[gnome-shell/wip/exalm/gestures2: 35/39] workspaceAnimation: Add a background
- From: Alexander Mikhaylenko <alexm src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell/wip/exalm/gestures2: 35/39] workspaceAnimation: Add a background
- Date: Tue, 21 Jul 2020 12:52:13 +0000 (UTC)
commit 9d1fe2722135638cdc3b950a20b5807da1495ab6
Author: Alexander Mikhaylenko <exalm7659 gmail com>
Date: Thu Jul 16 15:40:13 2020 +0500
workspaceAnimation: Add a background
In future we will need to use window clones to better support multiple
monitors. To avoid having to hide every window, show wallpapers behind
the workspace transition: one per monitor.
Put the wallpaper into a separate class right away, later it will be
useful to make the animation per-monitor.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1326
js/ui/workspaceAnimation.js | 36 +++++++++++++++++++++++++++++++++++-
1 file changed, 35 insertions(+), 1 deletion(-)
---
diff --git a/js/ui/workspaceAnimation.js b/js/ui/workspaceAnimation.js
index e3cac661da..a357302b61 100644
--- a/js/ui/workspaceAnimation.js
+++ b/js/ui/workspaceAnimation.js
@@ -3,6 +3,8 @@
const { Clutter, GObject, Meta, Shell } = imports.gi;
+const Background = imports.ui.background;
+const Layout = imports.ui.layout;
const Main = imports.ui.main;
const SwipeTracker = imports.ui.swipeTracker;
@@ -85,6 +87,32 @@ class WorkspaceGroup extends Clutter.Actor {
}
});
+const MonitorGroup = GObject.registerClass(
+class MonitorGroup extends Clutter.Actor {
+ _init(monitor) {
+ super._init();
+
+ const constraint = new Layout.MonitorConstraint({ index: monitor.index });
+ this.add_constraint(constraint);
+
+ const background = new Meta.BackgroundGroup();
+
+ this.add_child(background);
+
+ this._bgManager = new Background.BackgroundManager({
+ container: background,
+ monitorIndex: monitor.index,
+ controlPosition: false,
+ });
+
+ this.connect('destroy', this._onDestroy.bind(this));
+ }
+
+ _onDestroy() {
+ this._bgManager.destroy();
+ }
+});
+
var WorkspaceAnimationController = class {
constructor() {
this._movingWindow = null;
@@ -160,8 +188,13 @@ var WorkspaceAnimationController = class {
switchData.container = new Clutter.Actor();
switchData.container.add_child(switchData.curGroup);
+ switchData.backgroundGroup = new Clutter.Actor();
+
+ for (const monitor of Main.layoutManager.monitors)
+ switchData.backgroundGroup.add_child(new MonitorGroup(monitor));
- Main.uiGroup.insert_child_above(switchData.container, global.window_group);
+ Main.uiGroup.insert_child_above(switchData.backgroundGroup, global.window_group);
+ Main.uiGroup.insert_child_above(switchData.container, switchData.backgroundGroup);
Main.uiGroup.insert_child_above(switchData.movingWindowBin, switchData.container);
for (const dir of Object.values(Meta.MotionDirection)) {
@@ -214,6 +247,7 @@ var WorkspaceAnimationController = class {
switchData.movingWindow = null;
}
+ switchData.backgroundGroup.destroy();
switchData.container.destroy();
switchData.movingWindowBin.destroy();
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