[mutter/gbsneto/graphene2: 26/45] cogl/matrix: Remove matrix flags and types
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gbsneto/graphene2: 26/45] cogl/matrix: Remove matrix flags and types
- Date: Sat, 7 Sep 2019 11:19:25 +0000 (UTC)
commit bb257868f3e686d8c231455a1f20e4f2a4b3d1b4
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Wed Feb 27 17:00:42 2019 -0300
cogl/matrix: Remove matrix flags and types
cogl/cogl/cogl-matrix.c | 264 ++----------------------------------------------
cogl/cogl/cogl-matrix.h | 11 +-
2 files changed, 11 insertions(+), 264 deletions(-)
---
diff --git a/cogl/cogl/cogl-matrix.c b/cogl/cogl/cogl-matrix.c
index f864965b4..95139b22d 100644
--- a/cogl/cogl/cogl-matrix.c
+++ b/cogl/cogl/cogl-matrix.c
@@ -86,125 +86,8 @@ COGL_GTYPE_DEFINE_BOXED (Matrix, matrix,
cogl_matrix_copy,
cogl_matrix_free);
-/*
- * Symbolic names to some of the entries in the matrix
- *
- * These are handy for the viewport mapping, which is expressed as a matrix.
- */
-#define MAT_SX 0
-#define MAT_SY 5
-#define MAT_SZ 10
-#define MAT_TX 12
-#define MAT_TY 13
-#define MAT_TZ 14
-
-/*
- * These identify different kinds of 4x4 transformation matrices and we use
- * this information to find fast-paths when available.
- */
-enum CoglMatrixType {
- COGL_MATRIX_TYPE_GENERAL, /**< general 4x4 matrix */
- COGL_MATRIX_TYPE_IDENTITY, /**< identity matrix */
- COGL_MATRIX_TYPE_3D_NO_ROT, /**< orthogonal projection and others... */
- COGL_MATRIX_TYPE_PERSPECTIVE, /**< perspective projection matrix */
- COGL_MATRIX_TYPE_2D, /**< 2-D transformation */
- COGL_MATRIX_TYPE_2D_NO_ROT, /**< 2-D scale & translate only */
- COGL_MATRIX_TYPE_3D, /**< 3-D transformation */
- COGL_MATRIX_N_TYPES
-} ;
-
#define DEG2RAD (G_PI/180.0)
-/* Dot product of two 2-element vectors */
-#define DOT2(A,B) ( (A)[0]*(B)[0] + (A)[1]*(B)[1] )
-
-/* Dot product of two 3-element vectors */
-#define DOT3(A,B) ( (A)[0]*(B)[0] + (A)[1]*(B)[1] + (A)[2]*(B)[2] )
-
-#define CROSS3(N, U, V) \
-do { \
- (N)[0] = (U)[1]*(V)[2] - (U)[2]*(V)[1]; \
- (N)[1] = (U)[2]*(V)[0] - (U)[0]*(V)[2]; \
- (N)[2] = (U)[0]*(V)[1] - (U)[1]*(V)[0]; \
-} while (0)
-
-#define SUB_3V(DST, SRCA, SRCB) \
-do { \
- (DST)[0] = (SRCA)[0] - (SRCB)[0]; \
- (DST)[1] = (SRCA)[1] - (SRCB)[1]; \
- (DST)[2] = (SRCA)[2] - (SRCB)[2]; \
-} while (0)
-
-#define LEN_SQUARED_3FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2])
-
-/*
- * \defgroup MatFlags MAT_FLAG_XXX-flags
- *
- * Bitmasks to indicate different kinds of 4x4 matrices in CoglMatrix::flags
- */
-#define MAT_FLAG_IDENTITY 0 /*< is an identity matrix flag.
- * (Not actually used - the identity
- * matrix is identified by the absense
- * of all other flags.)
