[gtk/wip/baedert/for-master: 36/41] gl renderer: Use nearest filtering for textures in render_texture()
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/baedert/for-master: 36/41] gl renderer: Use nearest filtering for textures in render_texture()
- Date: Sat, 10 Oct 2020 17:04:40 +0000 (UTC)
commit 2a2309aa4126f574c2642d2432d0bcde1b2e8958
Author: Timm Bäder <mail baedert org>
Date: Sat Oct 10 09:16:30 2020 +0200
gl renderer: Use nearest filtering for textures in render_texture()
Makes the output in the node editor a bit more bearable.
gsk/gl/gskglrenderer.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 40757eb988..ae43cd7f97 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -4326,8 +4326,8 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
glGenTextures (1, &texture_id);
glBindTexture (GL_TEXTURE_2D, texture_id);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
@@ -4377,8 +4377,8 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
else
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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