[gnome-games/wip/exalm/views: 12/19] application-window: Replace 'ui-state' with 'current-view'
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games/wip/exalm/views: 12/19] application-window: Replace 'ui-state' with 'current-view'
- Date: Mon, 25 Feb 2019 09:23:59 +0000 (UTC)
commit d86fdb74a94554064e5bb48aad89daa02ea5d445
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Thu Oct 4 20:44:10 2018 +0500
application-window: Replace 'ui-state' with 'current-view'
Since UI states are now represented by *View objects, use them directly
instead of having an enum.
src/ui/application-window.vala | 92 +++++++++++++++++-------------------------
src/ui/display-view.vala | 8 +++-
2 files changed, 43 insertions(+), 57 deletions(-)
---
diff --git a/src/ui/application-window.vala b/src/ui/application-window.vala
index f6e4c399..15e15460 100644
--- a/src/ui/application-window.vala
+++ b/src/ui/application-window.vala
@@ -9,41 +9,26 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
public ListModel collection { get; construct set; }
- private UiState _ui_state;
- public UiState ui_state {
- get { return _ui_state; }
+ private UiView _current_view;
+ public UiView current_view {
+ get { return _current_view; }
set {
- if (value == ui_state)
+ if (value == current_view)
return;
- _ui_state = value;
+ if (current_view != null)
+ current_view.is_view_active = false;
- switch (ui_state) {
- case UiState.COLLECTION:
- content_box.visible_child = collection_view.content_box;
- header_bar.visible_child = collection_view.title_bar;
+ _current_view = value;
- display_view.is_view_active = false;
- collection_view.is_view_active = true;
+ content_box.visible_child = current_view.content_box;
+ header_bar.visible_child = current_view.title_bar;
- if (display_view.box.runner != null) {
- display_view.box.runner.stop ();
- display_view.box.runner = null;
- }
-
- break;
- case UiState.DISPLAY:
- content_box.visible_child = display_view.content_box;
- header_bar.visible_child = display_view.title_bar;
-
- collection_view.is_view_active = false;
- display_view.is_view_active = true;
-
- break;
- }
+ if (current_view != null)
+ current_view.is_view_active = true;
assert (application is Application);
- (application as Application).set_pause_loading (ui_state != UiState.COLLECTION);
+ (application as Application).set_pause_loading (current_view != collection_view);
konami_code.reset ();
}
@@ -53,7 +38,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
public bool is_fullscreen {
get { return _is_fullscreen; }
set {
- _is_fullscreen = value && (ui_state == UiState.DISPLAY);
+ _is_fullscreen = value && (current_view == display_view);
if (_is_fullscreen)
fullscreen ();
@@ -94,6 +79,8 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
public ApplicationWindow (Application application, ListModel collection) {
Object(application: application, collection: collection);
+
+ current_view = collection_view;
}
construct {
@@ -108,8 +95,6 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
collection_view.game_activated.connect (on_game_activated);
display_view.back.connect (on_display_back);
- ui_state = UiState.COLLECTION;
-
settings = new Settings ("org.gnome.Games");
int width, height;
@@ -219,8 +204,8 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
return true;
}
- if (ui_state == UiState.COLLECTION)
- return collection_view.on_key_pressed (event);
+ if (current_view == collection_view)
+ return current_view.on_key_pressed (event);
return handle_display_key_event (event);
}
@@ -229,7 +214,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
public bool on_button_pressed (Gdk.EventButton event) {
// Mouse button 8 is the navigation previous button
if (event.button == 8) {
- if (ui_state != UiState.DISPLAY)
+ if (current_view != display_view)
return false;
on_display_back ();
@@ -251,7 +236,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
return false;
var focused = (bool) (event.new_window_state & Gdk.WindowState.FOCUSED);
- var playing = (ui_state == UiState.DISPLAY);
+ var playing = (current_view == display_view);
if (focused && playing)
inhibit (Gtk.ApplicationInhibitFlags.IDLE);
@@ -263,10 +248,9 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
}
public bool gamepad_button_press_event (Manette.Event event) {
- switch (ui_state) {
- case UiState.COLLECTION:
+ if (current_view == collection_view)
return is_active && collection_view.box.gamepad_button_press_event (event);
- case UiState.DISPLAY:
+ else if (current_view == display_view) {
if (resume_dialog != null)
return resume_dialog.is_active && resume_dialog.gamepad_button_press_event
(event);
@@ -285,33 +269,29 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
switch (button) {
case EventCode.BTN_MODE:
- ui_state = UiState.COLLECTION;
+ current_view = collection_view;
return true;
default:
return false;
}
- default:
- return false;
}
+
+ return false;
}
public bool gamepad_button_release_event (Manette.Event event) {
- switch (ui_state) {
- case UiState.COLLECTION:
+ if (current_view == collection_view)
return is_active && collection_view.box.gamepad_button_release_event (event);
- default:
- return false;
- }
+
+ return false;
}
public bool gamepad_absolute_axis_event (Manette.Event event) {
- switch (ui_state) {
- case UiState.COLLECTION:
+ if (current_view == collection_view)
return is_active && collection_view.box.gamepad_absolute_axis_event (event);
- default:
- return false;
- }
+
+ return false;
}
private void on_game_activated (Game game) {
@@ -320,7 +300,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
private void on_display_back () {
if (quit_game ())
- ui_state = UiState.COLLECTION;
+ current_view = collection_view;
uninhibit (Gtk.ApplicationInhibitFlags.IDLE | Gtk.ApplicationInhibitFlags.LOGOUT);
}
@@ -328,7 +308,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
private void run_game_with_cancellable (Game game, Cancellable cancellable) {
display_view.header_bar.game_title = game.name;
display_view.box.header_bar.game_title = game.name;
- ui_state = UiState.DISPLAY;
+ current_view = display_view;
// Reset the UI parts depending on the runner to avoid an
// inconsistent state is case we couldn't retrieve it.
@@ -446,7 +426,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
if (response == Gtk.ResponseType.CANCEL) {
display_view.box.runner = null;
- ui_state = UiState.COLLECTION;
+ current_view = collection_view;
return;
}
@@ -589,7 +569,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
}
private bool can_update_pause () {
- if (ui_state != UiState.DISPLAY)
+ if (current_view != display_view)
return false;
if (display_view.box.runner == null)
@@ -605,7 +585,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
}
private bool handle_display_key_event (Gdk.EventKey event) {
- if (ui_state != UiState.DISPLAY)
+ if (current_view != display_view)
return false;
var default_modifiers = Gtk.accelerator_get_default_mod_mask ();
@@ -685,7 +665,7 @@ private class Games.ApplicationWindow : Gtk.ApplicationWindow {
}
private void on_konami_code_performed () {
- if (ui_state != UiState.COLLECTION)
+ if (current_view != collection_view)
return;
try {
diff --git a/src/ui/display-view.vala b/src/ui/display-view.vala
index 9e313c4a..54b45b92 100644
--- a/src/ui/display-view.vala
+++ b/src/ui/display-view.vala
@@ -23,8 +23,14 @@ private class Games.DisplayView: Object, UiView {
_is_view_active = value;
- if (!is_view_active)
+ if (!is_view_active) {
is_fullscreen = false;
+
+ if (box.runner != null) {
+ box.runner.stop ();
+ box.runner = null;
+ }
+ }
}
}
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