- */
-#define MAT_FLAG_GENERAL 0x1 /*< is a general matrix flag */
-#define MAT_FLAG_ROTATION 0x2 /*< is a rotation matrix flag */
-#define MAT_FLAG_TRANSLATION 0x4 /*< is a translation matrix flag */
-#define MAT_FLAG_UNIFORM_SCALE 0x8 /*< is an uniform scaling matrix flag */
-#define MAT_FLAG_GENERAL_SCALE 0x10 /*< is a general scaling matrix flag */
-#define MAT_FLAG_GENERAL_3D 0x20 /*< general 3D matrix flag */
-#define MAT_FLAG_PERSPECTIVE 0x40 /*< is a perspective proj matrix flag */
-#define MAT_FLAG_SINGULAR 0x80 /*< is a singular matrix flag */
-#define MAT_DIRTY_TYPE 0x100 /*< matrix type is dirty */
-#define MAT_DIRTY_FLAGS 0x200 /*< matrix flags are dirty */
-#define MAT_DIRTY_INVERSE 0x400 /*< matrix inverse is dirty */
-
-/* angle preserving matrix flags mask */
-#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \
- MAT_FLAG_TRANSLATION | \
- MAT_FLAG_UNIFORM_SCALE)
-
-/* geometry related matrix flags mask */
-#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \
- MAT_FLAG_ROTATION | \
- MAT_FLAG_TRANSLATION | \
- MAT_FLAG_UNIFORM_SCALE | \
- MAT_FLAG_GENERAL_SCALE | \
- MAT_FLAG_GENERAL_3D | \
- MAT_FLAG_PERSPECTIVE | \
- MAT_FLAG_SINGULAR)
-
-/* length preserving matrix flags mask */
-#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \
- MAT_FLAG_TRANSLATION)
-
-
-/* 3D (non-perspective) matrix flags mask */
-#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \
- MAT_FLAG_TRANSLATION | \
- MAT_FLAG_UNIFORM_SCALE | \
- MAT_FLAG_GENERAL_SCALE | \
- MAT_FLAG_GENERAL_3D)
-
-/* dirty matrix flags mask */
-#define MAT_DIRTY_ALL (MAT_DIRTY_TYPE | \
- MAT_DIRTY_FLAGS | \
- MAT_DIRTY_INVERSE)
-
-/*
- * Names of the corresponding CoglMatrixType values.
- */
-static const char *types[] = {
- "COGL_MATRIX_TYPE_GENERAL",
- "COGL_MATRIX_TYPE_IDENTITY",
- "COGL_MATRIX_TYPE_3D_NO_ROT",
- "COGL_MATRIX_TYPE_PERSPECTIVE",
- "COGL_MATRIX_TYPE_2D",
- "COGL_MATRIX_TYPE_2D_NO_ROT",
- "COGL_MATRIX_TYPE_3D"
-};
-
-
/*
* Identity matrix.
*/
@@ -229,8 +112,7 @@ static float identity[16] = {
*/
static void
matrix_multiply_array_with_flags (CoglMatrix *result,
- const float *array,
- unsigned int flags)
+ const float *array)
{
graphene_matrix_t m1, m2, res;
@@ -277,44 +159,14 @@ _cogl_matrix_multiply_array (CoglMatrix *result, const float *array)
}
#endif
-/*
- * Print a matrix array.
- *
- * Called by _cogl_matrix_print() to print a matrix or its inverse.
- */
-static void
-print_matrix_floats (const char *prefix, const float m[16])
-{
- int i;
- for (i = 0;i < 4; i++)
- g_print ("%s\t%f %f %f %f\n", prefix, m[i], m[4+i], m[8+i], m[12+i] );
-}
-
void
_cogl_matrix_prefix_print (const char *prefix, const CoglMatrix *matrix)
{
- if (!(matrix->flags & MAT_DIRTY_TYPE))
- {
- _COGL_RETURN_IF_FAIL (matrix->type < COGL_MATRIX_N_TYPES);
- g_print ("%sMatrix type: %s, flags: %x\n",
- prefix, types[matrix->type], (int)matrix->flags);
- }
- else
- g_print ("%sMatrix type: DIRTY, flags: %x\n",
- prefix, (int)matrix->flags);
+ float *m = (float *) matrix;
+ int i;
- print_matrix_floats (prefix, (float *)matrix);
- g_print ("%sInverse: \n", prefix);
- if (!(matrix->flags & MAT_DIRTY_INVERSE))
- {
- float prod[16];
- print_matrix_floats (prefix, matrix->inv);
- matrix_multiply4x4 (prod, (float *)matrix, matrix->inv);
- g_print ("%sMat * Inverse:\n", prefix);
