[gnome-shell/gbsneto/looking-glass-window-created: 96/96] lookingGlass: Only update window list when visible



commit 8c1005fe075ed1b667334b3dc61a707323e4746f
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date:   Thu Sep 12 15:45:04 2019 -0300

    lookingGlass: Only update window list when visible
    
    Updating the window list in the Looking Glass is a costly
    operation: it destroys a whole lot of actors, and recreates
    them. This triggers CSS changes, repaints, and allocations.
    
    It is specially bad when paired with Wayland's big number
    of window creations and deletions when showing Builder's
    and Epiphany's popup window.
    
    Only update the window list in the Looking Glass when it is
    visible.
    
    Related: https://gitlab.gnome.org/GNOME/mutter/issues/556
    
    https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/719

 js/ui/lookingGlass.js | 13 +++++++++++++
 1 file changed, 13 insertions(+)
---
diff --git a/js/ui/lookingGlass.js b/js/ui/lookingGlass.js
index 1143dedb52..023518d75b 100644
--- a/js/ui/lookingGlass.js
+++ b/js/ui/lookingGlass.js
@@ -306,6 +306,9 @@ var WindowList = class WindowList {
     }
 
     _updateWindowList() {
+        if (!this._lookingGlass.isOpen)
+            return;
+
         this.actor.destroy_all_children();
         let windows = global.get_window_actors();
         let tracker = Shell.WindowTracker.get_default();
@@ -337,6 +340,10 @@ var WindowList = class WindowList {
             }
         }
     }
+
+    update() {
+        this._updateWindowList();
+    }
 };
 Signals.addSignalMethods(WindowList.prototype);
 
@@ -1101,6 +1108,8 @@ var LookingGlass = class LookingGlass {
             duration,
             mode: Clutter.AnimationMode.EASE_OUT_QUAD
         });
+
+        this._windowList.update();
     }
 
     close() {
@@ -1126,5 +1135,9 @@ var LookingGlass = class LookingGlass {
             onComplete: () => this.actor.hide()
         });
     }
+
+    get isOpen() {
+        return this._open;
+    }
 };
 Signals.addSignalMethods(LookingGlass.prototype);


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