[gnome-shell/wip/exalm/gestures: 8/13] workspaceAnimation: Split from WindowManager
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/exalm/gestures: 8/13] workspaceAnimation: Split from WindowManager
- Date: Tue, 12 Nov 2019 12:36:16 +0000 (UTC)
commit ce57e9819bc128b3fa77afa60c673638a07f364a
Author: Alexander Mikhaylenko <alexm gnome org>
Date: Tue Jul 2 22:28:47 2019 +0500
workspaceAnimation: Split from WindowManager
It's already too complex, and will get more complex in future, split it
out.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
js/js-resources.gresource.xml | 1 +
js/ui/windowManager.js | 392 +--------------------------------------
js/ui/workspaceAnimation.js | 419 ++++++++++++++++++++++++++++++++++++++++++
3 files changed, 426 insertions(+), 386 deletions(-)
---
diff --git a/js/js-resources.gresource.xml b/js/js-resources.gresource.xml
index aec3427e0b..938e2c4897 100644
--- a/js/js-resources.gresource.xml
+++ b/js/js-resources.gresource.xml
@@ -109,6 +109,7 @@
<file>ui/windowMenu.js</file>
<file>ui/windowManager.js</file>
<file>ui/workspace.js</file>
+ <file>ui/workspaceAnimation.js</file>
<file>ui/workspaceSwitcherPopup.js</file>
<file>ui/workspaceThumbnail.js</file>
<file>ui/workspacesView.js</file>
diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js
index 74b32edf8f..61369b153f 100644
--- a/js/ui/windowManager.js
+++ b/js/ui/windowManager.js
@@ -14,9 +14,9 @@ const WindowMenu = imports.ui.windowMenu;
const PadOsd = imports.ui.padOsd;
const EdgeDragAction = imports.ui.edgeDragAction;
const CloseDialog = imports.ui.closeDialog;
-const SwipeTracker = imports.ui.swipeTracker;
const SwitchMonitor = imports.ui.switchMonitor;
const IBusManager = imports.misc.ibusManager;
+const WorkspaceAnimation = imports.ui.workspaceAnimation;
const { loadInterfaceXML } = imports.misc.fileUtils;
@@ -563,7 +563,6 @@ var WindowManager = class {
this._resizing = new Set();
this._resizePending = new Set();
this._destroying = new Set();
- this._movingWindow = null;
this._dimmedWindows = [];
@@ -573,15 +572,6 @@ var WindowManager = class {
this._isWorkspacePrepended = false;
- this._switchData = null;
- this._shellwm.connect('kill-switch-workspace', shellwm => {
- if (this._switchData) {
- if (this._switchData.inProgress)
- this._switchWorkspaceDone(shellwm);
- else if (!this._switchData.gestureActivated)
- this._finishWorkspaceSwitch(this._switchData);
- }
- });
this._shellwm.connect('kill-window-effects', (shellwm, actor) => {
this._minimizeWindowDone(shellwm, actor);
this._mapWindowDone(shellwm, actor);
@@ -603,7 +593,6 @@ var WindowManager = class {
this._shellwm.connect('confirm-display-change', this._confirmDisplayChange.bind(this));
this._shellwm.connect('create-close-dialog', this._createCloseDialog.bind(this));
this._shellwm.connect('create-inhibit-shortcuts-dialog',
this._createInhibitShortcutsDialog.bind(this));
- global.display.connect('restacked', this._syncStacking.bind(this));
this._workspaceSwitcherPopup = null;
this._tilePreview = null;
@@ -912,17 +901,10 @@ var WindowManager = class {
Main.overview.connect('showing', () => {
