[mutter/gbsneto/graphene2: 35/45] cogl/matrix: Apply look-at using Graphene
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gbsneto/graphene2: 35/45] cogl/matrix: Apply look-at using Graphene
- Date: Sat, 7 Sep 2019 11:20:10 +0000 (UTC)
commit a127360df11eac1beea25a5f3cb89ef44cd7aa5c
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Thu Feb 28 08:32:27 2019 -0300
cogl/matrix: Apply look-at using Graphene
cogl/cogl/cogl-matrix.c | 54 +++++++++++--------------------------------------
1 file changed, 12 insertions(+), 42 deletions(-)
---
diff --git a/cogl/cogl/cogl-matrix.c b/cogl/cogl/cogl-matrix.c
index 8a3372427..282ed48e4 100644
--- a/cogl/cogl/cogl-matrix.c
+++ b/cogl/cogl/cogl-matrix.c
@@ -713,52 +713,22 @@ cogl_matrix_look_at (CoglMatrix *matrix,
float world_up_y,
float world_up_z)
{
- CoglMatrix tmp;
- graphene_vec3_t forward;
- graphene_vec3_t side;
- graphene_vec3_t up;
-
- /* Get a unit viewing direction vector */
- graphene_vec3_init (&forward,
- object_x - eye_position_x,
- object_y - eye_position_y,
- object_z - eye_position_z);
- graphene_vec3_normalize (&forward, &forward);
+ graphene_matrix_t look_at, m;
+ graphene_vec3_t eye, center, up;
+ graphene_vec3_init (&eye, eye_position_x, eye_position_y, eye_position_z);
+ graphene_vec3_init (¢er, object_x, object_y, object_z);
graphene_vec3_init (&up, world_up_x, world_up_y, world_up_z);
+ graphene_matrix_init_look_at (&look_at, &eye, ¢er, &up);
- /* Take the sideways direction as being perpendicular to the viewing
- * direction and the word up vector. */
- graphene_vec3_cross (&forward, &up, &side);
- graphene_vec3_normalize (&side, &side);
-
- /* Now we have unit sideways and forward-direction vectors calculate
- * a new mutually perpendicular up vector. */
- graphene_vec3_cross (&side, &forward, &up);
-
- tmp.xx = graphene_vec3_get_x (&side);
- tmp.yx = graphene_vec3_get_y (&side);
- tmp.zx = graphene_vec3_get_z (&side);
- tmp.wx = 0;
-
- tmp.xy = graphene_vec3_get_x (&up);
- tmp.yy = graphene_vec3_get_y (&up);
- tmp.zy = graphene_vec3_get_z (&up);
- tmp.wy = 0;
-
- tmp.xz = -graphene_vec3_get_x (&forward);
- tmp.yz = -graphene_vec3_get_y (&forward);
- tmp.zz = -graphene_vec3_get_z (&forward);
- tmp.wz = 0;
-
- tmp.xw = 0;
- tmp.yw = 0;
- tmp.zw = 0;
- tmp.ww = 1;
-
- cogl_matrix_translate (&tmp, -eye_position_x, -eye_position_y, -eye_position_z);
+ cogl_matrix_to_graphene_matrix (matrix, &m);
+ graphene_matrix_transpose (&m, &m);
- cogl_matrix_multiply (matrix, matrix, &tmp);
+ graphene_matrix_translate (&m, &GRAPHENE_POINT3D_INIT (-eye_position_x,
+ -eye_position_y,
+ -eye_position_z));
+ graphene_matrix_multiply (&m, &look_at, &m);
+ graphene_matrix_to_cogl_matrix (&m, matrix);
}
void
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