[gnome-shell] cleanup: Replace deprecated lower/raise calls



commit 1e203f46312060fa44717c86ca1f43161b2d8bf8
Author: Florian Müllner <fmuellner gnome org>
Date:   Tue Nov 5 20:17:19 2019 +0100

    cleanup: Replace deprecated lower/raise calls
    
    Those methods have been deprecated for a long time, so
    move to the drop-in replacement.
    
    https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/808

 js/ui/background.js                     |  2 +-
 js/ui/boxpointer.js                     |  2 +-
 js/ui/dnd.js                            |  4 ++--
 js/ui/ibusCandidatePopup.js             |  2 +-
 js/ui/layout.js                         |  2 +-
 js/ui/lightbox.js                       |  6 +++---
 js/ui/magnifier.js                      |  2 +-
 js/ui/modalDialog.js                    |  4 ++--
 js/ui/overview.js                       |  6 ++++--
 js/ui/popupMenu.js                      |  2 +-
 js/ui/screenShield.js                   |  2 +-
 js/ui/windowManager.js                  |  4 ++--
 js/ui/workspace.js                      | 15 +++++++++------
 js/ui/workspaceThumbnail.js             | 14 ++++++++------
 js/ui/xdndHandler.js                    |  2 +-
 tests/interactive/scroll-view-sizing.js |  2 +-
 16 files changed, 39 insertions(+), 32 deletions(-)
---
diff --git a/js/ui/background.js b/js/ui/background.js
index 44476418fc..f99ad381c1 100644
--- a/js/ui/background.js
+++ b/js/ui/background.js
@@ -767,7 +767,7 @@ var BackgroundManager = class BackgroundManager {
         if (this._controlPosition) {
             let monitor = this._layoutManager.monitors[this._monitorIndex];
             backgroundActor.set_position(monitor.x, monitor.y);
-            backgroundActor.lower_bottom();
+            this._container.set_child_below_sibling(backgroundActor, null);
         }
 
         let changeSignalId = background.connect('bg-changed', () => {
diff --git a/js/ui/boxpointer.js b/js/ui/boxpointer.js
index d55543a705..3197024035 100644
--- a/js/ui/boxpointer.js
+++ b/js/ui/boxpointer.js
@@ -44,7 +44,7 @@ var BoxPointer = GObject.registerClass({
         this._border = new St.DrawingArea();
         this._border.connect('repaint', this._drawBorder.bind(this));
         this.add_actor(this._border);
-        this.bin.raise(this._border);
+        this.set_child_above_sibling(this.bin, this._border);
         this._sourceAlignment = 0.5;
         this._muteInput = true;
 
diff --git a/js/ui/dnd.js b/js/ui/dnd.js
index 7d3929d6e4..6fff86b251 100644
--- a/js/ui/dnd.js
+++ b/js/ui/dnd.js
@@ -338,7 +338,7 @@ var _Draggable = class _Draggable {
         if (this.actor._delegate && this.actor._delegate.getDragActor) {
             this._dragActor = this.actor._delegate.getDragActor();
             Main.uiGroup.add_child(this._dragActor);
-            this._dragActor.raise_top();
+            Main.uiGroup.set_child_above_sibling(this._dragActor, null);
             Shell.util_set_hidden_from_pick(this._dragActor, true);
 
             // Drag actor does not always have to be the same as actor. For example drag actor
@@ -388,7 +388,7 @@ var _Draggable = class _Draggable {
 
             this._dragOrigParent.remove_actor(this._dragActor);
             Main.uiGroup.add_child(this._dragActor);
-            this._dragActor.raise_top();
+            Main.uiGroup.set_child_above_sibling(this._dragActor, null);
             Shell.util_set_hidden_from_pick(this._dragActor, true);
         }
 
diff --git a/js/ui/ibusCandidatePopup.js b/js/ui/ibusCandidatePopup.js
index aadd430876..cdd547d2a7 100644
--- a/js/ui/ibusCandidatePopup.js
+++ b/js/ui/ibusCandidatePopup.js
@@ -308,7 +308,7 @@ class IbusCandidatePopup extends BoxPointer.BoxPointer {
         if (isVisible) {
             this.setPosition(this._dummyCursor, 0);
             this.open(BoxPointer.PopupAnimation.NONE);
-            this.raise_top();
+            this.get_parent().set_child_above_sibling(this, null);
         } else {
             this.close(BoxPointer.PopupAnimation.NONE);
         }
diff --git a/js/ui/layout.js b/js/ui/layout.js
index ed552b3675..6729f87c40 100644
--- a/js/ui/layout.js
+++ b/js/ui/layout.js
@@ -269,7 +269,7 @@ var LayoutManager = GObject.registerClass({
 
         this._backgroundGroup = new Meta.BackgroundGroup();
         global.window_group.add_child(this._backgroundGroup);
-        this._backgroundGroup.lower_bottom();
+        global.window_group.set_child_below_sibling(this._backgroundGroup, null);
         this._bgManagers = [];
 
         this._interfaceSettings = new Gio.Settings({
diff --git a/js/ui/lightbox.js b/js/ui/lightbox.js
index 35e40016f7..47659de7c0 100644
--- a/js/ui/lightbox.js
+++ b/js/ui/lightbox.js
@@ -139,7 +139,7 @@ var Lightbox = GObject.registerClass({
             this.set({ opacity: 0, style_class: 'lightbox' });
 
         container.add_actor(this);
-        this.raise_top();
+        container.set_child_above_sibling(this, null);
 
         this.connect('destroy', this._onDestroy.bind(this));
 
