[mutter/gbsneto/offscreen-paint-node: 18/22] clutter/offscreen-effect: Use paint nodes to paint target
- From: Georges Basile Stavracas Neto <gbsneto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter/gbsneto/offscreen-paint-node: 18/22] clutter/offscreen-effect: Use paint nodes to paint target
- Date: Tue, 8 Dec 2020 20:52:11 +0000 (UTC)
commit 43e5b495df5133084eeff220f1ec7c46c8c37995
Author: Georges Basile Stavracas Neto <georges stavracas gmail com>
Date: Sun Jul 5 17:44:38 2020 -0300
clutter/offscreen-effect: Use paint nodes to paint target
Add a new ClutterPaintNode parameter to the paint_target() vfunc.
For now, create a temporary ClutterEffectNode that is passed to
paint_target() and immediately painted; next commits will move
this to upper layers.
clutter/clutter/clutter-deform-effect.c | 44 ++++++++++++++++++-------
clutter/clutter/clutter-offscreen-effect.c | 33 ++++++++++++++-----
clutter/clutter/clutter-offscreen-effect.h | 1 +
clutter/clutter/clutter-shader-effect.c | 3 +-
src/tests/clutter/conform/actor-shader-effect.c | 6 ++--
5 files changed, 64 insertions(+), 23 deletions(-)
---
diff --git a/clutter/clutter/clutter-deform-effect.c b/clutter/clutter/clutter-deform-effect.c
index e92d10600b..eca46e8f93 100644
--- a/clutter/clutter/clutter-deform-effect.c
+++ b/clutter/clutter/clutter-deform-effect.c
@@ -58,9 +58,12 @@
#include <cogl/cogl.h>
+#include "clutter-color.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-offscreen-effect-private.h"
+#include "clutter-paint-node.h"
+#include "clutter-paint-nodes.h"
#include "clutter-private.h"
#define DEFAULT_N_TILES 32
@@ -166,14 +169,13 @@ clutter_deform_effect_set_actor (ClutterActorMeta *meta,
static void
clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
+ ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterDeformEffect *self= CLUTTER_DEFORM_EFFECT (effect);
ClutterDeformEffectPrivate *priv = self->priv;
CoglPipeline *pipeline;
CoglDepthState depth_state;
- CoglFramebuffer *fb =
- clutter_paint_context_get_framebuffer (paint_context);
if (priv->is_dirty)
{
@@ -285,11 +287,21 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
/* draw the front */
if (pipeline != NULL)
- cogl_framebuffer_draw_primitive (fb, pipeline, priv->primitive);
+ {
+ ClutterPaintNode *front_node;
+
+ front_node = clutter_pipeline_node_new (pipeline);
+ clutter_paint_node_set_static_name (front_node,
+ "ClutterDeformEffect (front)");
+ clutter_paint_node_add_child (node, front_node);
+ clutter_paint_node_add_primitive (front_node, priv->primitive);
+ clutter_paint_node_unref (front_node);
+ }
/* draw the back */
if (priv->back_pipeline != NULL)
{
+ ClutterPaintNode *back_node;
CoglPipeline *back_pipeline;
/* We probably shouldn't be modifying the user's material so
@@ -299,20 +311,30 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
cogl_pipeline_set_cull_face_mode (back_pipeline,
COGL_PIPELINE_CULL_FACE_MODE_FRONT);
- cogl_framebuffer_draw_primitive (fb, back_pipeline, priv->primitive);
+ back_node = clutter_pipeline_node_new (back_pipeline);
+ clutter_paint_node_set_static_name (back_node,
+ "ClutterDeformEffect (back)");
+ clutter_paint_node_add_child (node, back_node);
+ clutter_paint_node_add_primitive (back_node, priv->primitive);
+
+ clutter_paint_node_unref (back_node);
cogl_object_unref (back_pipeline);
}
if (G_UNLIKELY (priv->lines_primitive != NULL))
{
- CoglContext *ctx =
- clutter_backend_get_cogl_context (clutter_get_default_backend ());
- CoglPipeline *lines_pipeline = cogl_pipeline_new (ctx);
- cogl_pipeline_set_color4f (lines_pipeline, 1.0, 0, 0, 1.0);
- cogl_framebuffer_draw_primitive (fb, lines_pipeline,
- priv->lines_primitive);
- cogl_object_unref (lines_pipeline);
+ const ClutterColor *red;
+ ClutterPaintNode *lines_node;
+
+ red = clutter_color_get_static (CLUTTER_COLOR_RED);
+
+ lines_node = clutter_color_node_new (red);
+ clutter_paint_node_set_static_name (lines_node,
+ "ClutterDeformEffect (lines)");
+ clutter_paint_node_add_child (node, lines_node);
+ clutter_paint_node_add_primitive (lines_node, priv->lines_primitive);
+ clutter_paint_node_unref (lines_node);
}
}
diff --git a/clutter/clutter/clutter-offscreen-effect.c b/clutter/clutter/clutter-offscreen-effect.c
index 020115d1b5..b940e837d6 100644
--- a/clutter/clutter/clutter-offscreen-effect.c
+++ b/clutter/clutter/clutter-offscreen-effect.c
@@ -75,6 +75,8 @@
#include "clutter-private.h"
#include "clutter-stage-private.h"
#include "clutter-paint-context-private.h"
+#include "clutter-paint-node-private.h"
+#include "clutter-paint-nodes.h"
#include "clutter-paint-volume-private.h"
#include "clutter-actor-box-private.h"
@@ -387,11 +389,11 @@ disable_effect:
static void
clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect,
+ ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterOffscreenEffectPrivate *priv = effect->priv;
- CoglFramebuffer *framebuffer =
- clutter_paint_context_get_framebuffer (paint_context);
+ ClutterPaintNode *pipeline_node;
guint8 paint_opacity;
paint_opacity = clutter_actor_get_paint_opacity (priv->actor);
@@ -402,18 +404,24 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect,
paint_opacity,
paint_opacity);
+ pipeline_node = clutter_pipeline_node_new (priv->pipeline);
+ clutter_paint_node_set_static_name (pipeline_node,
+ "ClutterOffscreenEffect (pipeline)");
+ clutter_paint_node_add_child (node, pipeline_node);
+
/* At this point we are in stage coordinates translated so if
* we draw our texture using a textured quad the size of the paint
* box then we will overlay where the actor would have drawn if it
* hadn't been redirected offscreen.