for (let i = 0; i < this._dimmedWindows.length; i++)
this._undimWindow(this._dimmedWindows[i]);
-
- if (this._switchData) {
- if (this._switchData.gestureActivated)
- this._switchWorkspaceStop();
- this._swipeTracker.enabled = false;
- }
});
Main.overview.connect('hiding', () => {
for (let i = 0; i < this._dimmedWindows.length; i++)
this._dimWindow(this._dimmedWindows[i]);
- this._swipeTracker.enabled = true;
});
this._windowMenuManager = new WindowMenu.WindowMenuManager();
@@ -933,13 +915,6 @@ var WindowManager = class {
global.workspace_manager.override_workspace_layout(Meta.DisplayCorner.TOPLEFT,
false, -1, 1);
- let allowedModes = Shell.ActionMode.NORMAL;
- let swipeTracker = new SwipeTracker.SwipeTracker(global.stage, allowedModes, false, false);
- swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
- swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
- swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
- this._swipeTracker = swipeTracker;
-
let appSwitchAction = new AppSwitchAction();
appSwitchAction.connect('activated', this._switchApp.bind(this));
global.stage.add_action(appSwitchAction);
@@ -971,6 +946,8 @@ var WindowManager = class {
global.display.connect('in-fullscreen-changed', updateUnfullscreenGesture);
global.stage.add_action(topDragAction);
+
+ this._workspaceAnimation = new WorkspaceAnimation.WorkspaceAnimationController();
}
_showPadOsd(display, device, settings, imagePath, editionMode, monitorIndex) {
@@ -1093,7 +1070,7 @@ var WindowManager = class {
}
_shouldAnimate() {
- return !(Main.overview.visible || (this._switchData && this._switchData.gestureActivated));
+ return !(Main.overview.visible || this._workspaceAnimation.isAnimating());
}
_shouldAnimateActor(actor, types) {
@@ -1579,370 +1556,13 @@ var WindowManager = class {
return !(this._allowedKeybindings[binding.get_name()] & Main.actionMode);
}
- _syncStacking() {
- if (this._switchData == null)
- return;
-
- let windows = global.get_window_actors();
- let lastCurSibling = null;
- let lastDirSibling = [];
- for (let i = 0; i < windows.length; i++) {
- if (windows[i].get_parent() == this._switchData.curGroup) {
- this._switchData.curGroup.set_child_above_sibling(windows[i], lastCurSibling);
- lastCurSibling = windows[i];
- } else {
- for (let dir of Object.values(Meta.MotionDirection)) {
- let info = this._switchData.surroundings[dir];
- if (!info || windows[i].get_parent() != info.actor)
- continue;
-
- let sibling = lastDirSibling[dir];
- if (sibling == undefined)
- sibling = null;
-
- info.actor.set_child_above_sibling(windows[i], sibling);
- lastDirSibling[dir] = windows[i];
- break;
- }
- }
- }
- }
-
- _getPositionForDirection(direction, fromWs, toWs) {
- let xDest = 0, yDest = 0;
-
- let oldWsIsFullscreen = fromWs.list_windows().some(w => w.is_fullscreen());
- let newWsIsFullscreen = toWs.list_windows().some(w => w.is_fullscreen());
-
- // We have to shift windows up or down by the height of the panel to prevent having a
- // visible gap between the windows while switching workspaces. Since fullscreen windows
- // hide the panel, they don't need to be shifted up or down.
