[mutter] clutter: Remove unused deprecated code from clutter-actor-deprecated.c
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] clutter: Remove unused deprecated code from clutter-actor-deprecated.c
- Date: Wed, 27 Feb 2019 03:37:56 +0000 (UTC)
commit 53319a121f5eee3bb1e944fe39cc3fa9c4b0b9d1
Author: Adam Jackson <ajax redhat com>
Date: Wed Feb 20 11:53:18 2019 -0500
clutter: Remove unused deprecated code from clutter-actor-deprecated.c
Since clutter_actor_set_shader() is never called, none of this has any
effect.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/452
clutter/clutter/clutter-actor.c | 23 +-
.../clutter/deprecated/clutter-actor-deprecated.c | 364 ---------------------
clutter/clutter/deprecated/clutter-actor.h | 7 -
clutter/clutter/deprecated/clutter-shader.h | 24 --
clutter/clutter/deprecated/clutter-texture.c | 16 -
5 files changed, 1 insertion(+), 433 deletions(-)
---
diff --git a/clutter/clutter/clutter-actor.c b/clutter/clutter/clutter-actor.c
index c11bb4cb6..7e41c1a85 100644
--- a/clutter/clutter/clutter-actor.c
+++ b/clutter/clutter/clutter-actor.c
@@ -1109,7 +1109,6 @@ static void clutter_actor_pop_in_cloned_branch (ClutterActor *self,
{ _transform; } \
cogl_matrix_translate ((m), -_tx, -_ty, -_tz); } G_STMT_END
-static GQuark quark_shader_data = 0;
static GQuark quark_actor_layout_info = 0;
static GQuark quark_actor_transform_info = 0;
static GQuark quark_actor_animation_info = 0;
@@ -3566,12 +3565,6 @@ _clutter_actor_update_last_paint_volume (ClutterActor *self)
priv->last_paint_volume_valid = TRUE;
}
-static inline gboolean
-actor_has_shader_data (ClutterActor *self)
-{
- return g_object_get_qdata (G_OBJECT (self), quark_shader_data) != NULL;
-}
-
guint32
_clutter_actor_get_pick_id (ClutterActor *self)
{
@@ -3813,7 +3806,6 @@ clutter_actor_paint (ClutterActor *self)
ClutterActorPrivate *priv;
ClutterPickMode pick_mode;
gboolean clip_set = FALSE;
- gboolean shader_applied = FALSE;
ClutterStage *stage;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
@@ -3983,25 +3975,13 @@ clutter_actor_paint (ClutterActor *self)
}
if (priv->effects == NULL)
- {
- if (pick_mode == CLUTTER_PICK_NONE &&
- actor_has_shader_data (self))
- {
- _clutter_actor_shader_pre_paint (self, FALSE);
- shader_applied = TRUE;
- }
-
- priv->next_effect_to_paint = NULL;
- }
+ priv->next_effect_to_paint = NULL;
else
priv->next_effect_to_paint =
_clutter_meta_group_peek_metas (priv->effects);
clutter_actor_continue_paint (self);
- if (shader_applied)
- _clutter_actor_shader_post_paint (self);
-
if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES &&
pick_mode == CLUTTER_PICK_NONE))
_clutter_actor_draw_paint_volume (self);
@@ -6342,7 +6322,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
- quark_shader_data = g_quark_from_static_string ("-clutter-actor-shader-data");
quark_actor_layout_info = g_quark_from_static_string ("-clutter-actor-layout-info");
quark_actor_transform_info = g_quark_from_static_string ("-clutter-actor-transform-info");
quark_actor_animation_info = g_quark_from_static_string ("-clutter-actor-animation-info");
diff --git a/clutter/clutter/deprecated/clutter-actor-deprecated.c
b/clutter/clutter/deprecated/clutter-actor-deprecated.c
index 7e56c65a6..85b21bbbd 100644
--- a/clutter/clutter/deprecated/clutter-actor-deprecated.c
+++ b/clutter/clutter/deprecated/clutter-actor-deprecated.c
@@ -9,370 +9,6 @@
#include "clutter-private.h"
#include "clutter-shader.h"
-typedef struct _ShaderData ShaderData;
-
-struct _ShaderData
-{
- ClutterShader *shader;
-
- /* back pointer to the actor */
- ClutterActor *actor;
-
- /* list of values that should be set on the shader
- * before each paint cycle
- */
- GHashTable *value_hash;
-};
-
-static void
-shader_value_free (gpointer data)
-{
- GValue *var = data;
- g_value_unset (var);
- g_slice_free (GValue, var);
-}
-
-static void
-destroy_shader_data (gpointer data)
-{
- ShaderData *shader_data = data;
-
- if (shader_data == NULL)
- return;
-
- if (shader_data->shader != NULL)
- {
- g_object_unref (shader_data->shader);
- shader_data->shader = NULL;
- }
-
- if (shader_data->value_hash != NULL)
- {
- g_hash_table_destroy (shader_data->value_hash);
- shader_data->value_hash = NULL;
- }
-
- g_slice_free (ShaderData, shader_data);
-}
-
-/**
- * clutter_actor_get_shader:
- * @self: a #ClutterActor
- *
- * Queries the currently set #ClutterShader on @self.
