[gimp-help] Update Sinus filter
- From: Julien Hardlin <jhardlin src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gimp-help] Update Sinus filter
- Date: Mon, 11 Mar 2019 17:43:05 +0000 (UTC)
commit f9bdafa305c347fa3dae72509bf91e05d9d8f3ab
Author: Julien Hardelin <jhardlin orange fr>
Date: Mon Mar 11 18:42:29 2019 +0100
Update Sinus filter
images/C/filters/render/sinus-dialog.png | Bin 0 -> 30293 bytes
images/C/filters/render/sinus1.png | Bin 21228 -> 0 bytes
images/C/filters/render/sinus2.png | Bin 10629 -> 0 bytes
images/C/filters/render/sinus3.png | Bin 7940 -> 0 bytes
src/filters/render/sinus.xml | 263 ++++++++++++-------------------
5 files changed, 105 insertions(+), 158 deletions(-)
---
diff --git a/images/C/filters/render/sinus-dialog.png b/images/C/filters/render/sinus-dialog.png
new file mode 100644
index 000000000..98271a1cb
Binary files /dev/null and b/images/C/filters/render/sinus-dialog.png differ
diff --git a/src/filters/render/sinus.xml b/src/filters/render/sinus.xml
index 42a1c28e1..575ea28c2 100644
--- a/src/filters/render/sinus.xml
+++ b/src/filters/render/sinus.xml
@@ -2,11 +2,9 @@
<!DOCTYPE sect2 PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
"http://www.docbook.org/xml/4.3/docbookx.dtd">
<!-- section history:
- 2007-05-18 KoSt: added 'no'
- 2005-12-08 <simplesect> replaced by <sect3> by lexa
- 2005/09/21 de added by axel.wernicke
+ 2019-03-11 j.h: update to v2.10
-->
-<sect2 id="gimp-filter-sinus">
+<sect2 xmlns:xi="http://www.w3.org/2001/XInclude" id="gimp-filter-sinus">
<title>Sinus</title>
<indexterm>
@@ -54,163 +52,112 @@
the function: a high value creates more interference or
repetition in the pattern. An example is shown below.
</para>
+ <para>
+ Results don't depend on the image you opened.
+ </para>
</sect3>
<sect3>
<title>Options</title>
-
- <sect4>
- <title>Settings</title>
- <figure>
- <title><quote>Sinus</quote> filter options (Settings)</title>
- <mediaobject>
- <imageobject>
- <imagedata format="PNG"
- fileref="images/filters/render/sinus1.png"/>
- </imageobject>
- </mediaobject>
- </figure>
- <variablelist>
- <title>Drawing Settings</title>
- <varlistentry>
- <term>X scale</term>
- <term>Y scale</term>
- <listitem>
- <para>
- A low X/Y value will maximize the horizontal/vertical
- stretch of the texture, whereas a high value will compress
- it.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Complexity</term>
- <listitem>
- <para>
- This controls how the two colors interact with each other
- (the amount of interplay or repetition).
- </para>
- </listitem>
- </varlistentry>
- </variablelist>
- <variablelist>
- <title>Calculation Settings</title>
- <varlistentry>
- <term>Random seed</term>
- <listitem>
- <para>
- This option controls the random
- behaviour of the filter. If the same random seed in the
- same situation is used, the filter produces exactly the
- same results. A different random seed produces different
- results. Random seed can be entered manually or generated
- randomly by pressing the <guibutton>New Seed</guibutton>
- button.
- </para>
- <para>
- When the <guilabel>Randomize</guilabel> option is checked,
- random seed cannot be entered manually, but is randomly
- generated each time the filter is run. If it is not
- checked, the filter remembers the last random seed used.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Force tiling?</term>
- <listitem>
- <para>
- If you check this, you'll get a pattern that can be
- used for tiling. For example, you can use it as a
- background in an HTML page, and the tile edges will be
- joined seamlessly.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Ideal</term>
- <term>Distorted</term>
- <listitem>
- <para>
- This options give additional control of the interaction between
- the two colors. <quote>Distorted</quote> creates a more
- distorted interference between the two colors than
- <quote>Ideal</quote>.
