[gtk/wip/baedert/for-master: 3/3] gl renderer: Render too big textures to the clipped area
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/baedert/for-master: 3/3] gl renderer: Render too big textures to the clipped area
- Date: Tue, 15 Dec 2020 14:09:00 +0000 (UTC)
commit c12fdc023babaa80bfab44082b8247dce81065ab
Author: Timm Bäder <mail baedert org>
Date: Sun Dec 13 16:29:14 2020 +0100
gl renderer: Render too big textures to the clipped area
gsk/gl/gskglrenderer.c | 391 ++++++++++++++++++++++++-------------------------
1 file changed, 188 insertions(+), 203 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 0b7a45800c..2076b0ccae 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -81,6 +81,13 @@ typedef enum
LINEAR_FILTER = 1 << 6,
} OffscreenFlags;
+typedef struct
+{
+ bool is_offscreen;
+ TextureRegion region;
+ graphene_rect_t screen_rect;
+} OffscreenResult;
+
static inline void
init_full_texture_region (TextureRegion *r,
int texture_id)
@@ -513,13 +520,14 @@ load_offscreen_vertex_data (GskQuadVertex vertex_data[GL_N_VERTICES],
static void gsk_gl_renderer_setup_render_mode (GskGLRenderer *self);
-static gboolean add_offscreen_ops (GskGLRenderer *self,
+static bool add_offscreen_ops (GskGLRenderer *self,
RenderOpBuilder *builder,
const graphene_rect_t *bounds,
GskRenderNode *child_node,
- TextureRegion *region_out,
- gboolean *is_offscreen,
- guint flags) G_GNUC_WARN_UNUSED_RESULT;
+ guint flags,
+ OffscreenResult *out_result) G_GNUC_WARN_UNUSED_RESULT;
+
+
static void gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
GskRenderNode *node,
RenderOpBuilder *builder);
@@ -1231,16 +1239,12 @@ render_gl_shader_node (GskGLRenderer *self,
if (program->id >= 0 && n_children <= G_N_ELEMENTS (program->glshader.texture_locations))
{
GBytes *args;
- TextureRegion regions[4];
- gboolean is_offscreen[4];
+ OffscreenResult results[4];
for (guint i = 0; i < n_children; i++)
{
GskRenderNode *child = gsk_gl_shader_node_get_child (node, i);
- if (!add_offscreen_ops (self, builder,
- &node->bounds,
- child,
- ®ions[i], &is_offscreen[i],
- FORCE_OFFSCREEN | RESET_CLIP))
+ if (!add_offscreen_ops (self, builder, &node->bounds, child,
+ FORCE_OFFSCREEN | RESET_CLIP, &results[i]))
return;
}
@@ -1251,9 +1255,9 @@ render_gl_shader_node (GskGLRenderer *self,
for (guint i = 0; i < n_children; i++)
{
if (i == 0)
- ops_set_texture (builder, regions[i].texture_id);
+ ops_set_texture (builder, results[i].region.texture_id);
else
- ops_set_extra_texture (builder, regions[i].texture_id, i);
+ ops_set_extra_texture (builder, results[i].region.texture_id, i);
}
load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder);
@@ -1339,9 +1343,6 @@ render_transform_node (GskGLRenderer *self,
case GSK_TRANSFORM_CATEGORY_ANY:
case GSK_TRANSFORM_CATEGORY_UNKNOWN:
{
- TextureRegion region;
- gboolean is_offscreen;
-
if (node_supports_transform (child))
{
ops_push_modelview (builder, node_transform);
@@ -1350,16 +1351,14 @@ render_transform_node (GskGLRenderer *self,
}
else
{
+ OffscreenResult result;
int filter_flag = 0;
if (!result_is_axis_aligned (node_transform, &child->bounds))
filter_flag = LINEAR_FILTER;
- if (add_offscreen_ops (self, builder,
- &child->bounds,
- child,
- ®ion, &is_offscreen,
- RESET_CLIP | filter_flag))
+ if (add_offscreen_ops (self, builder, &child->bounds, child,
+ RESET_CLIP | filter_flag, &result))
{
/* For non-trivial transforms, we draw everything on a texture and then
* draw the texture transformed. */
@@ -1368,13 +1367,13 @@ render_transform_node (GskGLRenderer *self,
* for the texture.