- let shiftHeight = Main.panel.height;
-
- if (direction == Meta.MotionDirection.UP ||
- direction == Meta.MotionDirection.UP_LEFT ||
- direction == Meta.MotionDirection.UP_RIGHT)
- yDest = -global.screen_height + (oldWsIsFullscreen ? 0 : shiftHeight);
- else if (direction == Meta.MotionDirection.DOWN ||
- direction == Meta.MotionDirection.DOWN_LEFT ||
- direction == Meta.MotionDirection.DOWN_RIGHT)
- yDest = global.screen_height - (newWsIsFullscreen ? 0 : shiftHeight);
-
- if (direction == Meta.MotionDirection.LEFT ||
- direction == Meta.MotionDirection.UP_LEFT ||
- direction == Meta.MotionDirection.DOWN_LEFT)
- xDest = -global.screen_width;
- else if (direction == Meta.MotionDirection.RIGHT ||
- direction == Meta.MotionDirection.UP_RIGHT ||
- direction == Meta.MotionDirection.DOWN_RIGHT)
- xDest = global.screen_width;
-
- return [xDest, yDest];
- }
-
- _prepareWorkspaceSwitch(from, to, direction) {
- if (this._switchData)
- return;
-
- let wgroup = global.window_group;
- let windows = global.get_window_actors();
- let switchData = {};
-
- this._switchData = switchData;
- switchData.curGroup = new Clutter.Actor();
- switchData.movingWindowBin = new Clutter.Actor();
- switchData.windows = [];
- switchData.surroundings = {};
- switchData.gestureActivated = false;
- switchData.inProgress = false;
-
- switchData.container = new Clutter.Actor();
- switchData.container.add_actor(switchData.curGroup);
-
- wgroup.add_actor(switchData.movingWindowBin);
- wgroup.add_actor(switchData.container);
-
- let workspaceManager = global.workspace_manager;
- let curWs = workspaceManager.get_workspace_by_index(from);
-
- for (let dir of Object.values(Meta.MotionDirection)) {
- let ws = null;
-
- if (to < 0)
- ws = curWs.get_neighbor(dir);
- else if (dir == direction)
- ws = workspaceManager.get_workspace_by_index(to);
-
- if (ws == null || ws == curWs) {
- switchData.surroundings[dir] = null;
- continue;
- }
-
- let [x, y] = this._getPositionForDirection(dir, curWs, ws);
- let info = { index: ws.index(),
- actor: new Clutter.Actor(),
- xDest: x,
- yDest: y };
- switchData.surroundings[dir] = info;
- switchData.container.add_actor(info.actor);
- switchData.container.set_child_above_sibling(info.actor, null);
-
- info.actor.set_position(x, y);
- }
-
- wgroup.set_child_above_sibling(switchData.movingWindowBin, null);
-
- for (let i = 0; i < windows.length; i++) {
- let actor = windows[i];
- let window = actor.get_meta_window();
-
- if (!window.showing_on_its_workspace())
- continue;
-
- if (window.is_on_all_workspaces())
- continue;
-
- let record = { window: actor,
- parent: actor.get_parent() };
-
- if (this._movingWindow && window == this._movingWindow) {
- record.parent.remove_child(actor);
- switchData.movingWindow = record;
- switchData.windows.push(switchData.movingWindow);
- switchData.movingWindowBin.add_child(actor);
- } else if (window.get_workspace().index() == from) {
- record.parent.remove_child(actor);
- switchData.windows.push(record);
- switchData.curGroup.add_child(actor);
- } else {
- let visible = false;
- for (let dir of Object.values(Meta.MotionDirection)) {
- let info = switchData.surroundings[dir];
-
- if (!info || info.index != window.get_workspace().index())
- continue;
-
- record.parent.remove_child(actor);
- switchData.windows.push(record);
- info.actor.add_child(actor);
- visible = true;
- break;
- }
-
- actor.visible = visible;
- }
- }
-
- for (let i = 0; i < switchData.windows.length; i++) {
- let w = switchData.windows[i];
-
- w.windowDestroyId = w.window.connect('destroy', () => {
- switchData.windows.splice(switchData.windows.indexOf(w), 1);
- });
- }
- }
-
- _finishWorkspaceSwitch(switchData) {
- this._switchData = null;
-
- for (let i = 0; i < switchData.windows.length; i++) {
- let w = switchData.windows[i];
-
- w.window.disconnect(w.windowDestroyId);
- w.window.get_parent().remove_child(w.window);
- w.parent.add_child(w.window);
-
- if (w.window.get_meta_window().get_workspace() !=
- global.workspace_manager.get_active_workspace())
- w.window.hide();
- }
- switchData.container.destroy();
- switchData.movingWindowBin.destroy();
-
- this._movingWindow = null;
- }
-
_switchWorkspace(shellwm, from, to, direction) {
if (!Main.sessionMode.hasWorkspaces || !this._shouldAnimate()) {
shellwm.completed_switch_workspace();
return;
}
- this._prepareWorkspaceSwitch(from, to, direction);
- this._switchData.inProgress = true;
-
- let workspaceManager = global.workspace_manager;
- let fromWs = workspaceManager.get_workspace_by_index(from);
- let toWs = workspaceManager.get_workspace_by_index(to);
-
- let [xDest, yDest] = this._getPositionForDirection(direction, fromWs, toWs);
-
- /* @direction is the direction that the "camera" moves, so the
- * screen contents have to move one screen's worth in the
- * opposite direction.