*/
- cogl_framebuffer_draw_textured_rectangle (framebuffer,
- priv->pipeline,
- 0, 0,
- cogl_texture_get_width (priv->texture),
- cogl_texture_get_height (priv->texture),
- 0.0, 0.0,
- 1.0, 1.0);
+ clutter_paint_node_add_rectangle (pipeline_node,
+ &(ClutterActorBox) {
+ 0.f, 0.f,
+ cogl_texture_get_width (priv->texture),
+ cogl_texture_get_height (priv->texture),
+ });
+
+ clutter_paint_node_unref (pipeline_node);
}
static void
@@ -627,10 +635,17 @@ void
clutter_offscreen_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
{
+ ClutterPaintNode *node;
+
g_return_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect));
+ node = clutter_effect_node_new (CLUTTER_EFFECT (effect));
+
CLUTTER_OFFSCREEN_EFFECT_GET_CLASS (effect)->paint_target (effect,
+ node,
paint_context);
+ clutter_paint_node_paint (node, paint_context);
+ clutter_paint_node_unref (node);
}
/**
diff --git a/clutter/clutter/clutter-offscreen-effect.h b/clutter/clutter/clutter-offscreen-effect.h
index 51382f43b2..a53c269fff 100644
--- a/clutter/clutter/clutter-offscreen-effect.h
+++ b/clutter/clutter/clutter-offscreen-effect.h
@@ -82,6 +82,7 @@ struct _ClutterOffscreenEffectClass
CoglPipeline* (* create_pipeline) (ClutterOffscreenEffect *effect,
CoglTexture *texture);
void (* paint_target) (ClutterOffscreenEffect *effect,
+ ClutterPaintNode *node,
ClutterPaintContext *paint_context);
/*< private >*/
diff --git a/clutter/clutter/clutter-shader-effect.c b/clutter/clutter/clutter-shader-effect.c
index f409399ee5..7bbc97d0d5 100644
--- a/clutter/clutter/clutter-shader-effect.c
+++ b/clutter/clutter/clutter-shader-effect.c
@@ -384,6 +384,7 @@ clutter_shader_effect_try_static_source (ClutterShaderEffect *self)
static void
clutter_shader_effect_paint_target (ClutterOffscreenEffect *effect,
+ ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterShaderEffect *self = CLUTTER_SHADER_EFFECT (effect);
@@ -414,7 +415,7 @@ clutter_shader_effect_paint_target (ClutterOffscreenEffect *effect,
out:
/* paint the offscreen buffer */
parent = CLUTTER_OFFSCREEN_EFFECT_CLASS (clutter_shader_effect_parent_class);
- parent->paint_target (effect, paint_context);
+ parent->paint_target (effect, node, paint_context);
}
diff --git a/src/tests/clutter/conform/actor-shader-effect.c b/src/tests/clutter/conform/actor-shader-effect.c
index 79b792dc70..38a2d862dd 100644
--- a/src/tests/clutter/conform/actor-shader-effect.c
+++ b/src/tests/clutter/conform/actor-shader-effect.c
@@ -37,6 +37,7 @@ G_DEFINE_TYPE (FooOldShaderEffect,
static void
foo_old_shader_effect_paint_target (ClutterOffscreenEffect *effect,
+ ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
clutter_shader_effect_set_shader_source (CLUTTER_SHADER_EFFECT (effect),
@@ -47,7 +48,7 @@ foo_old_shader_effect_paint_target (ClutterOffscreenEffect *effect,
1.0f, 0.0f, 0.0f);
CLUTTER_OFFSCREEN_EFFECT_CLASS (foo_old_shader_effect_parent_class)->
- paint_target (effect, paint_context);
+ paint_target (effect, node, paint_context);
}
static void
@@ -112,6 +113,7 @@ foo_new_shader_effect_get_static_source (ClutterShaderEffect *effect)
static void
foo_new_shader_effect_paint_target (ClutterOffscreenEffect *effect,
+ ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
clutter_shader_effect_set_uniform (CLUTTER_SHADER_EFFECT (effect),
@@ -120,7 +122,7 @@ foo_new_shader_effect_paint_target (ClutterOffscreenEffect *effect,
0.0f, 1.0f, 0.0f);
CLUTTER_OFFSCREEN_EFFECT_CLASS (foo_new_shader_effect_parent_class)->
- paint_target (effect, paint_context);
+ paint_target (effect, node, paint_context);
}
static void
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