*/
ops_push_modelview (builder, node_transform);
- ops_set_texture (builder, region.texture_id);
+ ops_set_texture (builder, result.region.texture_id);
ops_set_program (builder, &self->programs->blit_program);
load_vertex_data_with_region (ops_draw (builder, NULL),
&child->bounds, builder,
- ®ion,
- is_offscreen);
+ &result.region,
+ result.is_offscreen);
ops_pop_modelview (builder);
}
}
@@ -1398,15 +1397,12 @@ render_opacity_node (GskGLRenderer *self,
if (gsk_render_node_get_node_type (child) == GSK_CONTAINER_NODE)
{
- gboolean is_offscreen;
- TextureRegion region;
+ OffscreenResult result;
/* The semantics of an opacity node mandate that when, e.g., two color nodes overlap,
* there may not be any blending between them */
- if (!add_offscreen_ops (self, builder, &child->bounds,
- child,
- ®ion, &is_offscreen,
- FORCE_OFFSCREEN | RESET_CLIP))
+ if (!add_offscreen_ops (self, builder, &child->bounds, child,
+ FORCE_OFFSCREEN | RESET_CLIP, &result))
return;
prev_opacity = ops_set_opacity (builder,
@@ -1415,12 +1411,11 @@ render_opacity_node (GskGLRenderer *self,
if (builder->current_opacity >= ((float) 0x00ff / (float) 0xffff))
{
ops_set_program (builder, &self->programs->blit_program);
- ops_set_texture (builder, region.texture_id);
+ ops_set_texture (builder, result.region.texture_id);
load_vertex_data_with_region (ops_draw (builder, NULL),
&node->bounds, builder,
- ®ion,
- is_offscreen);
+ &result.region, result.is_offscreen);
}
}
else
@@ -1642,27 +1637,23 @@ render_clipped_child (GskGLRenderer *self,
else
{
/* well fuck */
- const float scale_x = builder->scale_x;
- const float scale_y = builder->scale_y;
- const GskRoundedRect scaled_clip = GSK_ROUNDED_RECT_INIT (clip->origin.x * scale_x,
- clip->origin.y * scale_y,
- clip->size.width * scale_x,
- clip->size.height * scale_y);
- gboolean is_offscreen;
- TextureRegion region;
+ const GskRoundedRect scaled_clip = GSK_ROUNDED_RECT_INIT_FROM_RECT (transformed_clip);
+ OffscreenResult result;
ops_push_clip (builder, &scaled_clip);
if (!add_offscreen_ops (self, builder, &child->bounds,
- child,
- ®ion, &is_offscreen,
- FORCE_OFFSCREEN))
+ child, FORCE_OFFSCREEN,
+ &result))
g_assert_not_reached ();
ops_pop_clip (builder);
ops_set_program (builder, &self->programs->blit_program);
- ops_set_texture (builder, region.texture_id);
+ ops_set_texture (builder, result.region.texture_id);
- load_offscreen_vertex_data (ops_draw (builder, NULL), child, builder);
+ load_vertex_data_with_region (ops_draw (builder, NULL),
+ &result.screen_rect, builder,
+ &result.region,
+ result.is_offscreen);
}
}
@@ -1746,38 +1737,16 @@ render_rounded_clip_node (GskGLRenderer *self,
}
else
{
- GskRoundedRect scaled_clip;
- gboolean is_offscreen;
- TextureRegion region;
- /* NOTE: We are *not* transforming the clip by the current modelview here.
- * We instead draw the untransformed clip to a texture and then transform
- * that texture.
- *
- * We do, however, apply the scale factor to the child clip of course.