- </para>
- </listitem>
- </varlistentry>
- </variablelist>
- </sect4>
-
- <sect4>
- <title>Colors</title>
- <figure>
- <title><quote>Sinus</quote> filter options (Colors)</title>
- <mediaobject>
- <imageobject>
- <imagedata format="PNG"
- fileref="images/filters/render/sinus2.png"/>
- </imageobject>
- </mediaobject>
- </figure>
- <variablelist>
- <varlistentry>
- <term>Colors</term>
- <listitem>
- <para>
- Here, you set the two colors that make up your texture. You can
- use <guilabel>Black & white</guilabel> or the
- <guilabel>Foreground & background</guilabel> colors in the
- toolbox, or you can <guilabel>Choose</guilabel> a color with the
- color icons.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Alpha Channels</term>
- <listitem>
- <para>
- This sliders allow you to assign an opacity to each of the
- colors. (If the layer you are working on does not have an alpha
- channel, they will be grayed out.)
- </para>
- </listitem>
- </varlistentry>
- </variablelist>
- </sect4>
-
- <sect4>
- <title>Blend</title>
- <figure>
- <title><quote>Sinus</quote> filter options (Blend)</title>
- <mediaobject>
- <imageobject>
- <imagedata format="PNG"
- fileref="images/filters/render/sinus3.png"/>
- </imageobject>
- </mediaobject>
- </figure>
- <variablelist>
- <varlistentry>
- <term>Gradient</term>
- <listitem>
- <para>
- You can choose between three functions to set the shapes of the
- waves that are produced: Linear, Bilinear and Sinusoidal.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Exponent</term>
- <listitem>
- <para>
- The Exponent controls which of the two colors is dominant, and
- how dominant it is. If you set the exponent to -7.5, the left
- color will dominate totally, and if you set it to +7.5 it will
- be the other way around. A zero value is neutral.
- </para>
- </listitem>
- </varlistentry>
- </variablelist>
- </sect4>
+ <figure>
+ <title><quote>Sinus</quote> filter options (Settings)</title>
+ <mediaobject>
+ <imageobject>
+ <imagedata format="PNG"
+ fileref="images/filters/render/sinus-dialog.png"/>
+ </imageobject>
+ </mediaobject>
+ </figure>
+ <variablelist>
+ <varlistentry>
+ <term>X scale</term>
+ <term>Y scale</term>
+ <listitem>
+ <para>
+ A low X/Y value will maximize the horizontal/vertical
+ stretch of the texture, whereas a high value will compress
+ it.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Complexity</term>
+ <listitem>
+ <para>
+ This controls how the two colors interact with each other
+ (the amount of interplay or repetition).
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Random seed</term>
+ <listitem>
+ <para>
+ This option controls the random
+ behavior of the filter. If the same random seed in the
+ same situation is used, the filter produces exactly the
+ same results. A different random seed produces different
+ results. Random seed can be entered manually or generated
+ randomly by pressing the <guibutton>New Seed</guibutton>
+ button.
+ </para>
+ <para>
+ When the <guilabel>Randomize</guilabel> option is checked,
+ random seed cannot be entered manually, but is randomly
+ generated each time the filter is run. If it is not
+ checked, the filter remembers the last random seed used.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Force tiling</term>
+ <listitem>
+ <para>
+ If you check this, you'll get a pattern that can be
+ used for tiling. For example, you can use it as a
+ background in an HTML page, and the tile edges will be
+ joined seamlessly.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Distorted</term>
+ <listitem>
+ <para>
+ This options give additional control of the interaction between
+ the two colors.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Color 1, Color 2</term>
+ <listitem>
+ <para>
+ Here, you set the two colors that make up your texture. Default
+ colors are yellow and blue.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Blend Mode</term>
+ <listitem>
+ <para>
+ You can choose between three functions to set the shapes of the
+ waves that are produced: Linear, Bilinear and Sinusoidal.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Exponent</term>
+ <listitem>
+ <para>
+ The Exponent controls which of the two colors is dominant, and
+ how dominant it is. If you set the exponent to -7.5, the left
+ color will dominate totally, and if you set it to +7.5 it will
+ be the other way around. A zero value is neutral.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
</sect3>
</sect2>
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