[gtk/wip/baedert/for-master: 25/54] gl renderer: Flip texture in render_texture()
- From: Timm Bäder <baedert src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gtk/wip/baedert/for-master: 25/54] gl renderer: Flip texture in render_texture()
- Date: Tue, 13 Oct 2020 03:55:30 +0000 (UTC)
commit c0bbceff073565a86d5ecd4af714311231295e3c
Author: Timm Bäder <mail baedert org>
Date: Thu Oct 8 18:00:36 2020 +0200
gl renderer: Flip texture in render_texture()
gsk/gl/gskglrenderer.c | 126 +++++++++++++++++++++++++++++++++++++++++++++++--
1 file changed, 123 insertions(+), 3 deletions(-)
---
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index 8fc0783034..f260ae2676 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -4314,6 +4314,11 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
glGenTextures (1, &texture_id);
glBindTexture (GL_TEXTURE_2D, texture_id);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
if (gdk_gl_context_has_debug (self->gl_context))
gdk_gl_context_label_object_printf (self->gl_context, GL_TEXTURE, texture_id,
"Texture %s<%p> %d",
@@ -4335,18 +4340,133 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer,
g_type_name_from_instance ((GTypeInstance *) root),
root,
fbo_id);
- glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_id, 0);
- g_assert_cmphex (glCheckFramebufferStatus (GL_FRAMEBUFFER), ==, GL_FRAMEBUFFER_COMPLETE);
+ glFramebufferTexture (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0);
/* Render the actual scene */
gsk_gl_renderer_do_render (renderer, root, viewport, fbo_id, 1);
+ glDeleteFramebuffers (1, &fbo_id);
+
+ /* Render the now drawn framebuffer y-flipped so it's as GdkGLTexture expects it to be */
+ {
+ const float min_x = 0;
+ const float min_y = 0;
+ const float max_x = width;
+ const float max_y = height;
+ guint final_texture_id, final_fbo_id;
+ GskQuadVertex vertex_data[6];
+ GLuint buffer_id, vao_id;
+ float fs[16];
+ graphene_matrix_t m;
+
+ glGenFramebuffers (1, &final_fbo_id);
+ glBindFramebuffer (GL_FRAMEBUFFER, final_fbo_id);
+ glGenTextures (1, &final_texture_id);
+ glBindTexture (GL_TEXTURE_2D, final_texture_id);
+
+ if (gdk_gl_context_get_use_es (self->gl_context))
+ glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ else
+ glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
+
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glFramebufferTexture (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, final_texture_id, 0);
+ g_assert_cmphex (glCheckFramebufferStatus (GL_FRAMEBUFFER), ==, GL_FRAMEBUFFER_COMPLETE);
+
+ glGenVertexArrays (1, &vao_id);
+ glBindVertexArray (vao_id);
+
+ glGenBuffers (1, &buffer_id);
+ glBindBuffer (GL_ARRAY_BUFFER, buffer_id);
+
+ vertex_data[0].position[0] = min_x;
+ vertex_data[0].position[1] = min_y;
+ vertex_data[0].uv[0] = 0;
+ vertex_data[0].uv[1] = 1;
+
+ vertex_data[1].position[0] = min_x;
+ vertex_data[1].position[1] = max_y;
+ vertex_data[1].uv[0] = 0;
+ vertex_data[1].uv[1] = 0;
+
+ vertex_data[2].position[0] = max_x;
+ vertex_data[2].position[1] = min_y;
+ vertex_data[2].uv[0] = 1;
+ vertex_data[2].uv[1] = 1;
+
+ vertex_data[3].position[0] = max_x;
+ vertex_data[3].position[1] = max_y;
+ vertex_data[3].uv[0] = 1;
+ vertex_data[3].uv[1] = 0;
+
+ vertex_data[4].position[0] = min_x;
+ vertex_data[4].position[1] = max_y;
+ vertex_data[4].uv[0] = 0;
+ vertex_data[4].uv[1] = 0;
+
+ vertex_data[5].position[0] = max_x;
+ vertex_data[5].position[1] = min_y;
+ vertex_data[5].uv[0] = 1;
+ vertex_data[5].uv[1] = 1;
+
+ glBufferData (GL_ARRAY_BUFFER, sizeof (vertex_data), vertex_data, GL_STATIC_DRAW);
+
+ /* 0 = position location */
+ glEnableVertexAttribArray (0);
+ glVertexAttribPointer (0, 2, GL_FLOAT, GL_FALSE,
+ sizeof (GskQuadVertex),
+ (void *) G_STRUCT_OFFSET (GskQuadVertex, position));
+ /* 1 = texture coord location */
+ glEnableVertexAttribArray (1);
+ glVertexAttribPointer (1, 2, GL_FLOAT, GL_FALSE,
+ sizeof (GskQuadVertex),
+ (void *) G_STRUCT_OFFSET (GskQuadVertex, uv));
+
+ glUseProgram (self->programs->blit_program.id);
+
+ glClearColor (0, 0, 0, 0);
+ glClear (GL_COLOR_BUFFER_BIT);
+
+ glActiveTexture (GL_TEXTURE0);
+ glBindTexture (GL_TEXTURE_2D, texture_id);
+ glUniform1i (self->programs->blit_program.source_location, 0);
+
+ graphene_matrix_init_identity (&m);
+ graphene_matrix_to_float (&m, fs);
+ glUniformMatrix4fv (self->programs->blit_program.modelview_location, 1, GL_FALSE, fs);
+
+ init_projection_matrix (&m, &GRAPHENE_RECT_INIT (0, 0, width, height));
+ graphene_matrix_scale (&m, 1, -1, 1); /* Undo the scale init_projection_matrix() does again */
+ graphene_matrix_to_float (&m, fs);
+ glUniformMatrix4fv (self->programs->blit_program.projection_location, 1, GL_FALSE, fs);
+
+ glUniform4f (self->programs->blit_program.viewport_location, 0, 0, width, height);
+ glViewport (0, 0, width, height);
+
+ glUniform4fv (self->programs->blit_program.clip_rect_location, 3,
+ (float *)&GSK_ROUNDED_RECT_INIT (0, 0, width, height));
+ glUniform1f (self->programs->blit_program.alpha_location, 1.0f);
+
+ glDrawArrays (GL_TRIANGLES, 0, 6);
+
+ glDeleteFramebuffers (1, &final_fbo_id);
+ glDeleteVertexArrays (1, &vao_id);
+ glDeleteBuffers (1, &buffer_id);
+
+ glDeleteTextures (1, &texture_id);
+
+ texture_id = final_texture_id;
+ }
+
texture = gdk_gl_texture_new (self->gl_context,
texture_id,
width, height,
NULL, NULL);
- glDeleteFramebuffers (1, &fbo_id);
gsk_gl_driver_end_frame (self->gl_driver);
gdk_gl_context_pop_debug_group (self->gl_context);
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