- */
- scaled_clip.bounds.origin.x = clip->bounds.origin.x * scale_x;
- scaled_clip.bounds.origin.y = clip->bounds.origin.y * scale_y;
- scaled_clip.bounds.size.width = clip->bounds.size.width * scale_x;
- scaled_clip.bounds.size.height = clip->bounds.size.height * scale_y;
-
- /* Increase corner radius size by scale factor */
- for (i = 0; i < 4; i ++)
- {
- scaled_clip.corner[i].width = clip->corner[i].width * scale_x;
- scaled_clip.corner[i].height = clip->corner[i].height * scale_y;
- }
+ OffscreenResult result;
- ops_push_clip (builder, &scaled_clip);
- if (!add_offscreen_ops (self, builder, &node->bounds,
- child,
- ®ion, &is_offscreen,
- 0))
+ ops_push_clip (builder, &transformed_clip);
+ if (!add_offscreen_ops (self, builder, &node->bounds, child, 0, &result))
g_assert_not_reached ();
-
ops_pop_clip (builder);
+
ops_set_program (builder, &self->programs->blit_program);
- ops_set_texture (builder, region.texture_id);
+ ops_set_texture (builder, result.region.texture_id);
load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder);
}
@@ -1789,17 +1758,13 @@ render_color_matrix_node (GskGLRenderer *self,
RenderOpBuilder *builder)
{
GskRenderNode *child = gsk_color_matrix_node_get_child (node);
- TextureRegion region;
- gboolean is_offscreen;
+ OffscreenResult result;
if (node_is_invisible (child))
return;
- if (!add_offscreen_ops (self, builder,
- &node->bounds,
- child,
- ®ion, &is_offscreen,
- RESET_CLIP))
+ if (!add_offscreen_ops (self, builder, &node->bounds, child,
+ RESET_CLIP, &result))
g_assert_not_reached ();
ops_set_program (builder, &self->programs->color_matrix_program);
@@ -1807,12 +1772,12 @@ render_color_matrix_node (GskGLRenderer *self,
gsk_color_matrix_node_get_color_matrix (node),
gsk_color_matrix_node_get_color_offset (node));
- ops_set_texture (builder, region.texture_id);
+ ops_set_texture (builder, result.region.texture_id);
load_vertex_data_with_region (ops_draw (builder, NULL),
- &node->bounds, builder,
- ®ion,
- is_offscreen);
+ &result.screen_rect, builder,
+ &result.region,
+ result.is_offscreen);
}
static inline int
@@ -1929,8 +1894,6 @@ blur_node (GskGLRenderer *self,
const float scale_y = builder->scale_y;
const float blur_extra = blur_radius * 2.0; /* 2.0 = shader radius_multiplier */
float texture_width, texture_height;
- gboolean is_offscreen;
- TextureRegion region;
int blurred_texture_id;
g_assert (blur_radius > 0);
@@ -1942,17 +1905,17 @@ blur_node (GskGLRenderer *self,
/* Only blur this if the out region has no texture id yet */
if (out_region->texture_id == 0)
{
+ OffscreenResult result;
if (!add_offscreen_ops (self, builder,
&GRAPHENE_RECT_INIT (node->bounds.origin.x - (blur_extra / 2.0),
node->bounds.origin.y - (blur_extra / 2.0),
texture_width, texture_height),
node,
- ®ion, &is_offscreen,
- RESET_CLIP | FORCE_OFFSCREEN | extra_flags))
+ RESET_CLIP | FORCE_OFFSCREEN | extra_flags, &result))
g_assert_not_reached ();
blurred_texture_id = blur_texture (self, builder,
- ®ion,
+ &result.region,
texture_width * scale_x, texture_height * scale_y,
blur_radius * scale_x,
blur_radius * scale_y);
@@ -2583,9 +2546,8 @@ render_shadow_node (GskGLRenderer *self,
const GskShadow *shadow = gsk_shadow_node_get_shadow (node, i);
const float dx = shadow->dx;
const float dy = shadow->dy;
- TextureRegion region;
- gboolean is_offscreen;
graphene_rect_t bounds;
+ OffscreenResult result;
if (shadow->radius == 0 &&
