[chronojump] forceSensor analyze general hscales can push between them
- From: Xavier de Blas <xaviblas src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [chronojump] forceSensor analyze general hscales can push between them
- Date: Fri, 29 Mar 2019 11:36:34 +0000 (UTC)
commit 95e3fae05328aec5e794d63e352858a89d2d89a6
Author: Xavier de Blas <xaviblas gmail com>
Date: Fri Mar 29 12:35:58 2019 +0100
forceSensor analyze general hscales can push between them
src/gui/forceSensorAnalyze.cs | 11 ++++-------
1 file changed, 4 insertions(+), 7 deletions(-)
---
diff --git a/src/gui/forceSensorAnalyze.cs b/src/gui/forceSensorAnalyze.cs
index c3edbda8..71d10f2f 100644
--- a/src/gui/forceSensorAnalyze.cs
+++ b/src/gui/forceSensorAnalyze.cs
@@ -1029,7 +1029,7 @@ public partial class ChronoJumpWindow
//do not allow A to be higher than B (fix multiple possible problems)
if(checkbutton_force_sensor_ai_b.Active && hscale_force_sensor_ai_a.Value >
hscale_force_sensor_ai_b.Value)
- hscale_force_sensor_ai_a.Value = hscale_force_sensor_ai_b.Value;
+ hscale_force_sensor_ai_b.Value = hscale_force_sensor_ai_a.Value;
int count = Convert.ToInt32(hscale_force_sensor_ai_a.Value);
label_force_sensor_ai_time_a.Text = Math.Round(fsAI.GetTimeMS(count), 1).ToString();
@@ -1059,7 +1059,7 @@ public partial class ChronoJumpWindow
//do not allow B to be lower than A (fix multiple possible problems)
if(hscale_force_sensor_ai_b.Value < hscale_force_sensor_ai_a.Value)
- hscale_force_sensor_ai_b.Value = hscale_force_sensor_ai_a.Value;
+ hscale_force_sensor_ai_a.Value = hscale_force_sensor_ai_b.Value;
int count = Convert.ToInt32(hscale_force_sensor_ai_b.Value);
label_force_sensor_ai_time_b.Text = Math.Round(fsAI.GetTimeMS(count), 1).ToString();
@@ -1116,12 +1116,9 @@ public partial class ChronoJumpWindow
//note ai_a can be working with ai_b or alone (depending on checkbutton_force_sensor_ai_b)
button_hscale_force_sensor_ai_a_pre.Sensitive = hscale_force_sensor_ai_a.Value > 1;
+ button_hscale_force_sensor_ai_b_pre.Sensitive = hscale_force_sensor_ai_b.Value > 1;
- button_hscale_force_sensor_ai_a_post.Sensitive = ( hscale_force_sensor_ai_a.Value <
fsAI.GetLength() -2 &&
- (! checkbutton_force_sensor_ai_b.Active || hscale_force_sensor_ai_a.Value <
hscale_force_sensor_ai_b.Value) );
-
- button_hscale_force_sensor_ai_b_pre.Sensitive = hscale_force_sensor_ai_b.Value >
hscale_force_sensor_ai_a.Value;
-
+ button_hscale_force_sensor_ai_a_post.Sensitive = hscale_force_sensor_ai_a.Value <
fsAI.GetLength() -2;
button_hscale_force_sensor_ai_b_post.Sensitive = hscale_force_sensor_ai_b.Value <
fsAI.GetLength() -2;
button_force_sensor_ai_zoom.Sensitive = forceSensorZoomApplied ||
hscale_force_sensor_ai_a.Value != hscale_force_sensor_ai_b.Value;
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