- print_matrix_floats (prefix, prod);
- }
- else
- g_print ("%s - not available\n", prefix);
+ for (i = 0;i < 4; i++)
+ g_print ("%s\t%f %f %f %f\n", prefix, m[i], m[4+i], m[8+i], m[12+i] );
}
/*
@@ -534,7 +386,7 @@ _cogl_matrix_rotate (CoglMatrix *matrix,
}
#undef M
- matrix_multiply_array_with_flags (matrix, m, MAT_FLAG_ROTATION);
+ matrix_multiply_array_with_flags (matrix, m);
}
void
@@ -600,7 +452,7 @@ _cogl_matrix_frustum (CoglMatrix *matrix,
M (3,0) = 0.0f; M (3,1) = 0.0f; M (3,2) = -1.0f; M (3,3) = 0.0f;
#undef M
- matrix_multiply_array_with_flags (matrix, m, MAT_FLAG_PERSPECTIVE);
+ matrix_multiply_array_with_flags (matrix, m);
}
void
@@ -674,9 +526,7 @@ _cogl_matrix_orthographic (CoglMatrix *matrix,
M (3,3) = 1.0f;
#undef M
- matrix_multiply_array_with_flags (matrix, m,
- (MAT_FLAG_GENERAL_SCALE |
- MAT_FLAG_TRANSLATION));
+ matrix_multiply_array_with_flags (matrix, m);
}
void
@@ -721,13 +571,6 @@ _cogl_matrix_scale (CoglMatrix *matrix, float x, float y, float z)
m[1] *= x; m[5] *= y; m[9] *= z;
m[2] *= x; m[6] *= y; m[10] *= z;
m[3] *= x; m[7] *= y; m[11] *= z;
-
- if (fabsf (x - y) < 1e-8 && fabsf (x - z) < 1e-8)
- matrix->flags |= MAT_FLAG_UNIFORM_SCALE;
- else
- matrix->flags |= MAT_FLAG_GENERAL_SCALE;
-
- matrix->flags |= (MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
}
void
@@ -755,10 +598,6 @@ _cogl_matrix_translate (CoglMatrix *matrix, float x, float y, float z)
m[13] = m[1] * x + m[5] * y + m[9] * z + m[13];
m[14] = m[2] * x + m[6] * y + m[10] * z + m[14];
m[15] = m[3] * x + m[7] * y + m[11] * z + m[15];
-
- matrix->flags |= (MAT_FLAG_TRANSLATION |
- MAT_DIRTY_TYPE |
- MAT_DIRTY_INVERSE);
}
void
@@ -771,29 +610,6 @@ cogl_matrix_translate (CoglMatrix *matrix,
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
-#if 0
-/*
- * Set matrix to do viewport and depthrange mapping.
- * Transforms Normalized Device Coords to window/Z values.
- */
-static void
-_cogl_matrix_viewport (CoglMatrix *matrix,
- float x, float y,
- float width, float height,
- float zNear, float zFar, float depthMax)
-{
- float *m = (float *)matrix;
- m[MAT_SX] = width / 2.0f;
- m[MAT_TX] = m[MAT_SX] + x;
- m[MAT_SY] = height / 2.0f;
- m[MAT_TY] = m[MAT_SY] + y;
- m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0f);
- m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0f + zNear);
- matrix->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION;
- matrix->type = COGL_MATRIX_TYPE_3D_NO_ROT;
-}
-#endif
-
/*
* Set a matrix to the identity matrix.
*
@@ -807,9 +623,6 @@ static void
_cogl_matrix_init_identity (CoglMatrix *matrix)
{
memcpy (matrix, identity, 16 * sizeof (float));
-
- matrix->type = COGL_MATRIX_TYPE_IDENTITY;
- matrix->flags = MAT_DIRTY_INVERSE;
}
void
@@ -830,66 +643,21 @@ cogl_matrix_init_translation (CoglMatrix *matrix,
graphene_matrix_init_translate (&m, &GRAPHENE_POINT3D_INIT (tx, ty, tz));
graphene_matrix_to_cogl_matrix (&m, matrix);
- matrix->type = COGL_MATRIX_TYPE_3D;
- matrix->flags = MAT_FLAG_TRANSLATION | MAT_DIRTY_INVERSE;
-
_COGL_MATRIX_DEBUG_PRINT (matrix);
}
-#if 0
-/*
- * Test if the given matrix preserves vector lengths.
- */
-static gboolean
-_cogl_matrix_is_length_preserving (const CoglMatrix *m)
-{
- return TEST_MAT_FLAGS (m, MAT_FLAGS_LENGTH_PRESERVING);
-}
-
-/*
- * Test if the given matrix does any rotation.