@@ -264,9 +264,9 @@ var Lightbox = GObject.registerClass({
         let below = this;
         for (let i = this._children.length - 1; i >= 0; i--) {
             if (this._children[i] == window)
-                this._children[i].raise_top();
+                this._container.set_child_above_sibling(this._children[i], null);
             else if (this._children[i] == this._highlighted)
-                this._children[i].lower(below);
+                this._container.set_child_below_sibling(this._children[i], below);
             else
                 below = this._children[i];
         }
diff --git a/js/ui/magnifier.js b/js/ui/magnifier.js
index 191784c209..6893e1fe9d 100644
--- a/js/ui/magnifier.js
+++ b/js/ui/magnifier.js
@@ -1651,7 +1651,7 @@ class Crosshairs extends Clutter.Actor {
                 }
 
                 container.add_actor(crosshairsActor);
-                container.raise_child(magnifiedMouse, crosshairsActor);
+                container.set_child_above_sibling(magnifiedMouse, crosshairsActor);
                 let [xMouse, yMouse] = magnifiedMouse.get_position();
                 let [crosshairsWidth, crosshairsHeight] = crosshairsActor.get_size();
                 crosshairsActor.set_position(xMouse - crosshairsWidth / 2, yMouse - crosshairsHeight / 2);
diff --git a/js/ui/modalDialog.js b/js/ui/modalDialog.js
index f357744075..d7633acd86 100644
--- a/js/ui/modalDialog.js
+++ b/js/ui/modalDialog.js
@@ -206,7 +206,7 @@ var ModalDialog = GObject.registerClass({
         this._hasModal = false;
 
         if (!this._shellReactive)
-            this._eventBlocker.raise_top();
+            this.backgroundStack.set_child_above_sibling(this._eventBlocker, null);
     }
 
     pushModal(timestamp) {
@@ -229,7 +229,7 @@ var ModalDialog = GObject.registerClass({
         }
 
         if (!this._shellReactive)
-            this._eventBlocker.lower_bottom();
+            this.backgroundStack.set_child_below_sibling(this._eventBlocker, null);
         return true;
     }
 
diff --git a/js/ui/overview.js b/js/ui/overview.js
index e09f523be5..bb4ab092c3 100644
--- a/js/ui/overview.js
+++ b/js/ui/overview.js
@@ -581,7 +581,8 @@ var Overview = class {
         });
         this._shadeBackgrounds();
 
-        this._coverPane.raise_top();
+        Main.layoutManager.overviewGroup.set_child_above_sibling(
+            this._coverPane, null);
         this._coverPane.show();
         this.emit('showing');
     }
@@ -644,7 +645,8 @@ var Overview = class {
         });
         this._unshadeBackgrounds();
 
-        this._coverPane.raise_top();
+        Main.layoutManager.overviewGroup.set_child_above_sibling(
+            this._coverPane, null);
         this._coverPane.show();
         this.emit('hiding');
     }
diff --git a/js/ui/popupMenu.js b/js/ui/popupMenu.js
index 74c228f56e..c168e00dc1 100644
--- a/js/ui/popupMenu.js
+++ b/js/ui/popupMenu.js
@@ -892,7 +892,7 @@ var PopupMenu = class extends PopupMenuBase {
         this._boxPointer.setPosition(this.sourceActor, this._arrowAlignment);
         this._boxPointer.open(animate);
 
-        this.actor.raise_top();
+        this.actor.get_parent().set_child_above_sibling(this.actor, null);
 
         this.emit('open-state-changed', true);
     }
diff --git a/js/ui/screenShield.js b/js/ui/screenShield.js
index 71f8795ac7..b640962444 100644
--- a/js/ui/screenShield.js
+++ b/js/ui/screenShield.js
@@ -464,7 +464,7 @@ var ScreenShield = class {
         this._backgroundGroup = new Clutter.Actor();
 
         this._lockScreenGroup.add_actor(this._backgroundGroup);
-        this._backgroundGroup.lower_bottom();
+        this._lockScreenGroup.set_child_below_sibling(this._backgroundGroup, null);
         this._bgManagers = [];
 
         this._updateBackgrounds();
diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js
index c184db1814..5b33877418 100644
--- a/js/ui/windowManager.js
+++ b/js/ui/windowManager.js
@@ -1874,13 +1874,13 @@ var WindowManager = class {
                          actor: new Clutter.Actor() };
             switchData.surroundings[dir] = info;
             switchData.container.add_actor(info.actor);
-            info.actor.raise_top();
+            switchData.container.set_child_above_sibling(info.actor, null);
 
             let [x, y] = this._getPositionForDirection(dir, curWs, ws);
             info.actor.set_position(x, y);
         }
 
