[gtk/layout-manager-transform-demo: 3/9] gl: Use linear interpolation for offscreen buffers




commit 8147030de74f733c2ac370ca6d3745849508d2c1
Author: Matthias Clasen <mclasen redhat com>
Date:   Wed Sep 2 09:13:20 2020 -0400

    gl: Use linear interpolation for offscreen buffers
    
    This gives better rendering when transforms include
    projective components.

 gsk/gl/gskgldriver.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
---
diff --git a/gsk/gl/gskgldriver.c b/gsk/gl/gskgldriver.c
index 8cd32d72ab..c0eb8b2719 100644
--- a/gsk/gl/gskgldriver.c
+++ b/gsk/gl/gskgldriver.c
@@ -604,7 +604,7 @@ gsk_gl_driver_create_render_target (GskGLDriver *self,
 
   texture = create_texture (self, width, height);
   gsk_gl_driver_bind_source_texture (self, texture->texture_id);
-  gsk_gl_driver_init_texture_empty (self, texture->texture_id, GL_NEAREST, GL_NEAREST);
+  gsk_gl_driver_init_texture_empty (self, texture->texture_id, GL_LINEAR, GL_LINEAR);
 
   glGenFramebuffers (1, &fbo_id);
   glBindFramebuffer (GL_FRAMEBUFFER, fbo_id);


[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]