[lightsoff/arnaudb/rework-ui: 2/2] Change a string.
- From: Arnaud B. <arnaudb src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [lightsoff/arnaudb/rework-ui: 2/2] Change a string.
- Date: Sat, 21 Nov 2020 12:07:07 +0000 (UTC)
commit b0e6297dfba629750999c8dd4703eda1084b9c51
Author: Arnaud Bonatti <arnaud bonatti gmail com>
Date: Sat Nov 21 12:51:25 2020 +0100
Change a string.
Avoids mixing verb and nouns
in the "Change Puzzle" menu.
data/lightsoff.ui | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
---
diff --git a/data/lightsoff.ui b/data/lightsoff.ui
index c96aed3..19c0f4b 100644
--- a/data/lightsoff.ui
+++ b/data/lightsoff.ui
@@ -4,19 +4,19 @@
<menu id="change-level-menu">
<section>
<item>
- <!-- Translators: entry of the "Change Level" menu (with a mnemonic that appears when pressing Alt);
switch to the first level -->
- <attribute name="label" translatable="yes">_Start Over</attribute>
+ <!-- Translators: entry of the "Change Puzzle" menu (with a mnemonic that appears when pressing
Alt); switch to the first level; goes with "_Previous puzzle" and "Ne_xt puzzle" -->
+ <attribute name="label" translatable="yes">_First puzzle</attribute>
<attribute name="action">win.new-game</attribute>
<attribute name="accel"><Primary>n</attribute>
</item>
<item>
- <!-- Translators: entry of the "Change Level" menu (with a mnemonic that appears when pressing Alt);
switch to previous level -->
+ <!-- Translators: entry of the "Change Puzzle" menu (with a mnemonic that appears when pressing
Alt); switch to previous level; goes with "_First puzzle" and "Ne_xt puzzle" -->
<attribute name="label" translatable="yes">_Previous puzzle</attribute>
<attribute name="action">win.previous-level</attribute>
<attribute name="accel"><Primary>Page_Up</attribute>
</item>
<item>
- <!-- Translators: entry of the "Change Level" menu (with a mnemonic that appears when pressing Alt);
switch to next level -->
+ <!-- Translators: entry of the "Change Puzzle" menu (with a mnemonic that appears when pressing
Alt); switch to next level; goes with "_First puzzle" and "_Previous puzzle" -->
<attribute name="label" translatable="yes">Ne_xt puzzle</attribute>
<attribute name="action">win.next-level</attribute>
<attribute name="accel"><Primary>Page_Down</attribute>
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