- */
- xDest = -xDest;
- yDest = -yDest;
-
- this._switchData.container.ease({
- x: xDest,
- y: yDest,
- duration: WINDOW_ANIMATION_TIME,
- mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
- onComplete: () => this._switchWorkspaceDone(shellwm),
- });
- }
-
- _switchWorkspaceDone(shellwm) {
- this._finishWorkspaceSwitch(this._switchData);
- shellwm.completed_switch_workspace();
- }
-
- _directionForProgress(progress) {
- if (global.workspace_manager.layout_rows == -1)
- return progress > 0 ? Meta.MotionDirection.DOWN : Meta.MotionDirection.UP;
- else if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
- return progress > 0 ? Meta.MotionDirection.LEFT : Meta.MotionDirection.RIGHT;
- else
- return progress > 0 ? Meta.MotionDirection.RIGHT : Meta.MotionDirection.LEFT;
- }
-
- _getProgressRange() {
- if (!this._switchData)
- return [0, 0];
-
- let lower = 0;
- let upper = 0;
-
- let horiz = global.workspace_manager.layout_rows != -1;
- let baseDistance;
- if (horiz)
- baseDistance = global.screen_width;
- else
- baseDistance = global.screen_height;
-
- let direction = this._directionForProgress(-1);
- let info = this._switchData.surroundings[direction];
- if (info != null) {
- let distance = horiz ? info.xDest : info.yDest;
- lower = -Math.abs(distance) / baseDistance;
- }
-
- direction = this._directionForProgress(1);
- info = this._switchData.surroundings[direction];
- if (info != null) {
- let distance = horiz ? info.xDest : info.yDest;
- upper = Math.abs(distance) / baseDistance;
- }
-
- return [lower, upper];
- }
-
- _switchWorkspaceBegin(tracker, monitor) {
- if (Meta.prefs_get_workspaces_only_on_primary() && monitor != Main.layoutManager.primaryIndex)
- return;
-
- let horiz = global.workspace_manager.layout_rows != -1;
- tracker.orientation = horiz ? Clutter.Orientation.HORIZONTAL : Clutter.Orientation.VERTICAL;
-
- let workspaceManager = global.workspace_manager;
- let activeWorkspace = workspaceManager.get_active_workspace();
-
- let baseDistance;
- if (horiz)
- baseDistance = global.screen_width;
- else
- baseDistance = global.screen_height;
-
- let progress;
- if (this._switchData && this._switchData.gestureActivated) {
- this._switchData.container.remove_all_transitions();
- if (!horiz)
- progress = -this._switchData.container.y / baseDistance;
- else if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
- progress = this._switchData.container.x / baseDistance;
- else
- progress = -this._switchData.container.x / baseDistance;
- } else {
- this._prepareWorkspaceSwitch(activeWorkspace.index(), -1);
- progress = 0;
- }
-
- let points = [];
- let [lower, upper] = this._getProgressRange();
-
- if (lower != 0)
- points.push(lower);
-
- points.push(0);
-
- if (upper != 0)
- points.push(upper);
-
- tracker.confirmSwipe(baseDistance, points, progress, 0);
- }
-
- _switchWorkspaceUpdate(_tracker, progress) {
- if (!this._switchData)
- return;
-
- let direction = this._directionForProgress(progress);
- let info = this._switchData.surroundings[direction];
- let xPos = 0;
- let yPos = 0;
- if (info) {
- if (global.workspace_manager.layout_rows == -1)
- yPos = Math.round(Math.abs(progress) * -info.yDest);
- else
- xPos = Math.round(Math.abs(progress) * -info.xDest);
- }
-
- this._switchData.container.set_position(xPos, yPos);
- }
-
- _switchWorkspaceEnd(_tracker, duration, endProgress) {
- if (!this._switchData)
- return;
-
- let workspaceManager = global.workspace_manager;
- let activeWorkspace = workspaceManager.get_active_workspace();
- let newWs = activeWorkspace;
- let xDest = 0;
- let yDest = 0;
- if (endProgress != 0) {
- let direction = this._directionForProgress(endProgress);
- newWs = activeWorkspace.get_neighbor(direction);
- xDest = -this._switchData.surroundings[direction].xDest;
- yDest = -this._switchData.surroundings[direction].yDest;
- }
-
- if (duration == 0) {
- if (newWs != activeWorkspace)
