[hitori/15-docs: 3/3] help: Make terminology around tagging more consistent
- From: Philip Withnall <pwithnall src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [hitori/15-docs: 3/3] help: Make terminology around tagging more consistent
- Date: Wed, 11 Mar 2020 14:38:20 +0000 (UTC)
commit 489db618c7e6af45565d44f7a97f821a7eac0f11
Author: Philip Withnall <withnall endlessm com>
Date: Wed Mar 11 14:36:37 2020 +0000
help: Make terminology around tagging more consistent
The code and various things like the README refer to this as ‘tagging’,
but the documentation referred to it as ‘highlighting’. The latter is
quite a general word, so use the former more consistently.
Signed-off-by: Philip Withnall <withnall endlessm com>
Fixes: #15
data/help-overlay.ui | 2 +-
help/C/playing.page | 6 +++---
help/C/strategy.page | 8 ++++----
3 files changed, 8 insertions(+), 8 deletions(-)
---
diff --git a/data/help-overlay.ui b/data/help-overlay.ui
index 6ffdfbb..fb532e2 100644
--- a/data/help-overlay.ui
+++ b/data/help-overlay.ui
@@ -20,7 +20,7 @@
<object class="GtkShortcutsShortcut">
<property name="visible">1</property>
<property name="accelerator"><Ctrl> <Shift></property>
- <property name="title" translatable="yes" context="shortcut window">Highlight a
cell</property>
+ <property name="title" translatable="yes" context="shortcut window">Tag a cell</property>
</object>
</child>
<child>
diff --git a/help/C/playing.page b/help/C/playing.page
index b0544a2..f0abbf0 100644
--- a/help/C/playing.page
+++ b/help/C/playing.page
@@ -12,9 +12,9 @@
game, <app>Hitori</app> will ask if you want to stop the current game.</p>
<p>To paint a cell, click on it; to unpaint it again, click on it again. When cells are painted such
that none
of the three rules are broken, the game will end and the board may no longer be
manipulated.</p>
- <p><app>Hitori</app> also allows you to highlight cells for your own reference when solving a board.
This can be achieved by holding
- <key>Ctrl</key> or <key>Shift</key> and clicking on a cell. They both highlight cells
differently, and cells can be highlighted in
- both manners at the same time. Highlighted cells can be de-highlighted by clicking on them
again while holding either <key>Ctrl</key>
+ <p><app>Hitori</app> also allows you to tag cells for your own reference when solving a board. This
can be achieved by holding
+ <key>Ctrl</key> or <key>Shift</key> and clicking on a cell. They both tag cells differently,
and cells can be tagged in
+ both manners at the same time. Tagged cells can be un-tagged by clicking on them again while
holding either <key>Ctrl</key>
or <key>Shift</key> again.</p>
<p>To undo or redo a move, press <gui style="button"><media its:translate="no" type="image"
src="figures/edit-undo-symbolic.svg"><span its:translate="yes">Undo</span></media></gui> or
<gui style="button"><media its:translate="no" type="image"
src="figures/edit-redo-symbolic.svg"><span its:translate="yes">Redo</span></media></gui>
diff --git a/help/C/strategy.page b/help/C/strategy.page
index e6df035..dbe3393 100644
--- a/help/C/strategy.page
+++ b/help/C/strategy.page
@@ -8,10 +8,10 @@
<title>Gameplay Strategies</title>
<p>Hitori is quite similar to Sudoku, in that it takes logical deduction to work out which cells to
paint out. One strategy is to use
- <key>Shift</key>-clicking to highlight all the repeated numbers in each <em>column</em>, then
use <key>Ctrl</key>-clicking to
- highlight all the repeated numbers in each <em>row</em>.</p>
- <p>Once this is done for the entire board, the cells which have been highlighted both ways are good
candidates for painting, although not
- always. When painting a cell, unhighlighting the other cells with the same number in the same
row and column as that cell is a good
+ <key>Shift</key>-clicking to tag all the repeated numbers in each <em>column</em>, then use
<key>Ctrl</key>-clicking to
+ tag all the repeated numbers in each <em>row</em>.</p>
+ <p>Once this is done for the entire board, the cells which have been tagged both ways are good
candidates for painting, although not
+ always. When painting a cell, un-tagging the other cells with the same number in the same row
and column as that cell is a good
way to keep track of which cells are still violating <link xref="game">rule 1 of
Hitori</link>.</p>
<p>Always bear in mind that rule 2 of Hitori means that two adjacent cells can’t both be painted.
<app>Hitori</app> will highlight in red the
cells which violate rule 2. Similarly, groups of cells which violate rule 3 by separating one
or more unpainted cells from the other
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