[gtk/wip/baedert/for-master] gl renderer: return empty texture for too small blurred nodes
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/baedert/for-master] gl renderer: return empty texture for too small blurred nodes
- Date: Sat, 10 Oct 2020 17:58:12 +0000 (UTC)
commit 09b3df1b3f7166793e196719cac6f648ff8cd8d5
Author: Timm Bäder <mail baedert org>
Date: Sat Oct 10 19:39:33 2020 +0200
gl renderer: return empty texture for too small blurred nodes
gsk/gl/gskglrenderer.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index ae64a0f76b..58943ab44b 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -1798,10 +1798,15 @@ blur_texture (GskGLRenderer *self,
g_assert (blur_radius > 0);
gsk_gl_driver_create_render_target (self->gl_driver,
- texture_to_blur_width, texture_to_blur_height,
+ MAX (texture_to_blur_width, 1), MAX (texture_to_blur_height, 1),
GL_NEAREST, GL_NEAREST,
&pass1_texture_id, &pass1_render_target);
+ if (texture_to_blur_width <= 0 || texture_to_blur_height <= 0)
+ {
+ return pass1_texture_id;
+ }
+
gsk_gl_driver_create_render_target (self->gl_driver,
texture_to_blur_width, texture_to_blur_height,
GL_NEAREST, GL_NEAREST,
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