gsk_render_node_get_node_type (shadow_child) == GSK_TEXT_NODE)
@@ -2609,14 +2571,14 @@ render_shadow_node (GskGLRenderer *self,
float max_x;
float max_y;
- region.texture_id = 0;
- blur_node (self, shadow_child, builder, shadow->radius, NO_CACHE_PLZ, ®ion,
+ result.region.texture_id = 0;
+ blur_node (self, shadow_child, builder, shadow->radius, NO_CACHE_PLZ, &result.region,
(float*[4]){&min_x, &max_x, &min_y, &max_y});
bounds.origin.x = min_x - builder->dx;
bounds.origin.y = min_y - builder->dy;
bounds.size.width = max_x - min_x;
bounds.size.height = max_y - min_y;
- is_offscreen = TRUE;
+ result.is_offscreen = true;
}
else if (dx == 0 && dy == 0)
{
@@ -2624,10 +2586,8 @@ render_shadow_node (GskGLRenderer *self,
}
else
{
- if (!add_offscreen_ops (self, builder,
- &shadow_child->bounds,
- shadow_child, ®ion, &is_offscreen,
- RESET_CLIP | NO_CACHE_PLZ))
+ if (!add_offscreen_ops (self, builder, &shadow_child->bounds, shadow_child,
+ RESET_CLIP | NO_CACHE_PLZ, &result))
g_assert_not_reached ();
bounds = shadow_child->bounds;
@@ -2635,13 +2595,13 @@ render_shadow_node (GskGLRenderer *self,
ops_set_program (builder, &self->programs->coloring_program);
ops_set_color (builder, &shadow->color);
- ops_set_texture (builder, region.texture_id);
+ ops_set_texture (builder, result.region.texture_id);
ops_offset (builder, dx, dy);
load_vertex_data_with_region (ops_draw (builder, NULL),
&bounds, builder,
- ®ion,
- is_offscreen);
+ &result.region,
+ result.is_offscreen);
ops_offset (builder, -dx, -dy);
}
@@ -2657,9 +2617,8 @@ render_cross_fade_node (GskGLRenderer *self,
GskRenderNode *start_node = gsk_cross_fade_node_get_start_child (node);
GskRenderNode *end_node = gsk_cross_fade_node_get_end_child (node);
const float progress = gsk_cross_fade_node_get_progress (node);
- TextureRegion start_region;
- TextureRegion end_region;
- gboolean is_offscreen1, is_offscreen2;
+ OffscreenResult start_result;
+ OffscreenResult end_result;
OpCrossFade *op;
if (progress <= 0)
@@ -2682,21 +2641,15 @@ render_cross_fade_node (GskGLRenderer *self,
/* TODO: We create 2 textures here as big as the cross-fade node, but both the
* start and the end node might be a lot smaller than that. */
- if (!add_offscreen_ops (self, builder,
- &node->bounds,
- start_node,
- &start_region, &is_offscreen1,
- FORCE_OFFSCREEN | RESET_CLIP))
+ if (!add_offscreen_ops (self, builder, &node->bounds, start_node,
+ FORCE_OFFSCREEN | RESET_CLIP, &start_result))
{
gsk_gl_renderer_add_render_ops (self, end_node, builder);
return;
}
- if (!add_offscreen_ops (self, builder,
- &node->bounds,
- end_node,
- &end_region, &is_offscreen2,
- FORCE_OFFSCREEN | RESET_CLIP))
+ if (!add_offscreen_ops (self, builder, &node->bounds, end_node,
+ FORCE_OFFSCREEN | RESET_CLIP, &end_result))
{
const float prev_opacity = ops_set_opacity (builder, builder->current_opacity * progress);
gsk_gl_renderer_add_render_ops (self, start_node, builder);
@@ -2709,9 +2662,9 @@ render_cross_fade_node (GskGLRenderer *self,
op = ops_begin (builder, OP_CHANGE_CROSS_FADE);
op->progress = progress;
- op->source2 = end_region.texture_id;
+ op->source2 = end_result.region.texture_id;
- ops_set_texture (builder, start_region.texture_id);
+ ops_set_texture (builder, start_result.region.texture_id);
load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder);
}
@@ -2723,42 +2676,35 @@ render_blend_node (GskGLRenderer *self,
{
GskRenderNode *top_child = gsk_blend_node_get_top_child (node);
