[mutter/gbsneto/graphene: 2/2] cogl/matrix-stack: Use graphene types on entries
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gbsneto/graphene: 2/2] cogl/matrix-stack: Use graphene types on entries
- Date: Wed, 16 Oct 2019 09:26:10 +0000 (UTC)
commit ee0198c5db7cc320d9380f5f7c0067dce2915020
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Thu Feb 21 09:56:51 2019 -0300
cogl/matrix-stack: Use graphene types on entries
This will help moving to graphene_matrix_t, since the convertions
between nodes and graphene types won't be necessary anymore.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
cogl/cogl/cogl-matrix-stack-private.h | 8 ++----
cogl/cogl/cogl-matrix-stack.c | 53 +++++++++++++++--------------------
2 files changed, 25 insertions(+), 36 deletions(-)
---
diff --git a/cogl/cogl/cogl-matrix-stack-private.h b/cogl/cogl/cogl-matrix-stack-private.h
index 0678d199e..c442782cf 100644
--- a/cogl/cogl/cogl-matrix-stack-private.h
+++ b/cogl/cogl/cogl-matrix-stack-private.h
@@ -68,9 +68,7 @@ typedef struct _CoglMatrixEntryTranslate
{
CoglMatrixEntry _parent_data;
- float x;
- float y;
- float z;
+ graphene_point3d_t translate;
} CoglMatrixEntryTranslate;
@@ -79,9 +77,7 @@ typedef struct _CoglMatrixEntryRotate
CoglMatrixEntry _parent_data;
float angle;
- float x;
- float y;
- float z;
+ graphene_vec3_t axis;
} CoglMatrixEntryRotate;
diff --git a/cogl/cogl/cogl-matrix-stack.c b/cogl/cogl/cogl-matrix-stack.c
index 3b9300f05..fb0330089 100644
--- a/cogl/cogl/cogl-matrix-stack.c
+++ b/cogl/cogl/cogl-matrix-stack.c
@@ -158,9 +158,7 @@ cogl_matrix_stack_translate (CoglMatrixStack *stack,
entry = _cogl_matrix_stack_push_operation (stack, COGL_MATRIX_OP_TRANSLATE);
- entry->x = x;
- entry->y = y;
- entry->z = z;
+ graphene_point3d_init (&entry->translate, x, y, z);
}
void
@@ -175,9 +173,7 @@ cogl_matrix_stack_rotate (CoglMatrixStack *stack,
entry = _cogl_matrix_stack_push_operation (stack, COGL_MATRIX_OP_ROTATE);
entry->angle = angle;
- entry->x = x;
- entry->y = y;
- entry->z = z;
+ graphene_vec3_init (&entry->axis, x, y, z);
}
void
@@ -540,9 +536,9 @@ initialized:
CoglMatrixEntryTranslate *translate =
(CoglMatrixEntryTranslate *)children[i];
cogl_matrix_translate (matrix,
- translate->x,
- translate->y,
- translate->z);
+ translate->translate.x,
+ translate->translate.y,
+ translate->translate.z);
continue;
}
case COGL_MATRIX_OP_ROTATE:
@@ -551,9 +547,9 @@ initialized:
(CoglMatrixEntryRotate *)children[i];
cogl_matrix_rotate (matrix,
rotate->angle,
- rotate->x,
- rotate->y,
- rotate->z);
+ graphene_vec3_get_x (&rotate->axis),
+ graphene_vec3_get_y (&rotate->axis),
+ graphene_vec3_get_z (&rotate->axis));
continue;
}
case COGL_MATRIX_OP_ROTATE_EULER:
@@ -756,9 +752,9 @@ cogl_matrix_entry_calculate_translation (CoglMatrixEntry *entry0,
translate = (CoglMatrixEntryTranslate *)node0;
- *x = *x - translate->x;
- *y = *y - translate->y;
- *z = *z - translate->z;
+ *x = *x - translate->translate.x;
+ *y = *y - translate->translate.y;
+ *z = *z - translate->translate.z;
}
for (head1 = common_ancestor1->next; head1; head1 = head1->next)
{
@@ -771,9 +767,9 @@ cogl_matrix_entry_calculate_translation (CoglMatrixEntry *entry0,
translate = (CoglMatrixEntryTranslate *)node1;
- *x = *x + translate->x;
- *y = *y + translate->y;
- *z = *z + translate->z;
+ *x = *x + translate->translate.x;
+ *y = *y + translate->translate.y;
+ *z = *z + translate->translate.z;
}
return TRUE;
@@ -936,9 +932,8 @@ cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
/* We could perhaps use an epsilon to compare here?
* I expect the false negatives are probaly never going to
* be a problem and this is a bit cheaper. */
- if (translate0->x != translate1->x ||
- translate0->y != translate1->y ||
- translate0->z != translate1->z)
+ if (!graphene_point3d_equal (&translate0->translate,
+ &translate1->translate))
return FALSE;
}
break;
@@ -949,9 +944,7 @@ cogl_matrix_entry_equal (CoglMatrixEntry *entry0,
CoglMatrixEntryRotate *rotate1 =
(CoglMatrixEntryRotate *)entry1;
if (rotate0->angle != rotate1->angle ||
- rotate0->x != rotate1->x ||
- rotate0->y != rotate1->y ||
- rotate0->z != rotate1->z)
+ !graphene_vec3_equal (&rotate0->axis, &rotate1->axis))
return FALSE;
}
break;
@@ -1038,9 +1031,9 @@ cogl_debug_matrix_entry_print (CoglMatrixEntry *entry)
CoglMatrixEntryTranslate *translate =
(CoglMatrixEntryTranslate *)entry;
g_print (" TRANSLATE X=%f Y=%f Z=%f\n",
- translate->x,
- translate->y,
- translate->z);
+ translate->translate.x,
+ translate->translate.y,
+ translate->translate.z);
continue;
}
case COGL_MATRIX_OP_ROTATE:
@@ -1049,9 +1042,9 @@ cogl_debug_matrix_entry_print (CoglMatrixEntry *entry)
(CoglMatrixEntryRotate *)entry;
g_print (" ROTATE ANGLE=%f X=%f Y=%f Z=%f\n",
rotate->angle,
- rotate->x,
- rotate->y,
- rotate->z);
+ graphene_vec3_get_x (&rotate->axis),
+ graphene_vec3_get_y (&rotate->axis),
+ graphene_vec3_get_z (&rotate->axis));
continue;
}
case COGL_MATRIX_OP_ROTATE_EULER:
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