[swell-foop/arnaudb/event-controller-motion: 4/4] Use EventControllerMotion.
- From: Arnaud B. <arnaudb src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [swell-foop/arnaudb/event-controller-motion: 4/4] Use EventControllerMotion.
- Date: Mon, 4 May 2020 18:47:30 +0000 (UTC)
commit f6220c78625d394fc3710e17f9e7c2c3ab71056d
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date: Mon May 4 20:41:07 2020 +0200
Use EventControllerMotion.
src/game-view.vala | 4 +---
src/window.vala | 15 ++++++++++++++-
2 files changed, 15 insertions(+), 4 deletions(-)
---
diff --git a/src/game-view.vala b/src/game-view.vala
index decabbd..f9aeeee 100644
--- a/src/game-view.vala
+++ b/src/game-view.vala
@@ -252,14 +252,12 @@ private class GameView : Clutter.Group
}
/* When the mouse leaves the application window, reset all tiles to the default brightness */
- internal bool board_left_cb ()
+ internal void board_left_cb ()
{
game.reset_visit ();
foreach (var tile in tiles)
tile.opacity = 180;
-
- return false;
}
private TileActor? find_tile_at_position (int position_x, int position_y)
diff --git a/src/window.vala b/src/window.vala
index 9a5c8e8..aabb6cf 100644
--- a/src/window.vala
+++ b/src/window.vala
@@ -102,7 +102,7 @@ private class SwellFoopWindow : ApplicationWindow
clutter_embed.set_size_request ((int) stage.width, (int) stage.height);
/* When the mouse leaves the window we need to update the view */
- clutter_embed.leave_notify_event.connect (view.board_left_cb);
+ init_motion ();
}
private inline Stack build_first_run_stack ()
@@ -430,4 +430,17 @@ private class SwellFoopWindow : ApplicationWindow
scores_context.run_dialog ();
});
}
+
+ /*\
+ * * motion control
+ \*/
+
+ private EventControllerMotion motion_controller; // for keeping in memory
+
+ private inline void init_motion ()
+ {
+ motion_controller = new EventControllerMotion (clutter_embed);
+ motion_controller.set_propagation_phase (PropagationPhase.CAPTURE);
+ motion_controller.leave.connect (view.board_left_cb);
+ }
}
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