
- private void redo_cb ()
+/* private void redo_cb ()
{
string? stack_child = stack.get_visible_child_name ();
if (stack_child == null || (!) stack_child != "frame")
@@ -365,7 +371,7 @@ private class GameWindow : ApplicationWindow
view.grab_focus();
undo_action.set_enabled (true);
redo ();
- }
+ } */
private void hint_cb ()
{
diff --git a/src/iagno.vala b/src/iagno.vala
index 76d8432..74bd60c 100644
--- a/src/iagno.vala
+++ b/src/iagno.vala
@@ -242,7 +242,7 @@ private class Iagno : Gtk.Application
set_accels_for_action ("win.start-game", { "<Shift><Primary>n" });
set_accels_for_action ("app.quit", { "<Primary>q" });
set_accels_for_action ("win.undo", { "<Primary>z" });
- set_accels_for_action ("win.redo", { "<Shift><Primary>z" });
+ // set_accels_for_action ("win.redo", { "<Shift><Primary>z" });
set_accels_for_action ("win.back", { "Escape" });
set_accels_for_action ("win.toggle-hamburger", { "F10" });
set_accels_for_action ("app.help", { "F1" });
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