- this.actionMoveWorkspace(newWs);
- this._switchWorkspaceStop();
- return;
- }
-
- let switchData = this._switchData;
- switchData.gestureActivated = true;
-
- this._switchData.container.ease({
- x: xDest,
- y: yDest,
- duration,
- mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
- onComplete: () => {
- if (newWs != activeWorkspace)
- this.actionMoveWorkspace(newWs);
- this._finishWorkspaceSwitch(switchData);
- },
- });
- }
-
- _switchWorkspaceStop() {
- this._switchData.container.x = 0;
- this._switchData.container.y = 0;
- this._finishWorkspaceSwitch(this._switchData);
+ this._workspaceAnimation.animateSwitchWorkspace(shellwm, from, to, direction);
}
_showTilePreview(shellwm, window, tileRect, monitorIndex) {
@@ -2142,7 +1762,7 @@ var WindowManager = class {
// This won't have any effect for "always sticky" windows
// (like desktop windows or docks)
- this._movingWindow = window;
+ this._workspaceAnimation.movingWindow = window;
window.change_workspace(workspace);
global.display.clear_mouse_mode();
diff --git a/js/ui/workspaceAnimation.js b/js/ui/workspaceAnimation.js
new file mode 100644
index 0000000000..6ae7038f65
--- /dev/null
+++ b/js/ui/workspaceAnimation.js
@@ -0,0 +1,419 @@
+// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
+/* exported WorkspaceAnimationController */
+
+const { Clutter, Meta, Shell } = imports.gi;
+
+const Main = imports.ui.main;
+const SwipeTracker = imports.ui.swipeTracker;
+
+var WINDOW_ANIMATION_TIME = 250;
+
+var WorkspaceAnimationController = class {
+ constructor() {
+ this._shellwm = global.window_manager;
+ this._movingWindow = null;
+
+ this._switchData = null;
+ this._shellwm.connect('kill-switch-workspace', shellwm => {
+ if (this._switchData) {
+ if (this._switchData.inProgress)
+ this._switchWorkspaceDone(shellwm);
+ else if (!this._switchData.gestureActivated)
+ this._finishWorkspaceSwitch(this._switchData);
+ }
+ });
+
+ global.display.connect('restacked', this._syncStacking.bind(this));
+
+ Main.overview.connect('showing', () => {
+ if (this._switchData) {
+ if (this._switchData.gestureActivated)
+ this._switchWorkspaceStop();
+ this._swipeTracker.enabled = false;
+ }
+ });
+ Main.overview.connect('hiding', () => {
+ this._swipeTracker.enabled = true;
+ });
+
+ let allowedModes = Shell.ActionMode.NORMAL;
+ let swipeTracker = new SwipeTracker.SwipeTracker(global.stage, allowedModes, false, false);
+ swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
+ swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
+ swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
+ this._swipeTracker = swipeTracker;
+ }
+
+ _syncStacking() {
+ if (this._switchData == null)
+ return;
+
+ let windows = global.get_window_actors();
+ let lastCurSibling = null;
+ let lastDirSibling = [];
+ for (let i = 0; i < windows.length; i++) {
+ if (windows[i].get_parent() == this._switchData.curGroup) {
+ this._switchData.curGroup.set_child_above_sibling(windows[i], lastCurSibling);
+ lastCurSibling = windows[i];
+ } else {
+ for (let dir of Object.values(Meta.MotionDirection)) {
+ let info = this._switchData.surroundings[dir];
+ if (!info || windows[i].get_parent() != info.actor)
+ continue;
+
+ let sibling = lastDirSibling[dir];
+ if (sibling == undefined)
+ sibling = null;
+
+ info.actor.set_child_above_sibling(windows[i], sibling);
+ lastDirSibling[dir] = windows[i];
+ break;
+ }
+ }
+ }
+ }
+
+ _getPositionForDirection(direction, fromWs, toWs) {
+ let xDest = 0, yDest = 0;
+
+ let oldWsIsFullscreen = fromWs.list_windows().some(w => w.is_fullscreen());
+ let newWsIsFullscreen = toWs.list_windows().some(w => w.is_fullscreen());
+
+ // We have to shift windows up or down by the height of the panel to prevent having a
+ // visible gap between the windows while switching workspaces. Since fullscreen windows
+ // hide the panel, they don't need to be shifted up or down.
