[gtk/wip/baedert/transforms6: 9/18] gl renderer: Fix offscreen-drawn transform nodes



commit fe71fea1fa72e52a80e20a06b8f7bffac5428921
Author: Timm Bäder <mail baedert org>
Date:   Wed Dec 12 07:54:26 2018 +0100

    gl renderer: Fix offscreen-drawn transform nodes
    
    We need to vertically flip them if they are indeed drawn offscreen, like
    everything else. Also use the child bounds for the offscreen texture,
    because that's what we draw offscreen.

 gsk/gl/gskglrenderer.c | 51 ++++++++++++++++++++++++++++++++++----------------
 1 file changed, 35 insertions(+), 16 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index be0f293add..d79bdd6168 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -812,35 +812,54 @@ render_transform_node (GskGLRenderer   *self,
     }
   else
     {
-      const float min_x = node->bounds.origin.x;
-      const float min_y = node->bounds.origin.y;
-      const float max_x = min_x + node->bounds.size.width;
-      const float max_y = min_y + node->bounds.size.height;
-      const GskQuadVertex vertex_data[GL_N_VERTICES] = {
-        { { min_x, min_y }, { 0, 1 }, },
-        { { min_x, max_y }, { 0, 0 }, },
-        { { max_x, min_y }, { 1, 1 }, },
-
-        { { max_x, max_y }, { 1, 0 }, },
-        { { min_x, max_y }, { 0, 0 }, },
-        { { max_x, min_y }, { 1, 1 }, },
-      };
+      const float min_x = child->bounds.origin.x;
+      const float min_y = child->bounds.origin.y;
+      const float max_x = min_x + child->bounds.size.width;
+      const float max_y = min_y + child->bounds.size.height;
       int texture_id;
       gboolean is_offscreen;
       /* For non-trivial transforms, we draw everything on a texture and then
        * draw the texture transformed. */
+
       /* TODO: We should compute a modelview containing only the "non-trivial"
        *       part (e.g. the rotation) and use that. We want to keep the scale
        *       for the texture.
        */
+
       add_offscreen_ops (self, builder,
-                         &node->bounds,
+                         &child->bounds,
                          child,
-                         &texture_id, &is_offscreen,
+                         &texture_id,
+                         &is_offscreen,
                          RESET_CLIP | RESET_OPACITY);
       ops_set_texture (builder, texture_id);
       ops_set_program (builder, &self->blit_program);
-      ops_draw (builder, vertex_data);
+
+      if (is_offscreen)
+        {
+          ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+            { { min_x, min_y }, { 0, 1 }, },
+            { { min_x, max_y }, { 0, 0 }, },
+            { { max_x, min_y }, { 1, 1 }, },
+
+            { { max_x, max_y }, { 1, 0 }, },
+            { { min_x, max_y }, { 0, 0 }, },
+            { { max_x, min_y }, { 1, 1 }, },
+          });
+        }
+      else
+        {
+          ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+            { { min_x, min_y }, { 0, 0 }, },
+            { { min_x, max_y }, { 0, 1 }, },
+            { { max_x, min_y }, { 1, 0 }, },
+
+            { { max_x, max_y }, { 1, 1 }, },
+            { { min_x, max_y }, { 0, 1 }, },
+            { { max_x, min_y }, { 1, 0 }, },
+          });
+
+        }
     }
   ops_pop_modelview (builder);
 }


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