- *
- * Return value: (transfer none): The currently set #ClutterShader
- * or %NULL if no shader is set.
- *
- * Since: 0.6
- *
- * Deprecated: 1.8: Use clutter_actor_get_effect() instead.
- */
-ClutterShader *
-clutter_actor_get_shader (ClutterActor *self)
-{
- ShaderData *shader_data;
-
- g_return_val_if_fail (CLUTTER_IS_ACTOR (self), NULL);
-
- shader_data = g_object_get_data (G_OBJECT (self), "-clutter-actor-shader-data");
- if (shader_data != NULL)
- return shader_data->shader;
-
- return NULL;
-}
-
-/**
- * clutter_actor_set_shader:
- * @self: a #ClutterActor
- * @shader: (allow-none): a #ClutterShader or %NULL to unset the shader.
- *
- * Sets the #ClutterShader to be used when rendering @self.
- *
- * If @shader is %NULL this function will unset any currently set shader
- * for the actor.
- *
- * Any #ClutterEffect applied to @self will take the precedence
- * over the #ClutterShader set using this function.
- *
- * Return value: %TRUE if the shader was successfully applied
- * or removed
- *
- * Since: 0.6
- *
- * Deprecated: 1.8: Use #ClutterShaderEffect and
- * clutter_actor_add_effect() instead.
- */
-gboolean
-clutter_actor_set_shader (ClutterActor *self,
- ClutterShader *shader)
-{
- ShaderData *shader_data;
-
- g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
- g_return_val_if_fail (shader == NULL || CLUTTER_IS_SHADER (shader), FALSE);
-
- if (shader != NULL)
- g_object_ref (shader);
- else
- {
- /* if shader passed in is NULL we destroy the shader */
- g_object_set_data (G_OBJECT (self), "-clutter-actor-shader-data", NULL);
- return TRUE;
- }
-
- shader_data = g_object_get_data (G_OBJECT (self), "-clutter-actor-shader-data");
- if (shader_data == NULL)
- {
- shader_data = g_slice_new (ShaderData);
- shader_data->actor = self;
- shader_data->shader = NULL;
- shader_data->value_hash =
- g_hash_table_new_full (g_str_hash, g_str_equal,
- g_free,
- shader_value_free);
-
- g_object_set_data_full (G_OBJECT (self), "-clutter-actor-shader-data",
- shader_data,
- destroy_shader_data);
- }
-
- if (shader_data->shader != NULL)
- g_object_unref (shader_data->shader);
-
- shader_data->shader = shader;
-
- clutter_actor_queue_redraw (self);
-
- return TRUE;
-}
-
-static void
-set_each_param (gpointer key,
- gpointer value,
- gpointer user_data)
-{
- ClutterShader *shader = user_data;
- const gchar *uniform = key;
- GValue *var = value;
-
- clutter_shader_set_uniform (shader, uniform, var);
-}
-
-void
-_clutter_actor_shader_pre_paint (ClutterActor *actor,
- gboolean repeat)
-{
- ShaderData *shader_data;
- ClutterShader *shader;
-
- shader_data = g_object_get_data (G_OBJECT (actor), "-clutter-actor-shader-data");
- if (shader_data == NULL)
- return;
-
- shader = shader_data->shader;
- if (shader != NULL)
- {
- clutter_shader_set_is_enabled (shader, TRUE);
-
- g_hash_table_foreach (shader_data->value_hash, set_each_param, shader);
-
- if (!repeat)
- _clutter_context_push_shader_stack (actor);
- }
-}
-
-void
-_clutter_actor_shader_post_paint (ClutterActor *actor)
-{
- ShaderData *shader_data;
- ClutterShader *shader;
-
- shader_data = g_object_get_data (G_OBJECT (actor), "-clutter-actor-shader-data");
- if (G_LIKELY (shader_data == NULL))
- return;
-
- shader = shader_data->shader;
- if (shader != NULL)
- {
- ClutterActor *head;
-
- clutter_shader_set_is_enabled (shader, FALSE);
-
- /* remove the actor from the shaders stack; if there is another
- * actor inside it, then call pre-paint again to set its shader
- * but this time with the second argument being TRUE, indicating
- * that we are re-applying an existing shader and thus should it
- * not be prepended to the stack
- */
- head = _clutter_context_pop_shader_stack (actor);
- if (head != NULL)
- _clutter_actor_shader_pre_paint (head, TRUE);
- }
-}
-
-static inline void
-clutter_actor_set_shader_param_internal (ClutterActor *self,
- const gchar *param,
- const GValue *value)
-{
- ShaderData *shader_data;
- GValue *var;
-
- shader_data = g_object_get_data (G_OBJECT (self), "-clutter-actor-shader-data");
- if (shader_data == NULL)
- return;
-
- var = g_slice_new0 (GValue);
- g_value_init (var, G_VALUE_TYPE (value));
- g_value_copy (value, var);
- g_hash_table_insert (shader_data->value_hash, g_strdup (param), var);
-
- clutter_actor_queue_redraw (self);
-}
-
-/**
- * clutter_actor_set_shader_param:
- * @self: a #ClutterActor
- * @param: the name of the parameter
- * @value: the value of the parameter
- *
- * Sets the value for a named parameter of the shader applied
- * to @actor.