+ let shiftHeight = Main.panel.height;
+
+ if (direction == Meta.MotionDirection.UP ||
+ direction == Meta.MotionDirection.UP_LEFT ||
+ direction == Meta.MotionDirection.UP_RIGHT)
+ yDest = -global.screen_height + (oldWsIsFullscreen ? 0 : shiftHeight);
+ else if (direction == Meta.MotionDirection.DOWN ||
+ direction == Meta.MotionDirection.DOWN_LEFT ||
+ direction == Meta.MotionDirection.DOWN_RIGHT)
+ yDest = global.screen_height - (newWsIsFullscreen ? 0 : shiftHeight);
+
+ if (direction == Meta.MotionDirection.LEFT ||
+ direction == Meta.MotionDirection.UP_LEFT ||
+ direction == Meta.MotionDirection.DOWN_LEFT)
+ xDest = -global.screen_width;
+ else if (direction == Meta.MotionDirection.RIGHT ||
+ direction == Meta.MotionDirection.UP_RIGHT ||
+ direction == Meta.MotionDirection.DOWN_RIGHT)
+ xDest = global.screen_width;
+
+ return [xDest, yDest];
+ }
+
+ _prepareWorkspaceSwitch(from, to, direction) {
+ if (this._switchData)
+ return;
+
+ let wgroup = global.window_group;
+ let windows = global.get_window_actors();
+ let switchData = {};
+
+ this._switchData = switchData;
+ switchData.curGroup = new Clutter.Actor();
+ switchData.movingWindowBin = new Clutter.Actor();
+ switchData.windows = [];
+ switchData.surroundings = {};
+ switchData.gestureActivated = false;
+ switchData.inProgress = false;
+
+ switchData.container = new Clutter.Actor();
+ switchData.container.add_actor(switchData.curGroup);
+
+ wgroup.add_actor(switchData.movingWindowBin);
+ wgroup.add_actor(switchData.container);
+
+ let workspaceManager = global.workspace_manager;
+ let curWs = workspaceManager.get_workspace_by_index(from);
+
+ for (let dir of Object.values(Meta.MotionDirection)) {
+ let ws = null;
+
+ if (to < 0)
+ ws = curWs.get_neighbor(dir);
+ else if (dir == direction)
+ ws = workspaceManager.get_workspace_by_index(to);
+
+ if (ws == null || ws == curWs) {
+ switchData.surroundings[dir] = null;
+ continue;
+ }
+
+ let [x, y] = this._getPositionForDirection(dir, curWs, ws);
+ let info = { index: ws.index(),
+ actor: new Clutter.Actor(),
+ xDest: x,
+ yDest: y };
+ switchData.surroundings[dir] = info;
+ switchData.container.add_actor(info.actor);
+ switchData.container.set_child_above_sibling(info.actor, null);
+
+ info.actor.set_position(x, y);
+ }
+
+ wgroup.set_child_above_sibling(switchData.movingWindowBin, null);
+
+ for (let i = 0; i < windows.length; i++) {
+ let actor = windows[i];
+ let window = actor.get_meta_window();
+
+ if (!window.showing_on_its_workspace())
+ continue;
+
+ if (window.is_on_all_workspaces())
+ continue;
+
+ let record = { window: actor,
+ parent: actor.get_parent() };
+
+ if (this.movingWindow && window == this.movingWindow) {
+ record.parent.remove_child(actor);
+ switchData.movingWindow = record;
+ switchData.windows.push(switchData.movingWindow);
+ switchData.movingWindowBin.add_child(actor);
+ } else if (window.get_workspace().index() == from) {
+ record.parent.remove_child(actor)
+ switchData.windows.push(record);
+ switchData.curGroup.add_child(actor);
+ } else {
+ let visible = false;
+ for (let dir of Object.values(Meta.MotionDirection)) {
+ let info = switchData.surroundings[dir];
