[gtk/wip/baedert/for-master] gl renderer: Fix blurred outset shadow slicing
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/baedert/for-master] gl renderer: Fix blurred outset shadow slicing
- Date: Thu, 21 May 2020 12:02:43 +0000 (UTC)
commit e6d53091d631b9e3eb5e70f3d9a1f91f6b6db5d2
Author: Timm Bäder <mail baedert org>
Date: Wed May 20 08:01:48 2020 +0200
gl renderer: Fix blurred outset shadow slicing
Take 23.
Fixes #2759
gsk/gl/glutilsprivate.h | 289 ++++++++++++++++++++++++++++++++++++++++++++++++
gsk/gl/gskglrenderer.c | 232 ++++++++++++++++++--------------------
2 files changed, 398 insertions(+), 123 deletions(-)
---
diff --git a/gsk/gl/glutilsprivate.h b/gsk/gl/glutilsprivate.h
new file mode 100644
index 0000000000..f2c2441c92
--- /dev/null
+++ b/gsk/gl/glutilsprivate.h
@@ -0,0 +1,289 @@
+
+#pragma once
+
+#define SANITY_CHECKS 1
+
+
+enum {
+ NINE_SLICE_TOP_LEFT = 0,
+ NINE_SLICE_TOP_CENTER = 1,
+ NINE_SLICE_TOP_RIGHT = 2,
+ NINE_SLICE_LEFT_CENTER = 3,
+ NINE_SLICE_CENTER = 4,
+ NINE_SLICE_RIGHT_CENTER = 5,
+ NINE_SLICE_BOTTOM_LEFT = 6,
+ NINE_SLICE_BOTTOM_CENTER = 7,
+ NINE_SLICE_BOTTOM_RIGHT = 8,
+};
+#define NINE_SLICE_SIZE 9 /* Hah. */
+
+typedef struct
+{
+ int texture_id;
+ float x;
+ float y;
+ float x2;
+ float y2;
+} TextureRegion;
+
+static inline bool G_GNUC_PURE
+slice_is_visible (const cairo_rectangle_int_t *r)
+{
+ return (r->width > 0 && r->height > 0);
+}
+
+static inline void
+nine_slice_rounded_rect (const GskRoundedRect *rect,
+ cairo_rectangle_int_t *out_rects)
+{
+ const graphene_point_t *origin = &rect->bounds.origin;
+ const graphene_size_t *size = &rect->bounds.size;
+ const int top_height = ceilf (MAX (rect->corner[GSK_CORNER_TOP_LEFT].height,
+ rect->corner[GSK_CORNER_TOP_RIGHT].height));
+ const int bottom_height = ceilf (MAX (rect->corner[GSK_CORNER_BOTTOM_LEFT].height,
+ rect->corner[GSK_CORNER_BOTTOM_RIGHT].height));
+ const int right_width = ceilf (MAX (rect->corner[GSK_CORNER_TOP_RIGHT].width,
+ rect->corner[GSK_CORNER_BOTTOM_RIGHT].width));
+ const int left_width = ceilf (MAX (rect->corner[GSK_CORNER_TOP_LEFT].width,
+ rect->corner[GSK_CORNER_BOTTOM_LEFT].width));
+
+ /* Top left */
+ out_rects[0] = (cairo_rectangle_int_t) {
+ origin->x, origin->y,
+ left_width, top_height,
+ };
+
+ /* Top center */
+ out_rects[1] = (cairo_rectangle_int_t) {
+ origin->x + size->width / 2.0 - 1, origin->y,
+ 1, top_height,
+ };
+
+ /* Top right */
+ out_rects[2] = (cairo_rectangle_int_t) {
+ origin->x + size->width - right_width, origin->y,
+ right_width, top_height
+ };
+
+ /* Left center */
+ out_rects[3] = (cairo_rectangle_int_t) {
+ origin->x, origin->y + size->height / 2,
+ left_width, 1,
+ };
+
+ /* center */
+ out_rects[4] = (cairo_rectangle_int_t) {
+ origin->x + size->width / 2.0,
+ origin->y + size->height / 2.0,
+ 1, 1
+ };
+
+ /* Right center */
+ out_rects[5] = (cairo_rectangle_int_t) {
