[gtk/wip/chergert/gdk-macos-for-master: 1/2] gl: specify attribute locations for vUv and aPosition
- From: Christian Hergert <chergert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/chergert/gdk-macos-for-master: 1/2] gl: specify attribute locations for vUv and aPosition
- Date: Fri, 4 Dec 2020 21:37:14 +0000 (UTC)
commit 6883c2214b557aa758afb922ecde250c55707b20
Author: Christian Hergert <chergert redhat com>
Date: Fri Dec 4 13:33:34 2020 -0800
gl: specify attribute locations for vUv and aPosition
These positions are not guaranteed to be in a specific order when linked
into the final GPU program. They need to be specified so that our code
in gskglrenderer.c can use known positions for them to match up with
our GskQuadVertex.
This fixes the GL renderer on macOS's OpenGL shader compiler.
Fixes #3420
gsk/gl/gskglshaderbuilder.c | 2 ++
1 file changed, 2 insertions(+)
---
diff --git a/gsk/gl/gskglshaderbuilder.c b/gsk/gl/gskglshaderbuilder.c
index d3b2a8351c..1a4ddc301b 100644
--- a/gsk/gl/gskglshaderbuilder.c
+++ b/gsk/gl/gskglshaderbuilder.c
@@ -229,6 +229,8 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
program_id = glCreateProgram ();
glAttachShader (program_id, vertex_id);
glAttachShader (program_id, fragment_id);
+ glBindAttribLocation (program_id, 0, "aPosition");
+ glBindAttribLocation (program_id, 1, "vUv");
glLinkProgram (program_id);
glGetProgramiv (program_id, GL_LINK_STATUS, &status);
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