+
+ if (!info || info.index != window.get_workspace().index())
+ continue;
+
+ record.parent.remove_child(actor);
+ switchData.windows.push(record);
+ info.actor.add_child(actor);
+ visible = true;
+ break;
+ }
+
+ actor.visible = visible;
+ }
+ }
+
+ for (let i = 0; i < switchData.windows.length; i++) {
+ let w = switchData.windows[i];
+
+ w.windowDestroyId = w.window.connect('destroy', () => {
+ switchData.windows.splice(switchData.windows.indexOf(w), 1);
+ });
+ }
+ }
+
+ _finishWorkspaceSwitch(switchData) {
+ this._switchData = null;
+
+ for (let i = 0; i < switchData.windows.length; i++) {
+ let w = switchData.windows[i];
+
+ w.window.disconnect(w.windowDestroyId);
+ w.window.get_parent().remove_child(w.window);
+ w.parent.add_child(w.window);
+
+ if (w.window.get_meta_window().get_workspace() !=
+ global.workspace_manager.get_active_workspace())
+ w.window.hide();
+ }
+ switchData.container.destroy();
+ switchData.movingWindowBin.destroy();
+
+ this.movingWindow = null;
+ }
+
+ animateSwitchWorkspace(shellwm, from, to, direction) {
+ this._prepareWorkspaceSwitch(from, to, direction);
+ this._switchData.inProgress = true;
+
+ let workspaceManager = global.workspace_manager;
+ let fromWs = workspaceManager.get_workspace_by_index(from);
+ let toWs = workspaceManager.get_workspace_by_index(to);
+
+ let [xDest, yDest] = this._getPositionForDirection(direction, fromWs, toWs);
+
+ /* @direction is the direction that the "camera" moves, so the
+ * screen contents have to move one screen's worth in the
+ * opposite direction.
+ */
+ xDest = -xDest;
+ yDest = -yDest;
+
+ this._switchData.container.ease({
+ x: xDest,
+ y: yDest,
+ duration: WINDOW_ANIMATION_TIME,
+ mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
+ onComplete: () => this._switchWorkspaceDone(shellwm),
+ });
+ }
+
+ _switchWorkspaceDone(shellwm) {
+ this._finishWorkspaceSwitch(this._switchData);
+ shellwm.completed_switch_workspace();
+ }
+
+ _directionForProgress(progress) {
+ if (global.workspace_manager.layout_rows == -1)
+ return progress > 0 ? Meta.MotionDirection.DOWN : Meta.MotionDirection.UP;
+ else if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
+ return progress > 0 ? Meta.MotionDirection.LEFT : Meta.MotionDirection.RIGHT;
+ else
+ return progress > 0 ? Meta.MotionDirection.RIGHT : Meta.MotionDirection.LEFT;
+ }
+
+ _getProgressRange() {
+ if (!this._switchData)
+ return [0, 0];
+
+ let lower = 0;
+ let upper = 0;
+
+ let horiz = global.workspace_manager.layout_rows != -1;
+ let baseDistance;
+ if (horiz)
+ baseDistance = global.screen_width;
+ else
+ baseDistance = global.screen_height;
+
+ let direction = this._directionForProgress(-1);
+ let info = this._switchData.surroundings[direction];
+ if (info != null) {
+ let distance = horiz ? info.xDest : info.yDest;
+ lower = -Math.abs(distance) / baseDistance;
+ }
+
+ direction = this._directionForProgress(1);
+ info = this._switchData.surroundings[direction];
+ if (info != null) {
+ let distance = horiz ? info.xDest : info.yDest;
+ upper = Math.abs(distance) / baseDistance;
+ }
+
+ return [lower, upper];
+ }
+
+ _switchWorkspaceBegin(tracker, monitor) {