+ origin->x + size->width - right_width,
+ origin->y + (size->height / 2.0),
+ right_width,
+ 1,
+ };
+
+ /* Bottom Left */
+ out_rects[6] = (cairo_rectangle_int_t) {
+ origin->x, origin->y + size->height - bottom_height,
+ left_width, bottom_height,
+ };
+
+ /* Bottom center */
+ out_rects[7] = (cairo_rectangle_int_t) {
+ origin->x + (size->width / 2.0), origin->y + size->height - bottom_height,
+ 1, bottom_height,
+ };
+
+ /* Bottom right */
+ out_rects[8] = (cairo_rectangle_int_t) {
+ origin->x + size->width - right_width,
+ origin->y + size->height - bottom_height,
+ right_width, bottom_height,
+ };
+
+#if SANITY_CHECKS
+ g_assert_cmpfloat (size->width, >=, left_width + right_width);
+ g_assert_cmpfloat (size->height, >=, top_height + bottom_height);
+#endif
+}
+
+static inline void
+nine_slice_grow (cairo_rectangle_int_t *slices,
+ const int amount)
+{
+ g_assert_cmpint (slices[0].x + slices[0].width, <=, slices[1].x);
+
+ /* top left */
+ slices[0].x -= amount;
+ slices[0].y -= amount;
+ if (amount > slices[0].width)
+ slices[0].width += amount * 2;
+ else
+ slices[0].width += amount;
+
+ if (amount > slices[0].height)
+ slices[0].height += amount * 2;
+ else
+ slices[0].height += amount;
+
+
+ /* Top center */
+ slices[1].y -= amount;
+ if (amount > slices[1].height)
+ slices[1].height += amount * 2;
+ else
+ slices[1].height += amount;
+
+
+ /* top right */
+ slices[2].y -= amount;
+ if (amount > slices[2].width)
+ {
+ slices[2].x -= amount;
+ slices[2].width += amount * 2;
+ }
+ else
+ {
+ slices[2].width += amount;
+ }
+
+ if (amount > slices[2].height)
+ slices[2].height += amount * 2;
+ else
+ slices[2].height += amount;
+
+
+
+ slices[3].x -= amount;
+ if (amount > slices[3].width)
+ slices[3].width += amount * 2;
+ else
+ slices[3].width += amount;
+
+ /* Leave Britney^Wcenter alone */
+
+ if (amount > slices[5].width)
+ {
+ slices[5].x -= amount;
+ slices[5].width += amount * 2;
+ }
+ else
+ {
+ slices[5].width += amount;
+ }
+
+
+ /* Bottom left */
+ slices[6].x -= amount;
+ if (amount > slices[6].width)
+ {
+ slices[6].width += amount * 2;
+ }
+ else
+ {
+ slices[6].width += amount;
+ }
+
+ if (amount > slices[6].height)
+ {
+ slices[6].y -= amount;
+ slices[6].height += amount * 2;
+ }
+ else
+ {
+ slices[6].height += amount;
+ }
+
+
+ /* Bottom center */
+ if (amount > slices[7].height)
+ {
+ slices[7].y -= amount;
+ slices[7].height += amount * 2;
+ }
+ else
+ {
+ slices[7].height += amount;
+ }
+
+ if (amount > slices[8].width)
+ {
+ slices[8].x -= amount;
+ slices[8].width += amount * 2;
+ }
+ else
+ {
+ slices[8].width += amount;
+ }
+
+ if (amount > slices[8].height)
+ {
+ slices[8].y -= amount;
+ slices[8].height += amount * 2;
+ }
+ else
+ {
+ slices[8].height += amount;
+ }
+
+#if SANITY_CHECKS
+ {
+ for (int i = 0; i < 9; i ++)
+ {
+ g_assert_cmpint (slices[i].x, >=, 0);