- *
- * Since: 1.0
- *
- * Deprecated: 1.8: Use clutter_shader_effect_set_uniform_value() instead
- */
-void
-clutter_actor_set_shader_param (ClutterActor *self,
- const gchar *param,
- const GValue *value)
-{
- g_return_if_fail (CLUTTER_IS_ACTOR (self));
- g_return_if_fail (param != NULL);
- g_return_if_fail (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (value) ||
- CLUTTER_VALUE_HOLDS_SHADER_INT (value) ||
- CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value) ||
- G_VALUE_HOLDS_FLOAT (value) ||
- G_VALUE_HOLDS_INT (value));
-
- clutter_actor_set_shader_param_internal (self, param, value);
-}
-
-/**
- * clutter_actor_set_shader_param_float:
- * @self: a #ClutterActor
- * @param: the name of the parameter
- * @value: the value of the parameter
- *
- * Sets the value for a named float parameter of the shader applied
- * to @actor.
- *
- * Since: 0.8
- *
- * Deprecated: 1.8: Use clutter_shader_effect_set_uniform() instead
- */
-void
-clutter_actor_set_shader_param_float (ClutterActor *self,
- const gchar *param,
- gfloat value)
-{
- GValue var = { 0, };
-
- g_value_init (&var, G_TYPE_FLOAT);
- g_value_set_float (&var, value);
-
- clutter_actor_set_shader_param_internal (self, param, &var);
-
- g_value_unset (&var);
-}
-
-/**
- * clutter_actor_set_shader_param_int:
- * @self: a #ClutterActor
- * @param: the name of the parameter
- * @value: the value of the parameter
- *
- * Sets the value for a named int parameter of the shader applied to
- * @actor.
- *
- * Since: 0.8
- *
- * Deprecated: 1.8: Use clutter_shader_effect_set_uniform() instead
- */
-void
-clutter_actor_set_shader_param_int (ClutterActor *self,
- const gchar *param,
- gint value)
-{
- GValue var = { 0, };
-
- g_value_init (&var, G_TYPE_INT);
- g_value_set_int (&var, value);
-
- clutter_actor_set_shader_param_internal (self, param, &var);
-
- g_value_unset (&var);
-}
-
-/**
- * clutter_actor_set_geometry:
- * @self: A #ClutterActor
- * @geometry: A #ClutterGeometry
- *
- * Sets the actor's fixed position and forces its minimum and natural
- * size, in pixels. This means the untransformed actor will have the
- * given geometry. This is the same as calling clutter_actor_set_position()
- * and clutter_actor_set_size().
- *
- * Deprecated: 1.10: Use clutter_actor_set_position() and
- * clutter_actor_set_size() instead.
- */
-void
-clutter_actor_set_geometry (ClutterActor *self,
- const ClutterGeometry *geometry)
-{
- g_object_freeze_notify (G_OBJECT (self));
-
- clutter_actor_set_position (self, geometry->x, geometry->y);
- clutter_actor_set_size (self, geometry->width, geometry->height);
-
- g_object_thaw_notify (G_OBJECT (self));
-}
-
-/**
- * clutter_actor_get_geometry:
- * @self: A #ClutterActor
- * @geometry: (out caller-allocates): A location to store actors #ClutterGeometry
- *
- * Gets the size and position of an actor relative to its parent
- * actor. This is the same as calling clutter_actor_get_position() and
- * clutter_actor_get_size(). It tries to "do what you mean" and get the
- * requested size and position if the actor's allocation is invalid.