+ if (Meta.prefs_get_workspaces_only_on_primary() && monitor != Main.layoutManager.primaryIndex)
+ return;
+
+ let horiz = global.workspace_manager.layout_rows != -1;
+ tracker.orientation = horiz ? Clutter.Orientation.HORIZONTAL : Clutter.Orientation.VERTICAL;
+
+ let workspaceManager = global.workspace_manager;
+ let activeWorkspace = workspaceManager.get_active_workspace();
+
+ let baseDistance;
+ if (horiz)
+ baseDistance = global.screen_width;
+ else
+ baseDistance = global.screen_height;
+
+ let progress;
+ if (this._switchData && this._switchData.gestureActivated) {
+ this._switchData.container.remove_all_transitions();
+ if (!horiz)
+ progress = -this._switchData.container.y / baseDistance;
+ else if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
+ progress = this._switchData.container.x / baseDistance;
+ else
+ progress = -this._switchData.container.x / baseDistance;
+ } else {
+ this._prepareWorkspaceSwitch(activeWorkspace.index(), -1);
+ progress = 0;
+ }
+
+ let points = [];
+ let [lower, upper] = this._getProgressRange();
+
+ if (lower != 0)
+ points.push(lower);
+
+ points.push(0);
+
+ if (upper != 0)
+ points.push(upper);
+
+ tracker.confirmSwipe(baseDistance, points, progress, 0);
+ }
+
+ _switchWorkspaceUpdate(_tracker, progress) {
+ if (!this._switchData)
+ return;
+
+ let direction = this._directionForProgress(progress);
+ let info = this._switchData.surroundings[direction];
+ let xPos = 0;
+ let yPos = 0;
+ if (info) {
+ if (global.workspace_manager.layout_rows == -1)
+ yPos = Math.round(Math.abs(progress) * -info.yDest);
+ else
+ xPos = Math.round(Math.abs(progress) * -info.xDest);
+ }
+
+ this._switchData.container.set_position(xPos, yPos);
+ }
+
+ _switchWorkspaceEnd(_tracker, duration, endProgress) {
+ if (!this._switchData)
+ return;
+
+ let workspaceManager = global.workspace_manager;
+ let activeWorkspace = workspaceManager.get_active_workspace();
+ let newWs = activeWorkspace;
+ let xDest = 0;
+ let yDest = 0;
+ if (endProgress != 0) {
+ let direction = this._directionForProgress(endProgress);
+ newWs = activeWorkspace.get_neighbor(direction);
+ xDest = -this._switchData.surroundings[direction].xDest;
+ yDest = -this._switchData.surroundings[direction].yDest;
+ }
+
+ if (duration == 0) {
+ if (newWs != activeWorkspace)
+ newWs.activate(global.get_current_time());
+ this._switchWorkspaceStop();
+ return;
+ }
+
+ let switchData = this._switchData;
+ switchData.gestureActivated = true;
+
+ this._switchData.container.ease({
+ x: xDest,
+ y: yDest,
+ duration,
+ mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
+ onComplete: () => {
+ if (newWs != activeWorkspace)
+ newWs.activate(global.get_current_time());
+ this._finishWorkspaceSwitch(switchData);
+ },
+ });
+ }
+
+ _switchWorkspaceStop() {
+ this._switchData.container.x = 0;
+ this._switchData.container.y = 0;
+ this._finishWorkspaceSwitch(this._switchData);
+ }
+
+ isAnimating() {
+ return this._switchData != null;
+ }
+
+ set movingWindow(movingWindow) {
+ this._movingWindow = movingWindow;
+ }
+
+ get movingWindow() {
+ return this._movingWindow;
+ }
+};
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