+ g_assert_cmpint (slices[i].y, >=, 0);
+ g_assert_cmpint (slices[i].width, >=, 0);
+ g_assert_cmpint (slices[i].height, >=, 0);
+ }
+
+ /* Rows don't overlap */
+ for (int i = 0; i < 3; i++)
+ {
+ g_assert_cmpint (slices[i * 3 + 0].x + slices[i * 3 + 0].width, <, slices[i * 3 + 1].x);
+ }
+ }
+#endif
+
+}
+
+static inline void
+nine_slice_to_texture_coords (const cairo_rectangle_int_t *slices,
+ const int texture_width,
+ const int texture_height,
+ TextureRegion *out_regions)
+{
+ const float fw = (float)texture_width;
+ const float fh = (float)texture_height;
+ int i;
+
+ for (i = 0; i < 9; i++)
+ {
+ out_regions[i] = (TextureRegion) {
+ 0, /* Texture id */
+ slices[i].x / fw,
+ 1.0 - ((slices[i].y + slices[i].height) / fh),
+ (slices[i].x + slices[i].width) / fw,
+ 1.0 - (slices[i].y / fh),
+ };
+ }
+
+#if SANITY_CHECKS
+ {
+ for (i = 0; i < 9; i++)
+ {
+ const TextureRegion *r = &out_regions[i];
+ g_assert_cmpfloat (r->x, >=, 0);
+ g_assert_cmpfloat (r->x, <=, 1);
+ g_assert_cmpfloat (r->y, >=, 0);
+ g_assert_cmpfloat (r->y, <=, 1);
+
+ g_assert_cmpfloat (r->x, <, r->x2);
+ g_assert_cmpfloat (r->y, <, r->y2);
+ }
+ }
+#endif
+}
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 2061a12fec..288a015524 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -18,6 +18,7 @@
#include "gskglshadowcacheprivate.h"
#include "gskglnodesampleprivate.h"
#include "gsktransform.h"
+#include "glutilsprivate.h"
#include "gskprivate.h"
@@ -73,15 +74,6 @@ typedef enum
NO_CACHE_PLZ = 1 << 5,
} OffscreenFlags;
-typedef struct
-{
- int texture_id;
- float x;
- float y;
- float x2;
- float y2;
-} TextureRegion;
-
static inline void
init_full_texture_region (TextureRegion *r,
int texture_id)
@@ -1712,6 +1704,8 @@ render_unblurred_outset_shadow_node (GskGLRenderer *self,
load_vertex_data (ops_draw (builder, NULL), node, builder);
}
+
+
static GdkRGBA COLOR_WHITE = { 1, 1, 1, 1 };
static inline void
render_outset_shadow_node (GskGLRenderer *self,
@@ -1727,8 +1721,7 @@ render_outset_shadow_node (GskGLRenderer *self,
const float dx = gsk_outset_shadow_node_get_dx (node);
const float dy = gsk_outset_shadow_node_get_dy (node);
GskRoundedRect scaled_outline;
- GskRoundedRect unscaled_outline;
- float texture_width, texture_height;
+ int texture_width, texture_height;
OpShadow *shadow;
int blurred_texture_id;
int cached_tid;
@@ -1740,15 +1733,14 @@ render_outset_shadow_node (GskGLRenderer *self,
gsk_rounded_rect_shrink_to_minimum (&scaled_outline);
/* Increase by the spread */
gsk_rounded_rect_shrink (&scaled_outline, -spread, -spread, -spread, -spread);
+ /* Grow bounds but don't grow corners */
+ graphene_rect_inset (&scaled_outline.bounds, - blur_extra / 2.0 * scale, - blur_extra / 2.0 * scale);
/* For the center part, we add a few pixels */
scaled_outline.bounds.size.width += SHADOW_EXTRA_SIZE;
scaled_outline.bounds.size.height += SHADOW_EXTRA_SIZE;