GskRenderNode *bottom_child = gsk_blend_node_get_bottom_child (node);
- TextureRegion top_region;
- TextureRegion bottom_region;
- gboolean is_offscreen1, is_offscreen2;
+ OffscreenResult top_result;
+ OffscreenResult bottom_result;
OpBlend *op;
/* TODO: We create 2 textures here as big as the blend node, but both the
* start and the end node might be a lot smaller than that. */
- if (!add_offscreen_ops (self, builder,
- &node->bounds,
- bottom_child,
- &bottom_region, &is_offscreen1,
- FORCE_OFFSCREEN | RESET_CLIP))
+ if (!add_offscreen_ops (self, builder, &node->bounds, bottom_child,
+ FORCE_OFFSCREEN | RESET_CLIP, &bottom_result))
{
gsk_gl_renderer_add_render_ops (self, top_child, builder);
return;
}
- if (!add_offscreen_ops (self, builder,
- &node->bounds,
- top_child,
- &top_region, &is_offscreen2,
- FORCE_OFFSCREEN | RESET_CLIP))
+ if (!add_offscreen_ops (self, builder, &node->bounds, top_child,
+ FORCE_OFFSCREEN | RESET_CLIP, &top_result))
{
load_vertex_data_with_region (ops_draw (builder, NULL),
&node->bounds,
builder,
- &bottom_region,
+ &bottom_result.region,
TRUE);
return;
}
ops_set_program (builder, &self->programs->blend_program);
- ops_set_texture (builder, bottom_region.texture_id);
+ ops_set_texture (builder, bottom_result.region.texture_id);
op = ops_begin (builder, OP_CHANGE_BLEND);
- op->source2 = top_region.texture_id;
+ op->source2 = top_result.region.texture_id;
op->mode = gsk_blend_node_get_blend_mode (node);
load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder);
@@ -2771,8 +2717,7 @@ render_repeat_node (GskGLRenderer *self,
{
GskRenderNode *child = gsk_repeat_node_get_child (node);
const graphene_rect_t *child_bounds = gsk_repeat_node_get_child_bounds (node);
- TextureRegion region;
- gboolean is_offscreen;
+ OffscreenResult result;
OpRepeat *op;
if (node_is_invisible (child))
@@ -2795,15 +2740,12 @@ render_repeat_node (GskGLRenderer *self,
}
/* Draw the entire child on a texture */
- if (!add_offscreen_ops (self, builder,
- &child->bounds,
- child,
- ®ion, &is_offscreen,
- RESET_CLIP))
+ if (!add_offscreen_ops (self, builder, &child->bounds, child,
+ RESET_CLIP, &result))
g_assert_not_reached ();
ops_set_program (builder, &self->programs->repeat_program);
- ops_set_texture (builder, region.texture_id);
+ ops_set_texture (builder, result.region.texture_id);
op = ops_begin (builder, OP_CHANGE_REPEAT);
op->child_bounds[0] = (node->bounds.origin.x - child_bounds->origin.x) / child_bounds->size.width;
@@ -2811,24 +2753,24 @@ render_repeat_node (GskGLRenderer *self,
op->child_bounds[2] = node->bounds.size.width / child_bounds->size.width;
op->child_bounds[3] = node->bounds.size.height / child_bounds->size.height;
- op->texture_rect[0] = region.x;
- op->texture_rect[2] = region.x2;
+ op->texture_rect[0] = result.region.x;
+ op->texture_rect[2] = result.region.x2;
- if (is_offscreen)
+ if (result.is_offscreen)
{
- op->texture_rect[1] = region.y2;
- op->texture_rect[3] = region.y;
+ op->texture_rect[1] = result.region.y2;
+ op->texture_rect[3] = result.region.y;
}
else
{
- op->texture_rect[1] = region.y;
- op->texture_rect[3] = region.y2;
+ op->texture_rect[1] = result.region.y;
+ op->texture_rect[3] = result.region.y2;
}
load_vertex_data_with_region (ops_draw (builder, NULL),
&node->bounds, builder,
- ®ion,
- is_offscreen);
+ &result.region,
+ result.is_offscreen);
}
static inline void
@@ -3815,18 +3757,17 @@ gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
