[gnome-games] nintendo-ds: Reset screen mode when resetting the game
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] nintendo-ds: Reset screen mode when resetting the game
- Date: Fri, 20 Sep 2019 16:52:24 +0000 (UTC)
commit 01380f9972e4354e9835032f4b39e35ae8e7e4d4
Author: Alexander Mikhaylenko <alexm gnome org>
Date: Fri Sep 20 21:00:43 2019 +0500
nintendo-ds: Reset screen mode when resetting the game
While some data should be carried over from the latest savestate even if
the game is reset, screen layout shouldn't be.
plugins/nintendo-ds/src/nintendo-ds-runner.vala | 8 +++++++-
src/retro/retro-runner.vala | 6 +++---
2 files changed, 10 insertions(+), 4 deletions(-)
---
diff --git a/plugins/nintendo-ds/src/nintendo-ds-runner.vala b/plugins/nintendo-ds/src/nintendo-ds-runner.vala
index 7ca20c47..bfebab0f 100644
--- a/plugins/nintendo-ds/src/nintendo-ds-runner.vala
+++ b/plugins/nintendo-ds/src/nintendo-ds-runner.vala
@@ -121,7 +121,13 @@ private class Games.NintendoDsRunner : RetroRunner {
ds_savestate.view_bottom_screen = view_bottom_screen;
}
- protected override void load_extra_savestate_metadata (Savestate savestate) {
+ protected override void load_extra_savestate_metadata (Savestate savestate, bool reset) {
+ if (reset) {
+ screen_layout = NintendoDsLayout.TOP_BOTTOM;
+ view_bottom_screen = false;
+ return;
+ }
+
assert (savestate is NintendoDsSavestate);
var ds_savestate = savestate as NintendoDsSavestate;
diff --git a/src/retro/retro-runner.vala b/src/retro/retro-runner.vala
index 087799cf..4364791a 100644
--- a/src/retro/retro-runner.vala
+++ b/src/retro/retro-runner.vala
@@ -206,7 +206,7 @@ public class Games.RetroRunner : Object, Runner {
if (previewed_savestate.has_media_data ())
media_set.selected_media_number = previewed_savestate.get_media_data ();
- load_extra_savestate_metadata (previewed_savestate);
+ load_extra_savestate_metadata (previewed_savestate, false);
is_ready = true;
}
@@ -243,7 +243,7 @@ public class Games.RetroRunner : Object, Runner {
loop.start ();
if (latest_savestate != null)
- load_extra_savestate_metadata (latest_savestate);
+ load_extra_savestate_metadata (latest_savestate, true);
running = true;
}
@@ -664,7 +664,7 @@ public class Games.RetroRunner : Object, Runner {
protected virtual void save_extra_savestate_metadata (Savestate savestate) {
}
- protected virtual void load_extra_savestate_metadata (Savestate savestate) {
+ protected virtual void load_extra_savestate_metadata (Savestate savestate, bool reset) {
}
}
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