- texture_width = ceil ((scaled_outline.bounds.size.width + (blur_extra)) * scale);
- texture_height = ceil ((scaled_outline.bounds.size.height + (blur_extra)) * scale);
-
- /* Preserve this for usage later */
- unscaled_outline = scaled_outline;
+ texture_width = (int)ceil ((scaled_outline.bounds.size.width + blur_extra) * scale);
+ texture_height = (int)ceil ((scaled_outline.bounds.size.height + blur_extra) * scale);
scaled_outline.bounds.origin.x = blur_extra / 2.0 * scale;
scaled_outline.bounds.origin.y = blur_extra / 2.0 * scale;
@@ -1782,6 +1774,7 @@ render_outset_shadow_node (GskGLRenderer *self,
gdk_gl_context_label_object_printf (self->gl_context, GL_FRAMEBUFFER, render_target,
"Outset Shadow FB Temp %d", render_target);
+ ops_set_program (builder, &self->programs->color_program);
graphene_matrix_init_ortho (&item_proj,
0, texture_width, 0, texture_height,
ORTHO_NEAR_PLANE, ORTHO_FAR_PLANE);
@@ -1794,7 +1787,6 @@ render_outset_shadow_node (GskGLRenderer *self,
prev_viewport = ops_set_viewport (builder, &GRAPHENE_RECT_INIT (0, 0, texture_width, texture_height));
/* Draw outline */
- ops_set_program (builder, &self->programs->color_program);
ops_push_clip (builder, &scaled_outline);
ops_set_color (builder, &COLOR_WHITE);
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
@@ -1843,42 +1835,30 @@ render_outset_shadow_node (GskGLRenderer *self,
const float min_y = builder->dy + outline->bounds.origin.y - spread - (blur_extra / 2.0) + dy;
const float max_x = min_x + outline->bounds.size.width + (spread + (blur_extra / 2.0)) * 2;
const float max_y = min_y + outline->bounds.size.height + (spread + (blur_extra / 2.0)) * 2;
- const float left_width = MAX (MAX (unscaled_outline.corner[GSK_CORNER_TOP_LEFT].width,
- unscaled_outline.corner[GSK_CORNER_BOTTOM_LEFT].width),
- blur_extra / 2.0);
- const float top_height = MAX (MAX (unscaled_outline.corner[GSK_CORNER_TOP_LEFT].height,
- unscaled_outline.corner[GSK_CORNER_TOP_RIGHT].height),
- blur_extra / 2.0);
- const float right_width = MAX (MAX (unscaled_outline.corner[GSK_CORNER_TOP_RIGHT].width,
- unscaled_outline.corner[GSK_CORNER_BOTTOM_RIGHT].width),
- blur_extra / 2.0);
- const float bottom_height = MAX (MAX (unscaled_outline.corner[GSK_CORNER_BOTTOM_LEFT].height,
- unscaled_outline.corner[GSK_CORNER_BOTTOM_RIGHT].height),
- blur_extra / 2.0);
- const float center_width = (max_x - min_x) - left_width - right_width;
- const float center_height = (max_y - min_y) - top_height - bottom_height;
float x1, x2, y1, y2, tx1, tx2, ty1, ty2;
+ cairo_rectangle_int_t slices[9];
+ TextureRegion tregs[9];
+
+ /* TODO: The slicing never changes and could just go into the cache */
+ nine_slice_rounded_rect (&scaled_outline, slices);
+ nine_slice_grow (slices, blur_extra / 2.0 * scale);
+ nine_slice_to_texture_coords (slices, texture_width, texture_height, tregs);