}
}
-static gboolean
+static bool
add_offscreen_ops (GskGLRenderer *self,
RenderOpBuilder *builder,
const graphene_rect_t *bounds,
GskRenderNode *child_node,
- TextureRegion *texture_region_out,
- gboolean *is_offscreen,
- guint flags)
+ guint flags,
+ OffscreenResult *result)
{
- float width, height;
const float dx = builder->dx;
const float dy = builder->dy;
+ float width, height;
float scale_x;
float scale_y;
int render_target;
@@ -3839,14 +3780,20 @@ add_offscreen_ops (GskGLRenderer *self,
int filter;
GskTextureKey key;
int cached_id;
- graphene_rect_t viewport;
+ graphene_rect_t screen_rect;
+ int max_texture_size;
+ GskRoundedRect new_clip;
+ bool add_to_cache = false;
+
+ g_assert (result);
if (node_is_invisible (child_node))
{
/* Just to be safe */
- *is_offscreen = FALSE;
- init_full_texture_region (texture_region_out, 0);
- return FALSE;
+ result->is_offscreen = false;
+ result->screen_rect = *bounds;
+ init_full_texture_region (&result->region, 0);
+ return false;
}
/* We need the child node as a texture. If it already is one, we don't need to draw
@@ -3855,9 +3802,11 @@ add_offscreen_ops (GskGLRenderer *self,
(flags & FORCE_OFFSCREEN) == 0)
{
GdkTexture *texture = gsk_texture_node_get_texture (child_node);
- upload_texture (self, texture, texture_region_out);
- *is_offscreen = FALSE;
- return TRUE;
+
+ result->is_offscreen = false;
+ result->screen_rect = *bounds;
+ upload_texture (self, texture, &result->region);
+ return true;
}
if (flags & LINEAR_FILTER)
@@ -3876,38 +3825,76 @@ add_offscreen_ops (GskGLRenderer *self,
if (cached_id != 0)
{
- init_full_texture_region (texture_region_out, cached_id);
/* We didn't render it offscreen, but hand out an offscreen texture id */
- *is_offscreen = TRUE;
- return TRUE;
+ result->is_offscreen = true;
+ result->screen_rect = *bounds;
+
+ init_full_texture_region (&result->region, cached_id);
+ return true;
}
- width = bounds->size.width;
- height = bounds->size.height;
scale_x = builder->scale_x;
scale_y = builder->scale_y;
+ width = ceilf (bounds->size.width * scale_x);
+ height = ceilf (bounds->size.height * scale_y);
- /* Tweak the scale factor so that the required texture doesn't
- * exceed the max texture limit. This will render with a lower
- * resolution, but this is better than clipping.
- */
- {
- const int max_texture_size = gsk_gl_driver_get_max_texture_size (self->gl_driver);
+ /* We usually return a texture exactly as big as the node we draw, and at the
+ * same position. Sometimes we don't though, and so we need to adjust the screen_rect,
+ * which will be used to draw the rendered texture. */
+ screen_rect = *bounds;
- width = ceilf (width * scale_x);
- if (width > max_texture_size)
- {
- scale_x *= (float)max_texture_size / width;
- width = max_texture_size;
- }
+ new_clip = GSK_ROUNDED_RECT_INIT ((bounds->origin.x + dx) * scale_x,
+ (bounds->origin.y + dy) * scale_y,
+ width, height);
- height = ceilf (height * scale_y);
- if (height > max_texture_size)
- {
- scale_y *= (float)max_texture_size / height;
- height = max_texture_size;
- }
- }
+ max_texture_size = gsk_gl_driver_get_max_texture_size (self->gl_driver);
+ if (!(flags & RESET_CLIP) &&
+ G_UNLIKELY (width > max_texture_size || height > max_texture_size))
+ {
+ /* If we are clipped to an acceptable size (lower than the texture max), then
+ * only draw that part. If not, scale the result down. */
+ if (ops_has_clip (builder))
+ {