-        switchData.movingWindowBin.raise_top();
+        wgroup.set_child_above_sibling(switchData.movingWindowBin, null);
 
         for (let i = 0; i < windows.length; i++) {
             let actor = windows[i];
diff --git a/js/ui/workspace.js b/js/ui/workspace.js
index 48329e18e1..15d9be503f 100644
--- a/js/ui/workspace.js
+++ b/js/ui/workspace.js
@@ -328,11 +328,12 @@ var WindowClone = GObject.registerClass({
             // We'll fix up the stack after the drag
             return;
 
+        let parent = this.get_parent();
         let actualAbove = this.getActualStackAbove();
         if (actualAbove == null)
-            this.lower_bottom();
+            parent.set_child_below_sibling(this, null);
         else
-            this.raise(actualAbove);
+            parent.set_child_above_sibling(this, actualAbove);
     }
 
     _disconnectSignals() {
@@ -462,11 +463,12 @@ var WindowClone = GObject.registerClass({
         // We may not have a parent if DnD completed successfully, in
         // which case our clone will shortly be destroyed and replaced
         // with a new one on the target workspace.
-        if (this.get_parent() != null) {
+        let parent = this.get_parent();
+        if (parent !== null) {
             if (this._stackAbove == null)
-                this.lower_bottom();
+                parent.set_child_below_sibling(this, null);
             else
-                this.raise(this._stackAbove);
+                parent.set_child_above_sibling(this, this._stackAbove);
         }
 
 
@@ -671,7 +673,8 @@ var WindowOverlay = class {
     }
 
     _animateVisible() {
-        this._parentActor.raise_top();
+        this._parentActor.get_parent().set_child_above_sibling(
+            this._parentActor, null);
 
         let toAnimate = [this.border, this.title];
         if (this._windowCanClose())
diff --git a/js/ui/workspaceThumbnail.js b/js/ui/workspaceThumbnail.js
index d7cd6396cf..7604d503c7 100644
--- a/js/ui/workspaceThumbnail.js
+++ b/js/ui/workspaceThumbnail.js
@@ -124,11 +124,12 @@ var WindowClone = GObject.registerClass({
         if (actor.inDrag)
             return;
 
+        let parent = this.get_parent();
         let actualAbove = this.getActualStackAbove();
         if (actualAbove == null)
-            this.lower_bottom();
+            parent.set_child_below_sibling(this, null);
         else
-            this.raise(actualAbove);
+            parent.set_child_above_sibling(this, actualAbove);
     }
 
     addAttachedDialog(win) {
@@ -214,11 +215,12 @@ var WindowClone = GObject.registerClass({
         // We may not have a parent if DnD completed successfully, in
         // which case our clone will shortly be destroyed and replaced
         // with a new one on the target workspace.
-        if (this.get_parent() != null) {
+        let parent = this.get_parent();
+        if (parent !== null) {
             if (this._stackAbove == null)
-                this.lower_bottom();
+                parent.set_child_below_sibling(this, null);
             else
-                this.raise(this._stackAbove);
+                parent.set_child_above_sibling(this, this._stackAbove);
         }
 
 
@@ -1014,7 +1016,7 @@ var ThumbnailsBox = GObject.registerClass({
         this._queueUpdateStates();
 
         // The thumbnails indicator actually needs to be on top of the thumbnails
-        this._indicator.raise_top();
+        this.set_child_above_sibling(this._indicator, null);
 
         // Clear the splice index, we got the message
         this._spliceIndex = -1;
diff --git a/js/ui/xdndHandler.js b/js/ui/xdndHandler.js
index d56385428f..df5314d4ed 100644
--- a/js/ui/xdndHandler.js
+++ b/js/ui/xdndHandler.js
@@ -80,7 +80,7 @@ var XdndHandler = class {
 
         // Make sure that the cursor window is on top
         if (this._cursorWindowClone)
-            this._cursorWindowClone.raise_top();
+            Main.uiGroup.set_child_above_sibling(this._cursorWindowClone, null);
 
         let dragEvent = {
             x: x,
diff --git a/tests/interactive/scroll-view-sizing.js b/tests/interactive/scroll-view-sizing.js
index b5eb17949c..dc1613d0cb 100644
--- a/tests/interactive/scroll-view-sizing.js
+++ b/tests/interactive/scroll-view-sizing.js
@@ -154,7 +154,7 @@ class SizingIllustrator extends St.Widget {
     add(child) {
         this.child = child;
         this.add_child(child);
-        this.child.lower_bottom();
+        this.set_child_below_sibling(child, null);
     }
 
     vfunc_get_preferred_width(forHeight) {


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