/* Our texture coordinates MUST be scaled, while the actual vertex coords
* MUST NOT be scaled. */
/* Top left */
- if (top_height > 0 && left_width > 0)
+ if (slice_is_visible (&slices[NINE_SLICE_TOP_LEFT]))
{
x1 = min_x;
- x2 = min_x + left_width;
+ x2 = min_x + (slices[NINE_SLICE_TOP_LEFT].width / scale);
y1 = min_y;
- y2 = min_y + top_height;
+ y2 = min_y + (slices[NINE_SLICE_TOP_LEFT].height / scale);
- tx1 = 0;
- tx2 = (left_width * scale) / texture_width;
- ty1 = 1 - (top_height * scale / texture_height);
- ty2 = 1;
-
- g_assert_cmpfloat (x1, <=, x2);
- g_assert_cmpfloat (y1, <=, y2);
- g_assert_cmpfloat (tx1, <=, tx2);
- g_assert_cmpfloat (ty1, <=, ty2);
+ tx1 = tregs[NINE_SLICE_TOP_LEFT].x;
+ tx2 = tregs[NINE_SLICE_TOP_LEFT].x2;
+ ty1 = tregs[NINE_SLICE_TOP_LEFT].y;
+ ty2 = tregs[NINE_SLICE_TOP_LEFT].y2;
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
{ { x1, y1 }, { tx1, ty2 }, },
@@ -1891,23 +1871,18 @@ render_outset_shadow_node (GskGLRenderer *self,
});
}
- /* Top side */
- if (top_height > 0 && center_width > 0)
+ /* Top center */
+ if (slice_is_visible (&slices[NINE_SLICE_TOP_CENTER]))
{
- x1 = min_x + left_width;
- x2 = x1 + center_width;
+ x1 = min_x + (slices[NINE_SLICE_TOP_LEFT].width / scale);
+ x2 = max_x - (slices[NINE_SLICE_TOP_RIGHT].width / scale);
y1 = min_y;
- y2 = min_y + top_height;
-
- tx1 = left_width * scale / texture_width;
- tx2 = 1.0 - (right_width * scale / texture_width);
- ty1 = 1 - (top_height * scale / texture_height);
- ty2 = 1;
+ y2 = min_y + (slices[NINE_SLICE_TOP_CENTER].height / scale);
- g_assert_cmpfloat (x1, <=, x2);
- g_assert_cmpfloat (y1, <=, y2);
- g_assert_cmpfloat (tx1, <=, tx2);
- g_assert_cmpfloat (ty1, <=, ty2);
+ tx1 = tregs[NINE_SLICE_TOP_CENTER].x;
+ tx2 = tregs[NINE_SLICE_TOP_CENTER].x2;
+ ty1 = tregs[NINE_SLICE_TOP_CENTER].y;
+ ty2 = tregs[NINE_SLICE_TOP_CENTER].y2;
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
{ { x1, y1 }, { tx1, ty2 }, },
@@ -1921,20 +1896,23 @@ render_outset_shadow_node (GskGLRenderer *self,
}
/* Top right */
- if (top_height > 0 && right_width > 0)
- {
- x1 = max_x - right_width;
- x2 = max_x;
- y1 = min_y;
- y2 = min_y + top_height;
- tx1 = 1 - (right_width * scale / texture_width);
- tx2 = 1;
- ty1 = 1 - (top_height * scale / texture_height);
- ty2 = 1;
- ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
- { { x1, y1 }, { tx1, ty2 }, },
- { { x1, y2 }, { tx1, ty1 }, },
- { { x2, y1 }, { tx2, ty2 }, },
+ if (slice_is_visible (&slices[NINE_SLICE_TOP_RIGHT]))
+ {
+ x1 = max_x - (slices[NINE_SLICE_TOP_RIGHT].width / scale);
+ x2 = max_x;
+ y1 = min_y;
+ y2 = min_y + (slices[NINE_SLICE_TOP_RIGHT].height / scale);
+
+ tx1 = tregs[NINE_SLICE_TOP_RIGHT].x;
+ tx2 = tregs[NINE_SLICE_TOP_RIGHT].x2;
+
+ ty1 = tregs[NINE_SLICE_TOP_RIGHT].y;
+ ty2 = tregs[NINE_SLICE_TOP_RIGHT].y2;
+
+ ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
+ { { x1, y1 }, { tx1, ty2 }, },
+ { { x1, y2 }, { tx1, ty1 }, },
+ { { x2, y1 }, { tx2, ty2 }, },
{ { x2, y2 }, { tx2, ty1 }, },
{ { x1, y2 }, { tx1, ty1 }, },
@@ -1943,16 +1921,17 @@ render_outset_shadow_node (GskGLRenderer *self,
}
/* Bottom right */
- if (bottom_height > 0 && left_width > 0)
+ if (slice_is_visible (&slices[NINE_SLICE_BOTTOM_RIGHT]))
{
- x1 = max_x - right_width;
+ x1 = max_x - (slices[NINE_SLICE_BOTTOM_RIGHT].width / scale);
x2 = max_x;
- y1 = max_y - bottom_height;
+ y1 = max_y - (slices[NINE_SLICE_BOTTOM_RIGHT].height / scale);
y2 = max_y;
- tx1 = 1 - (right_width * scale / texture_width);
- tx2 = 1;
- ty1 = 0;
- ty2 = (bottom_height * scale / texture_height);
+ tx1 = tregs[NINE_SLICE_BOTTOM_RIGHT].x;
+ tx2 = tregs[NINE_SLICE_BOTTOM_RIGHT].x2;
+ ty1 = tregs[NINE_SLICE_BOTTOM_RIGHT].y;
+ ty2 = tregs[NINE_SLICE_BOTTOM_RIGHT].y2;
+
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
{ { x1, y1 }, { tx1, ty2 }, },
{ { x1, y2 }, { tx1, ty1 }, },
@@ -1965,16 +1944,18 @@ render_outset_shadow_node (GskGLRenderer *self,
}
/* Bottom left */
- if (bottom_height > 0 && left_width > 0)
+ if (slice_is_visible (&slices[NINE_SLICE_BOTTOM_LEFT]))
{
x1 = min_x;
- x2 = min_x + left_width;
- y1 = max_y - bottom_height;
+ x2 = min_x + (slices[NINE_SLICE_BOTTOM_LEFT].width / scale);
+ y1 = max_y - (slices[NINE_SLICE_BOTTOM_LEFT].height / scale);
y2 = max_y;
- tx1 = 0;
- tx2 = left_width * scale / texture_width;
- ty1 = 0;
- ty2 = bottom_height * scale / texture_height;
+
+ tx1 = tregs[NINE_SLICE_BOTTOM_LEFT].x;
+ tx2 = tregs[NINE_SLICE_BOTTOM_LEFT].x2;
+ ty1 = tregs[NINE_SLICE_BOTTOM_LEFT].y;
+ ty2 = tregs[NINE_SLICE_BOTTOM_LEFT].y2;
+
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
{ { x1, y1 }, { tx1, ty2 }, },
{ { x1, y2 }, { tx1, ty1 }, },
@@ -1987,21 +1968,16 @@ render_outset_shadow_node (GskGLRenderer *self,
}
/* Left side */
- if (left_width > 0)
+ if (slice_is_visible (&slices[NINE_SLICE_LEFT_CENTER]))
{
x1 = min_x;
- x2 = min_x + left_width;
- y1 = min_y + top_height;
- y2 = y1 + center_height;
- tx1 = 0;
- tx2 = left_width * scale / texture_width;
- ty1 = top_height * scale / texture_height;
- ty2 = 1.0 - (bottom_height * scale / texture_height);
-
- g_assert_cmpfloat (x1, <=, x2);
- g_assert_cmpfloat (y1, <=, y2);
- g_assert_cmpfloat (tx1, <=, tx2);
- g_assert_cmpfloat (ty1, <=, ty2);
+ x2 = min_x + (slices[NINE_SLICE_LEFT_CENTER].width / scale);
+ y1 = min_y + (slices[NINE_SLICE_TOP_LEFT].height / scale);
+ y2 = max_y - (slices[NINE_SLICE_BOTTOM_LEFT].height / scale);
+ tx1 = tregs[NINE_SLICE_LEFT_CENTER].x;
+ tx2 = tregs[NINE_SLICE_LEFT_CENTER].x2;
+ ty1 = tregs[NINE_SLICE_LEFT_CENTER].y;
+ ty2 = tregs[NINE_SLICE_LEFT_CENTER].y2;
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
{ { x1, y1 }, { tx1, ty2 }, },
@@ -2015,16 +1991,19 @@ render_outset_shadow_node (GskGLRenderer *self,