+ graphene_rect_t transformed_bounds;
+
+ flags |= RESET_CLIP; /* XXX HACK */
+
+ /* New clip is the intersection between the clip and the node bounds */
+ ops_transform_bounds_modelview (builder, bounds, &transformed_bounds);
+ graphene_rect_intersection (&transformed_bounds, &builder->current_clip->bounds, &new_clip.bounds);
+
+ width = new_clip.bounds.size.width;
+ height = new_clip.bounds.size.height;
+
+ /* Un-transform sceen_rect as it will be transformed automatically later */
+ screen_rect = new_clip.bounds;
+ screen_rect.origin.x -= (dx * scale_x);
+ screen_rect.origin.y -= (dy * scale_y);
+ screen_rect.origin.x /= scale_x;
+ screen_rect.origin.y /= scale_y;
+ screen_rect.size.width /= scale_x;
+ screen_rect.size.height /= scale_y;
+
+ /* We do not add this to the cache as it is likely to quickly change in the
+ * future */
+ add_to_cache = false;
+ }
+ else
+ {
+ /* As a last resort, scale everything down */
+ if (width > max_texture_size)
+ {
+ scale_x *= (float)max_texture_size / width;
+ width = max_texture_size;
+ }
+
+ if (height > max_texture_size)
+ {
+ scale_y *= (float)max_texture_size / height;
+ height = max_texture_size;
+ }
+ }
+ }
gsk_gl_driver_create_render_target (self->gl_driver,
width, height,
@@ -3925,22 +3912,20 @@ add_offscreen_ops (GskGLRenderer *self,
render_target);
}
- viewport = GRAPHENE_RECT_INIT (bounds->origin.x * scale_x,
- bounds->origin.y * scale_y,
- width, height);
+ init_projection_matrix (&item_proj, &new_clip.bounds);
- init_projection_matrix (&item_proj, &viewport);
prev_render_target = ops_set_render_target (builder, render_target);
/* Clear since we use this rendertarget for the first time */
ops_begin (builder, OP_CLEAR);
prev_projection = ops_set_projection (builder, &item_proj);
ops_set_modelview (builder, gsk_transform_scale (NULL, scale_x, scale_y));
- prev_viewport = ops_set_viewport (builder, &viewport);
+ prev_viewport = ops_set_viewport (builder, &new_clip.bounds);
if (flags & RESET_CLIP)
- ops_push_clip (builder, &GSK_ROUNDED_RECT_INIT_FROM_RECT (viewport));
+ ops_push_clip (builder, &new_clip);
- builder->dx = 0;
- builder->dy = 0;
+ /* ops_set_modelview() resets the offset to 0, so restore it here. */
+ builder->dx = dx;
+ builder->dy = dy;
prev_opacity = ops_set_opacity (builder, 1.0);
@@ -3951,19 +3936,16 @@ add_offscreen_ops (GskGLRenderer *self,
{
static int k;
ops_dump_framebuffer (builder,
- g_strdup_printf ("%s_%p_%d.png",
+ g_strdup_printf ("%d_%s_%p.png",
+ k++,
g_type_name_from_instance ((GTypeInstance *) child_node),
- child_node,
- k ++),
+ child_node),
width, height);
}
#endif
ops_set_opacity (builder, prev_opacity);
- builder->dx = dx;
- builder->dy = dy;
-
if (flags & RESET_CLIP)
ops_pop_clip (builder);
@@ -3972,13 +3954,16 @@ add_offscreen_ops (GskGLRenderer *self,
ops_set_projection (builder, &prev_projection);
ops_set_render_target (builder, prev_render_target);
- *is_offscreen = TRUE;
- init_full_texture_region (texture_region_out, texture_id);
+ /*g_message ("offset after: %f, %f", builder->dx, builder->dy);*/
- if ((flags & NO_CACHE_PLZ) == 0)
+ result->is_offscreen = true;
+ result->screen_rect = screen_rect;
+ init_full_texture_region (&result->region, texture_id);
+
+ if ((flags & NO_CACHE_PLZ) == 0 && add_to_cache)
gsk_gl_driver_set_texture_for_key (self->gl_driver, &key, texture_id);
- return TRUE;
+ return true;
}
static void
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