[gimp-web] Minor fixes to spelling and a couple of words
- From: Pat David <patdavid src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gimp-web] Minor fixes to spelling and a couple of words
- Date: Fri, 6 Nov 2020 18:03:05 +0000 (UTC)
commit 69be97e97fcc52c19fbb072f4aea561ab7a9f39a
Author: Pat David <patdavid gmail com>
Date: Fri Nov 6 12:02:53 2020 -0600
Minor fixes to spelling and a couple of words
content/news/2020/2020-11_GIMP-2.99.2_Released/index.md | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
---
diff --git a/content/news/2020/2020-11_GIMP-2.99.2_Released/index.md
b/content/news/2020/2020-11_GIMP-2.99.2_Released/index.md
index a76bf45a..70ae6eab 100644
--- a/content/news/2020/2020-11_GIMP-2.99.2_Released/index.md
+++ b/content/news/2020/2020-11_GIMP-2.99.2_Released/index.md
@@ -107,10 +107,10 @@ won't be necessary anymore as symbolic icons will be recolored according
to your theme.
Finally, the "dark theme" is a core concept of GTK3, which means,
-for instance, that even window decorations get recolored as you could
+for instance, that even window decorations get recolored as you can
see in the screenshot above.
-Also a same theme could propose both a dark and a light variant, so the
+Also, a same theme could propose both a dark and a light variant, so the
*Theme* preferences page shows a *"Use dark theme variant if available"*
checkbox. Similarly, icon themes may propose both symbolic and color
icons. Which is why the *"Icon Theme"* preferences page has a *"Use
@@ -178,7 +178,7 @@ welcome contributions.
Managing a complex project with tens and hundreds of layers is now much
easier thanks to newly added multi-layer selection. [Aryeom](https://film.zemarmot.net/en/), the animation
film director
working with the core team, has been asking for this since 2015, so
-*ZeMarmot* project finally made this happen. This is another
+the *ZeMarmot* project finally made this happen. This is another
example of a successful close artist-developer collaboration: every feature
was carefully designed following discussions and was tested in production.
@@ -316,7 +316,7 @@ argument saving for subsequent calls or a same procedure.
Eventually this is also part of the base work for a future
recording/macro feature (very unlikely to be in GIMP 3.0, but this is
-part of a ground work towards such feature) since we will be able to
+part of the ground work towards such feature) since we will be able to
reliably save the arguments used when running plug-ins.
*Status*: though the main part of this API is done, more needs to happen
@@ -347,7 +347,7 @@ possibilities as C plug-ins. This is a bright new world for GIMP plug-in
developers!
Another consequence is that the API is basically the same for all these
-languages, apart for language idiosyncracies.
+languages, apart for language idiosyncrasies.
For instance if finding an intersection of a drawable with a selection
in C is:
@@ -405,7 +405,7 @@ bindings, not just Python or Scheme.
This is one of the biggest advantages of introspected API compared to
manually maintained bindings: rather than reimplementing nice features
in every available binding, we will provide them in the main API so that
-every developer can enjoy them, whatever your prefered language.
+every developer can enjoy them, whatever your preferred language.
Finally Script-fu is not one of the introspected bindings (though there
is supposedly GObject Introspecting scheme bindings, but we haven't
@@ -657,7 +657,7 @@ If you are interested, we suggest to get in touch with us on our
As you can see, a lot has been done (the
[`NEWS`](https://gitlab.gnome.org/GNOME/gimp/-/blob/4f201556967d9e7c868601698e9e3d957c1c27ea/NEWS#L46)
file will also give a bit more details). The vast majority of the work
has already been done. What remains now is the final stroll. This is
-however not such an idle walk in the park, as the last decisions and
+however not such an idle walk in the park, as the final decisions and
attention to details is always the most difficult part. We want to
release a rock-solid GIMP v3 and need to pay a lot of attention to
details. This is where we are now and why we are releasing this first
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