}
/* Right side */
- if (right_width > 0)
+ if (slice_is_visible (&slices[NINE_SLICE_RIGHT_CENTER]))
{
- x1 = max_x - right_width;
+ x1 = max_x - (slices[NINE_SLICE_RIGHT_CENTER].width / scale);
x2 = max_x;
- y1 = min_y + top_height;
- y2 = y1 + center_height;
- tx1 = 1 - (right_width * scale / texture_width);
- tx2 = 1;
- ty1 = top_height * scale / texture_height;
- ty2 = 1.0 - (bottom_height * scale / texture_height);
+ y1 = min_y + (slices[NINE_SLICE_TOP_RIGHT].height / scale);
+ y2 = max_y - (slices[NINE_SLICE_BOTTOM_RIGHT].height / scale);
+
+ tx1 = tregs[NINE_SLICE_RIGHT_CENTER].x;
+ tx2 = tregs[NINE_SLICE_RIGHT_CENTER].x2;
+
+ ty1 = tregs[NINE_SLICE_RIGHT_CENTER].y;
+ ty2 = tregs[NINE_SLICE_RIGHT_CENTER].y2;
+
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
{ { x1, y1 }, { tx1, ty2 }, },
{ { x1, y2 }, { tx1, ty1 }, },
@@ -2037,16 +2016,20 @@ render_outset_shadow_node (GskGLRenderer *self,
}
/* Bottom side */
- if (bottom_height > 0)
+ if (slice_is_visible (&slices[NINE_SLICE_BOTTOM_CENTER]))
{
- x1 = min_x + left_width;
- x2 = max_x - right_width;
- y1 = max_y - bottom_height;
+ x1 = min_x + (slices[NINE_SLICE_BOTTOM_LEFT].width / scale);
+ x2 = max_x - (slices[NINE_SLICE_BOTTOM_RIGHT].width / scale);
+ y1 = max_y - (slices[NINE_SLICE_BOTTOM_CENTER].height / scale);
y2 = max_y;
- tx1 = left_width * scale / texture_width;
- tx2 = 1.0 - (right_width * scale / texture_width);
- ty1 = 0;
- ty2 = bottom_height * scale / texture_height;
+
+ tx1 = tregs[NINE_SLICE_BOTTOM_CENTER].x;
+ tx2 = tregs[NINE_SLICE_BOTTOM_CENTER].x2;
+
+ ty1 = tregs[NINE_SLICE_BOTTOM_CENTER].y;
+ ty2 = tregs[NINE_SLICE_BOTTOM_CENTER].y2;
+
+
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
{ { x1, y1 }, { tx1, ty2 }, },
{ { x1, y2 }, { tx1, ty1 }, },
@@ -2059,16 +2042,19 @@ render_outset_shadow_node (GskGLRenderer *self,
}
/* Middle */
- if (center_width > 0 && center_height > 0)
+ if (slice_is_visible (&slices[NINE_SLICE_CENTER]))
{
- x1 = min_x + left_width;
- x2 = max_x - right_width;
- y1 = min_y + top_height;
- y2 = max_y - bottom_height;
- tx1 = left_width * scale / texture_width;
- tx2 = 1.0 - (right_width * scale / texture_width);
- ty1 = top_height * scale / texture_height;
- ty2 = 1.0 - (bottom_height * scale / texture_height);
+ x1 = min_x + (slices[NINE_SLICE_LEFT_CENTER].width / scale);
+ x2 = max_x - (slices[NINE_SLICE_RIGHT_CENTER].width / scale);
+ y1 = min_y + (slices[NINE_SLICE_TOP_CENTER].height / scale);
+ y2 = max_y - (slices[NINE_SLICE_BOTTOM_CENTER].height / scale);
+
+ tx1 = tregs[NINE_SLICE_CENTER].x;
+ tx2 = tregs[NINE_SLICE_CENTER].x2;
+
+ ty1 = tregs[NINE_SLICE_CENTER].y;
+ ty2 = tregs[NINE_SLICE_CENTER].y2;
+
ops_draw (builder, (GskQuadVertex[GL_N_VERTICES]) {
{ { x1, y1 }, { tx1, ty2 }, },
{ { x1, y2 }, { tx1, ty1 }, },
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