- *
- * Deprecated: 1.10: Use clutter_actor_get_position() and
- * clutter_actor_get_size(), or clutter_actor_get_allocation_geometry()
- * instead.
- */
-void
-clutter_actor_get_geometry (ClutterActor *self,
- ClutterGeometry *geometry)
-{
- gfloat x, y, width, height;
-
- g_return_if_fail (CLUTTER_IS_ACTOR (self));
- g_return_if_fail (geometry != NULL);
-
- clutter_actor_get_position (self, &x, &y);
- clutter_actor_get_size (self, &width, &height);
-
- geometry->x = (int) x;
- geometry->y = (int) y;
- geometry->width = (int) width;
- geometry->height = (int) height;
-}
-
/**
* clutter_actor_get_allocation_geometry:
* @self: A #ClutterActor
diff --git a/clutter/clutter/deprecated/clutter-actor.h b/clutter/clutter/deprecated/clutter-actor.h
index 6f12ddf4e..f568f5a40 100644
--- a/clutter/clutter/deprecated/clutter-actor.h
+++ b/clutter/clutter/deprecated/clutter-actor.h
@@ -33,13 +33,6 @@
G_BEGIN_DECLS
-CLUTTER_DEPRECATED
-void clutter_actor_set_geometry (ClutterActor *self,
- const ClutterGeometry *geometry);
-
-CLUTTER_DEPRECATED_FOR(clutter_actor_get_allocation_geometry)
-void clutter_actor_get_geometry (ClutterActor *self,
- ClutterGeometry *geometry);
CLUTTER_DEPRECATED
guint32 clutter_actor_get_gid (ClutterActor *self);
diff --git a/clutter/clutter/deprecated/clutter-shader.h b/clutter/clutter/deprecated/clutter-shader.h
index 2b48fe97b..122801238 100644
--- a/clutter/clutter/deprecated/clutter-shader.h
+++ b/clutter/clutter/deprecated/clutter-shader.h
@@ -153,30 +153,6 @@ CoglHandle clutter_shader_get_cogl_fragment_shader (ClutterShader
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
CoglHandle clutter_shader_get_cogl_vertex_shader (ClutterShader *shader);
-/* ClutterActor methods */
-
-CLUTTER_DEPRECATED_FOR(clutter_actor_add_effect)
-gboolean clutter_actor_set_shader (ClutterActor *self,
- ClutterShader *shader);
-
-CLUTTER_DEPRECATED_FOR(clutter_actor_get_effect)
-ClutterShader * clutter_actor_get_shader (ClutterActor *self);
-
-CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform_value)
-void clutter_actor_set_shader_param (ClutterActor *self,
- const gchar *param,
- const GValue *value);
-
-CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform)
-void clutter_actor_set_shader_param_int (ClutterActor *self,
- const gchar *param,
- gint value);
-
-CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform)
-void clutter_actor_set_shader_param_float (ClutterActor *self,
- const gchar *param,
- gfloat value);
-
G_END_DECLS
#endif /* __CLUTTER_SHADER_H__ */
diff --git a/clutter/clutter/deprecated/clutter-texture.c b/clutter/clutter/deprecated/clutter-texture.c
index 07e9c3324..171d290df 100644
--- a/clutter/clutter/deprecated/clutter-texture.c
+++ b/clutter/clutter/deprecated/clutter-texture.c
@@ -479,22 +479,10 @@ update_fbo (ClutterActor *self)
{
ClutterTexture *texture = CLUTTER_TEXTURE (self);
ClutterTexturePrivate *priv = texture->priv;
- ClutterActor *head;
- ClutterShader *shader = NULL;
ClutterActor *stage = NULL;
CoglMatrix projection;
CoglColor transparent_col;
- head = _clutter_context_peek_shader_stack ();
- if (head != NULL)
- shader = clutter_actor_get_shader (head);
-
- /* Temporarily turn off the shader on the top of the context's
- * shader stack, to restore the GL pipeline to it's natural state.
- */
- if (shader != NULL)
- clutter_shader_set_is_enabled (shader, FALSE);
-
/* Redirect drawing to the fbo */
cogl_push_framebuffer (priv->fbo_handle);
@@ -553,10 +541,6 @@ update_fbo (ClutterActor *self)
/* Restore drawing to the previous framebuffer */
cogl_pop_framebuffer ();
-
- /* If there is a shader on top of the shader stack, turn it back on. */
- if (shader != NULL)
- clutter_shader_set_is_enabled (shader, TRUE);
}
static void
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