- * (or perhaps if the upper-left 3x3 is non-identity)
- */
-static gboolean
-_cogl_matrix_has_rotation (const CoglMatrix *matrix)
-{
- if (matrix->flags & (MAT_FLAG_GENERAL |
- MAT_FLAG_ROTATION |
- MAT_FLAG_GENERAL_3D |
- MAT_FLAG_PERSPECTIVE))
- return TRUE;
- else
- return FALSE;
-}
-
-static gboolean
-_cogl_matrix_is_general_scale (const CoglMatrix *matrix)
-{
- return (matrix->flags & MAT_FLAG_GENERAL_SCALE) ? TRUE : FALSE;
-}
-
-static gboolean
-_cogl_matrix_is_dirty (const CoglMatrix *matrix)
-{
- return (matrix->flags & MAT_DIRTY_ALL) ? TRUE : FALSE;
-}
-#endif
-
/*
* Loads a matrix array into CoglMatrix.
*
* @m matrix array.
* @mat matrix.
*
- * Copies \p m into CoglMatrix::m and marks the MAT_FLAG_GENERAL and
- * MAT_DIRTY_ALL
- * flags.
+ * Copies \p m into CoglMatrix::m.
*/
static void
_cogl_matrix_init_from_array (CoglMatrix *matrix, const float *array)
{
memcpy (matrix, array, 16 * sizeof (float));
- matrix->flags = (MAT_FLAG_GENERAL | MAT_DIRTY_ALL);
}
void
@@ -904,8 +672,6 @@ _cogl_matrix_init_from_matrix_without_inverse (CoglMatrix *matrix,
const CoglMatrix *src)
{
memcpy (matrix, src, 16 * sizeof (float));
- matrix->type = src->type;
- matrix->flags = src->flags | MAT_DIRTY_INVERSE;
}
static void
@@ -942,8 +708,6 @@ _cogl_matrix_init_from_quaternion (CoglMatrix *matrix,
matrix->xw = matrix->yw = matrix->zw = 0.0f;
matrix->wx = matrix->wy = matrix->wz = 0.0f;
matrix->ww = 1.0f;
-
- matrix->flags = (MAT_FLAG_GENERAL | MAT_DIRTY_ALL);
}
void
@@ -1027,8 +791,6 @@ cogl_matrix_init_from_euler (CoglMatrix *matrix,
matrix->yw = 0;
matrix->zw = 0;
matrix->ww = 1;
-
- matrix->flags = (MAT_FLAG_GENERAL | MAT_DIRTY_ALL);
}
void
@@ -1342,11 +1104,7 @@ cogl_matrix_project_points (const CoglMatrix *matrix,
gboolean
cogl_matrix_is_identity (const CoglMatrix *matrix)
{
- if (!(matrix->flags & MAT_DIRTY_TYPE) &&
- matrix->type == COGL_MATRIX_TYPE_IDENTITY)
- return TRUE;
- else
- return memcmp (matrix, identity, sizeof (float) * 16) == 0;
+ return memcmp (matrix, identity, sizeof (float) * 16) == 0;
}
void
@@ -1404,8 +1162,6 @@ cogl_matrix_look_at (CoglMatrix *matrix,
tmp.zw = 0;
tmp.ww = 1;
- tmp.flags = (MAT_FLAG_GENERAL_3D | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
-
cogl_matrix_translate (&tmp, -eye_position_x, -eye_position_y, -eye_position_z);
cogl_matrix_multiply (matrix, matrix, &tmp);
diff --git a/cogl/cogl/cogl-matrix.h b/cogl/cogl/cogl-matrix.h
index bf6e97c53..0da213e05 100644
--- a/cogl/cogl/cogl-matrix.h
+++ b/cogl/cogl/cogl-matrix.h
@@ -109,17 +109,8 @@ struct _CoglMatrix
float yw;
float zw;
float ww;
-
- /*< private >*/
-
- /* Note: we may want to extend this later with private flags
- * and a cache of the inverse transform matrix. */
- float COGL_PRIVATE (inv)[16];
- unsigned long COGL_PRIVATE (type);
- unsigned long COGL_PRIVATE (flags);
- unsigned long COGL_PRIVATE (_padding3);
};
-COGL_STRUCT_SIZE_ASSERT (CoglMatrix, 128 + sizeof (unsigned long) * 3);
+COGL_STRUCT_SIZE_ASSERT (CoglMatrix, 64);
/**
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